/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef POINT3D_H #define POINT3D_H #include <math.h> class Point3D { public: inline Point3D() : m_x(0.0), m_y(0.0), m_z(1.0) { } inline Point3D(qreal _x, qreal _y, qreal _z) : m_x(_x), m_y(_y), m_z(_z) { } inline Point3D operator-(const Point3D &other) { return Point3D(x() - other.x(), y() - other.y(), z() - other.z()); } inline qreal length() { return sqrt(x() * x() + y() * y() + z() * z()); } qreal &rx() { return m_x; } qreal &ry() { return m_y; } qreal &rz() { return m_z; } void setX(qreal x) { m_x = x; } void setY(qreal y) { m_y = y; } void setZ(qreal z) { m_z = z; } qreal x() const { return m_x; } qreal y() const { return m_y; } qreal z() const { return m_z; } private: qreal m_x; qreal m_y; qreal m_z; }; #endif