/* * This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3 * http://www.gnu.org/licenses/lgpl-3.0.html */ #ifndef MENUITEMSMANAGER_H #define MENUITEMSMANAGER_H #include "settings.h" #include <wx/menu.h> WX_DEFINE_ARRAY(wxMenuItem*, MenuItemsList); /** * @brief Manager for wxMenuItem pointers. * * This class manages an array of wxMenuItem pointers. Usually used by * classes that need to create menu items in the app and, at some point, * remove them *without* messing with other menu items, created by other * classes. Useful for plugins.\n * To use it, add a MenuItemsManager variable in your class and then * use MenuItemsManager::Add() to add menu items to a menu (instead of * wxMenu::Append). When you no longer want those menu items, call * MenuItemsManager::Clear(). That's it. * * @author Yiannis Mandravellos */ class DLLIMPORT MenuItemsManager { public: MenuItemsManager(bool autoClearOnDestroy = true); virtual ~MenuItemsManager(); virtual wxMenuItem* CreateFromString(const wxString& menuPath, int id); virtual wxMenuItem* Add(wxMenu* parent, int id, const wxString& caption, const wxString& helptext); virtual wxMenuItem* Insert(wxMenu* parent, int index, int id, const wxString& caption, const wxString& helptext); virtual void Clear(); protected: MenuItemsList m_MenuItems; // The managed array of wxMenuItem pointers bool m_AutoClearOnDestroy; // if true, the menus are cleared in the destructor private: }; #endif // MENUITEMSMANAGER_H