<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!--NewPage--> <HTML> <HEAD> <!-- Generated by javadoc (build 1.5.0_09) on Tue Aug 07 16:58:32 CEST 2007 --> <TITLE> QAccessible.Role </TITLE> <META NAME="keywords" CONTENT="com.trolltech.qt.gui.QAccessible.Role class"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"> <SCRIPT type="text/javascript"> function windowTitle() { parent.document.title="QAccessible.Role"; } </SCRIPT> <NOSCRIPT> </NOSCRIPT> </HEAD> <BODY BGCOLOR="white" onload="windowTitle();"> <!-- ========= START OF TOP NAVBAR ======= --> <A NAME="navbar_top"><!-- --></A> <A HREF="#skip-navbar_top" title="Skip navigation links"></A> <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> <TR> <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A NAME="navbar_top_firstrow"><!-- --></A> <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR> </TABLE> </TD> <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> </EM> </TD> </TR> <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../com/trolltech/qt/gui/QAccessible.RelationFlag.html" title="enum in com.trolltech.qt.gui"><B>PREV CLASS</B></A> <A HREF="../../../../com/trolltech/qt/gui/QAccessible.State.html" title="class in com.trolltech.qt.gui"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../index.html?com/trolltech/qt/gui/QAccessible.Role.html" target="_top"><B>FRAMES</B></A> <A HREF="QAccessible.Role.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--> </SCRIPT> <NOSCRIPT> <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> </NOSCRIPT> </FONT></TD> </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#enum_constant_summary">ENUM CONSTANTS</A> | FIELD | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> DETAIL: <A HREF="#enum_constant_detail">ENUM CONSTANTS</A> | FIELD | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> </TABLE> <A NAME="skip-navbar_top"></A> <!-- ========= END OF TOP NAVBAR ========= --> <HR> <!-- ======== START OF CLASS DATA ======== --> <H2> <FONT SIZE="-1"> com.trolltech.qt.gui</FONT> <BR> Enum QAccessible.Role</H2> <PRE> java.lang.Object <IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">java.lang.Enum<<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>> <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QAccessible.Role</B> </PRE> <DL> <DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/QtEnumerator.html" title="interface in com.trolltech.qt">QtEnumerator</A>, java.io.Serializable, java.lang.Comparable<<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>></DD> </DL> <DL> <DT><B>Enclosing class:</B><DD><A HREF="../../../../com/trolltech/qt/gui/QAccessible.html" title="class in com.trolltech.qt.gui">QAccessible</A></DD> </DL> <HR> <DL> <DT><PRE>public static enum <B>QAccessible.Role</B><DT>extends java.lang.Enum<<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>><DT>implements <A HREF="../../../../com/trolltech/qt/QtEnumerator.html" title="interface in com.trolltech.qt">QtEnumerator</A></DL> </PRE> <P> <p>This enum defines the role of an accessible object. The roles are:</p> <p><table border="1" cellpadding="2" cellspacing="1" width="100%"> <tr><th width="25%">Constant</th><th width="15%">Value</th><th width="60%">Description</th></tr> <tr><td valign="top"><tt>AlertMessage</tt></td><td align="center" valign="top"><tt>8</tt></td><td valign="top">An object that is used to alert the user.</td></tr> <tr><td valign="top"><tt>Animation</tt></td><td align="center" valign="top"><tt>54</tt></td><td valign="top">An object that displays an animation.</td></tr> <tr><td valign="top"><tt>Application</tt></td><td align="center" valign="top"><tt>14</tt></td><td valign="top">The application's main window.</td></tr> <tr><td valign="top"><tt>Assistant</tt></td><td align="center" valign="top"><tt>32</tt></td><td valign="top">An object that provids interactive help.</td></tr> <tr><td valign="top"><tt>Border</tt></td><td align="center" valign="top"><tt>19</tt></td><td valign="top">An object that represents a border.</td></tr> <tr><td valign="top"><tt>ButtonDropDown</tt></td><td align="center" valign="top"><tt>56</tt></td><td valign="top">A button that drops down a list of items.</td></tr> <tr><td valign="top"><tt>ButtonDropGrid</tt></td><td align="center" valign="top"><tt>58</tt></td><td valign="top">A button that drops down a grid.</td></tr> <tr><td valign="top"><tt>ButtonMenu</tt></td><td align="center" valign="top"><tt>57</tt></td><td valign="top">A button that drops down a menu.