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distrib > Mandriva > 2009.1 > x86_64 > media > contrib-backports > by-pkgid > 413f23fb5ef4d08d8023acb83c5af1b9 > files > 55

lib64xine1.2-devel-1.1.90-0.hg11412.1mdv2009.1.x86_64.rpm

Introduction
------------

This document describes how to build xine library under Windows.


Download
--------
Checkout source code from CVS (under Windows can be used CygWin or another tool). You will need 'xine-lib' (the library) and 'xine-win32' (testing Windows frontend). Instead xine-win32 you can use any other frontend working under Windows (toxine, ...)


Build
-----

There are three different ports on Windows:
 1) MinGW (the simplest and recommended)
 1) CygWin
 3) M$ Visual C, or maybe .NET (recommended for debugging)


1. MinGW port
-------------
This is the best way. Result is 100% native Windows library with all optimizations.

Also you can use cross-build from comfortable unix-like system. See README.MINGWCROSS for more information.

Requirements for compilation under Windows:
  a) installed MinGW
  b) LIB.EXE, LINK.EXE and MSPDB60.DLL from M$ Visual C
     (necessary only for usability created xine library by M$ compilers)

How to build:
    #
    # configure for building in MinGW under Windows
    #
    ./configure --with-dxheaders=DIRECTORY

    #
    # compile
    #
    make

    #
    # install and manually remove the static plugins
    #
    make install DESTDIR=/tmp/xine-lib
    rm /tmp/xine-lib/bin/plugins/*.a
    rm /tmp/xine-lib/bin/plugins/post/*.a

Prepare xine library for using in M$ compilers too:
    # run terminal window (MinGW for example)
    ...
    # creating libxine-1.lib file
    cd <path_where_libxine_is_installed>/lib
    cp ../bin/libxine-1.dll .
    <path_to_M$VC>/VC98/BIN/LIB.EXE /machine:i386 /def:libxine-1.def
    rm libxine-1.dll


2. CygWin port
--------------
This is the second way. Created library won't be 100% windows native: it will contains some additional emulation code and I'm not sure, if it can be used with M$ compilers.

It's possible to use CygWin for cross-compiling with MinGW.

How to build:
    #
    # configure
    #
    ./configure --with-dxheaders=DIRECTORY

    #
    # compile
    #
    make

    #
    # install
    #
    make install DESTDIR=/tmp/xine-lib


3. M$ Visual C port
-------------------
This build system is different from the one, used for all other platforms, but we partially keep it up to date - just for experimental reasons, but only if we have access to some M$ computer.

Reasons, why not to use this port:
 - can't compile included ffmpeg (important multi-decoder in xine)
 - can't compile new assembler code (it means degradation of power)
 - never 100% up to date
 - somebody must own the OS and compiler

Reasons, why to use this port:
 - obtaining cute backtrace after crash, debugging

How to build xine in M$ Visual C:
  - Set up MSVC to look for DirectX headers.

  - Download Pthreads Win32
    (ftp://sources.redhat.com/pub/pthreads-win32/), from prebuild directory
    install include/*.h, lib/pthreadVC2.lib and lib/pthreadVC2.dll,
    rename pthreadVC2.lib to pthread.lib
    set up MSVC - libraries and headers.

  - Download zlib (http://www.zlib.net), instal all in include and lib,
    set up MSVC - libraries and headers.

  - Copy include/xine.h.in to include/xine.h, replace @text@ by right values
    (eg. XINE_MAJOR 1, XINE_MINOR 1, XINE_SUB 0, XINE_VERSION "1.1.0")

  - Open up the xine.dsw workspace/project in MSVC.

  - Click on the FileView tab.

  - Build the following projects in this order:
    libxinesuppt
    libxine
    libdvdnav

  - Next build any desired plugins (decoders/demuxers ...). The ao_out_directx2 and vo_out_directx are required for Win32. ao_out_directx is obsoleted. There is a possibility to use the vo_out_sdl but sdl.dll must be present for that to take place. There have also been some issues observed with the directX video driver on some machines.

  - If you want ffmpeg decoder plugin, you must use precompiled version. If you want to compile it, you should have the files LIB.EXE, LINK.EXE and MSPDB60.DLL from the Visual C++.
    Under MinGW you can compile ffmpeg for xine by this way:

    #
    # run the script/patch necessary for MSVC and for xine
    #
    cd ffmpeg
    sh ../xine-lib/win32/scripts/ffmpeg_win32.patch

    #
    # (for cross-compiling add "--cross-prefix=i386-mingw32-"
    #  and "--disable-mmx")
    #
    ./configure \
       --enable-gpl \
       --enable-pp \
       --enable-shared \
       --disable-zlib \
       --enable-mingw32
    make

    #
    # linking by running this command in libavcodec/ directory (use wine for
    # cross-compiling)
    #
    # it's done automatically if you have 'LIB.EXE' linked to 'lib' in your
    # $PATH and set wine
    #
    wine LIB.EXE /machine:i386 /def:avcodec.def

    #
    # install
    #
    PREFIX=/tmp/ffmpeg; make install prefix=$PREFIX bindir=$PREFIX libdir=$PREFIX/lib
    cp libavcodec/avcodec.lib $PREFIX/lib
    cp libavformat/avformat.lib $PREFIX/lib
    cp libavutil/avutil.lib $PREFIX/lib


Status
------

There remains many of work yet on Windows port.

Limitations:
 - file > 1GB doesn't work (MinGW problem?)
 - build system isn't fully tuned for cross-compiling
 - seeking doesn't work with testing frontend, but it should be OK in library

Bugs:
 - random crashes and random locks in stress tests
 - non-seekable input plugins crash
 - ffmpeg bug visible for some video sizes