--- includes/piece.h~ 2006-08-15 17:43:35.000000000 +0200 +++ includes/piece.h 2007-01-11 10:22:09.000000000 +0100 @@ -81,12 +81,12 @@ } // Methods to display - be carefull, if current_prite is not initialized - void Piece::draw(CL_GraphicContext* context = 0) + void draw(CL_GraphicContext* context = 0) { current_sprite -> draw(x, y, context); } - void Piece::draw_mini(CL_GraphicContext* context = 0) + void draw_mini(CL_GraphicContext* context = 0) { mini_sprite -> draw(x, y, context); } --- includes/KeyboardKey.h~ 2006-06-25 17:25:24.000000000 +0200 +++ includes/KeyboardKey.h 2007-01-11 10:23:43.000000000 +0100 @@ -38,7 +38,7 @@ /** * Constructor */ - KeyboardKey::KeyboardKey(int key, bool repeat = false) + KeyboardKey(int key, bool repeat = false) { this->key = key; this->repeat = repeat; --- includes/game.h~ 2006-08-15 17:43:35.000000000 +0200 +++ includes/game.h 2007-01-11 10:24:45.000000000 +0100 @@ -219,47 +219,47 @@ public: //Constructor - Game::Game(CL_DisplayWindow *window, bool opengl); + Game(CL_DisplayWindow *window, bool opengl); //Destructor - Game::~Game(); + ~Game(); // Some methods - void Game::choose_skin(); - void Game::load_gfx(); - void Game::unload_gfx(); - void Game::toggle_screen(); - void Game::main_loop(); + void choose_skin(); + void load_gfx(); + void unload_gfx(); + void toggle_screen(); + void main_loop(); // Methods to draw the game - void Game::draw_game(); - void Game::draw_playing(); - void Game::draw_falling(); - void Game::draw_destroying(); - void Game::draw_to_playing(); - void Game::draw_game_over(); - void Game::draw_new_hightscore(); - void Game::draw_pause(); + void draw_game(); + void draw_playing(); + void draw_falling(); + void draw_destroying(); + void draw_to_playing(); + void draw_game_over(); + void draw_new_hightscore(); + void draw_pause(); - void Game::draw_progress_bar(); - void Game::draw_skins_selector(); + void draw_progress_bar(); + void draw_skins_selector(); - void Game::calc_score(); + void calc_score(); - void Game::load_preferences(); - void Game::save_preferences(); - void Game::read_scores(); - void Game::save_scores(); - void Game::key_events(); - void Game::key_events_playing(); - void Game::key_events_pause(); - void Game::key_events_skins_selector(); - void Game::undo_last(); - void Game::new_game(short difficulty); - void Game::fall(); - void Game::detect_to_destroy(); - void Game::detect_to_fall(); + void load_preferences(); + void save_preferences(); + void read_scores(); + void save_scores(); + void key_events(); + void key_events_playing(); + void key_events_pause(); + void key_events_skins_selector(); + void undo_last(); + void new_game(short difficulty); + void fall(); + void detect_to_destroy(); + void detect_to_fall(); - void Game::stop(); + void stop(); };