/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "pickupaction.h" #include "gameobject.h" #include "gamescene.h" bool PickUpAction::perform(GameScene *scene) { if (objects.size() > 0) { return false; } else { QList<AbstractGameObject *> cant_pick_up; for (int i=0; i<subjects.size(); ++i) { if (!(subjects.at(i)->objectFlags() & Game::CanPickUp)) { cant_pick_up.append(subjects.at(i)); } else { scene->addToEgoInventory(subjects.at(i)); } } QString msg; for (int i=0; i<cant_pick_up.size(); ++i) { if (i == 0) { msg += "You can't pick up "; } else if (i == cant_pick_up.size() - 1) { msg += " and "; } else { msg += ", "; } msg += cant_pick_up.at(i)->name(); } if (!msg.isEmpty()) scene->message(msg); return cant_pick_up.size() != subjects.size(); } } GameAction *PickUpAction::clone() const { PickUpAction *action = new PickUpAction; action->subjects = subjects; action->objects = objects; return action; }