// Copyright (c) 1994 James Clark // See the file COPYING for copying permission. #ifndef Recognizer_INCLUDED #define Recognizer_INCLUDED 1 #ifdef __GNUG__ #pragma interface #endif #include "Resource.h" #include "Owner.h" #include "XcharMap.h" #include "types.h" #include "Vector.h" #include "Trie.h" #ifdef SP_NAMESPACE namespace SP_NAMESPACE { #endif class Messenger; class InputSource; class Recognizer : public Resource { public: Recognizer(Trie *, const XcharMap<EquivCode> &); Recognizer(Trie *, const XcharMap<EquivCode> &, Vector<Token> &); ~Recognizer(); Token recognize(InputSource *, Messenger &) const; private: Recognizer(const Recognizer &); // undefined void operator=(const Recognizer &); // undefined Boolean multicode_; Owner<Trie> trie_; XcharMap<EquivCode> map_; Vector<Token> suppressTokens_; }; #ifdef SP_NAMESPACE } #endif #endif /* not Recognizer_INCLUDED */