/* * asnxer.h * * Abstract Syntax Notation Encoding Rules classes * * Portable Windows Library * */ #ifdef P_INCLUDE_XER /** Class for ASN XML Encoding Rules stream. */ class PXER_Stream : public PASN_Stream { PCLASSINFO(PXER_Stream, PASN_Stream); public: PXER_Stream(PXMLElement * elem); PXER_Stream(PXMLElement * elem, const PBYTEArray & bytes); PXER_Stream(PXMLElement * elem, const BYTE * buf, PINDEX size); virtual BOOL Read(PChannel & chan); virtual BOOL Write(PChannel & chan); virtual BOOL NullDecode(PASN_Null &); virtual void NullEncode(const PASN_Null &); virtual BOOL BooleanDecode(PASN_Boolean &); virtual void BooleanEncode(const PASN_Boolean &); virtual BOOL IntegerDecode(PASN_Integer &); virtual void IntegerEncode(const PASN_Integer &); virtual BOOL EnumerationDecode(PASN_Enumeration &); virtual void EnumerationEncode(const PASN_Enumeration &); virtual BOOL RealDecode(PASN_Real &); virtual void RealEncode(const PASN_Real &); virtual BOOL ObjectIdDecode(PASN_ObjectId &); virtual void ObjectIdEncode(const PASN_ObjectId &); virtual BOOL BitStringDecode(PASN_BitString &); virtual void BitStringEncode(const PASN_BitString &); virtual BOOL OctetStringDecode(PASN_OctetString &); virtual void OctetStringEncode(const PASN_OctetString &); virtual BOOL ConstrainedStringDecode(PASN_ConstrainedString &); virtual void ConstrainedStringEncode(const PASN_ConstrainedString &); virtual BOOL BMPStringDecode(PASN_BMPString &); virtual void BMPStringEncode(const PASN_BMPString &); virtual BOOL ChoiceDecode(PASN_Choice &); virtual void ChoiceEncode(const PASN_Choice &); virtual BOOL ArrayDecode(PASN_Array &); virtual void ArrayEncode(const PASN_Array &); virtual BOOL SequencePreambleDecode(PASN_Sequence &); virtual void SequencePreambleEncode(const PASN_Sequence &); virtual BOOL SequenceKnownDecode(PASN_Sequence &, PINDEX, PASN_Object &); virtual void SequenceKnownEncode(const PASN_Sequence &, PINDEX, const PASN_Object &); virtual BOOL SequenceUnknownDecode(PASN_Sequence &); virtual void SequenceUnknownEncode(const PASN_Sequence &); PXMLElement * GetCurrentElement() { return position; } PXMLElement * SetCurrentElement(PXMLElement * elem) { return position = elem; } protected: PXMLElement * position; }; #endif