</td></tr> <tr><td valign="top"><tt>Canvas</tt></td><td align="center" valign="top"><tt>53</tt></td><td valign="top">An object that displays graphics that the user can interact with.</td></tr> <tr><td valign="top"><tt>Caret</tt></td><td align="center" valign="top"><tt>7</tt></td><td valign="top">An object that represents the system caret (text cursor).</td></tr> <tr><td valign="top"><tt>Cell</tt></td><td align="center" valign="top"><tt>29</tt></td><td valign="top">A cell in a table.</td></tr> <tr><td valign="top"><tt>Chart</tt></td><td align="center" valign="top"><tt>17</tt></td><td valign="top">An object that displays a graphical representation of data.</td></tr> <tr><td valign="top"><tt>CheckBox</tt></td><td align="center" valign="top"><tt>44</tt></td><td valign="top">An object that represents an option that can be checked or unchecked. Some options provide a "mixed" state, e.g. neither checked nor unchecked.</td></tr> <tr><td valign="top"><tt>Client</tt></td><td align="center" valign="top"><tt>10</tt></td><td valign="top">The client area in a window.</td></tr> <tr><td valign="top"><tt>Clock</tt></td><td align="center" valign="top"><tt>61</tt></td><td valign="top">A clock displaying time.</td></tr> <tr><td valign="top"><tt>Column</tt></td><td align="center" valign="top"><tt>27</tt></td><td valign="top">A column of cells, usually within a table.</td></tr> <tr><td valign="top"><tt>ColumnHeader</tt></td><td align="center" valign="top"><tt>25</tt></td><td valign="top">A header for a column of data.</td></tr> <tr><td valign="top"><tt>ComboBox</tt></td><td align="center" valign="top"><tt>46</tt></td><td valign="top">A list of choices that the user can select from.</td></tr> <tr><td valign="top"><tt>Cursor</tt></td><td align="center" valign="top"><tt>6</tt></td><td valign="top">An object that represents the mouse cursor.</td></tr> <tr><td valign="top"><tt>Dial</tt></td><td align="center" valign="top"><tt>49</tt></td><td valign="top">An object that represents a dial or knob.</td></tr> <tr><td valign="top"><tt>Dialog</tt></td><td align="center" valign="top"><tt>18</tt></td><td valign="top">A dialog box.</td></tr> <tr><td valign="top"><tt>Document</tt></td><td align="center" valign="top"><tt>15</tt></td><td valign="top">A document window, usually in an MDI environment.</td></tr> <tr><td valign="top"><tt>EditableText</tt></td><td align="center" valign="top"><tt>42</tt></td><td valign="top">Editable text</td></tr> <tr><td valign="top"><tt>Equation</tt></td><td align="center" valign="top"><tt>55</tt></td><td valign="top">An object that represents a mathematical equation.</td></tr> <tr><td valign="top"><tt>Graphic</tt></td><td align="center" valign="top"><tt>40</tt></td><td valign="top">A graphic or picture, e.g. an icon.</td></tr> <tr><td valign="top"><tt>Grip</tt></td><td align="center" valign="top"><tt>4</tt></td><td valign="top">A grip that the user can drag to change the size of widgets.</td></tr> <tr><td valign="top"><tt>Grouping</tt></td><td align="center" valign="top"><tt>20</tt></td><td valign="top">An object that represents a logical grouping of other objects.</td></tr> <tr><td valign="top"><tt>HelpBalloon</tt></td><td align="center" valign="top"><tt>31</tt></td><td valign="top">An object that displays help in a separate, short lived window.</td></tr> <tr><td valign="top"><tt>HotkeyField</tt></td><td align="center" valign="top"><tt>50</tt></td><td valign="top">A hotkey field that allows the user to enter a key sequence.</td></tr> <tr><td valign="top"><tt>Indicator</tt></td><td align="center" valign="top"><tt>39</tt></td><td valign="top">An indicator that represents a current value or item.</td></tr> <tr><td valign="top"><tt>LayeredPane</tt></td><td align="center" valign="top"><tt>63</tt></td><td valign="top">An object that can contain layered children, e.g. in a stack.</td></tr> <tr><td valign="top"><tt>Link</tt></td><td align="center" valign="top"><tt>30</tt></td><td valign="top">A link to something else.</td></tr> <tr><td valign="top"><tt>List</tt></td><td align="center" valign="top"><tt>33</tt></td><td valign="top">A list of items, from which the user can select one or more items.</td></tr> <tr><td valign="top"><tt>ListItem</tt></td><td align="center" valign="top"><tt>34</tt></td><td valign="top">An item in a list of items.</td></tr> <tr><td valign="top"><tt>MenuBar</tt></td><td align="center" valign="top"><tt>2</tt></td><td valign="top">A menu bar from which menus are opened by the user.</td></tr> <tr><td valign="top"><tt>MenuItem</tt></td><td align="center" valign="top"><tt>12</tt></td><td valign="top">An item in a menu or menu bar.</td></tr> <tr><td valign="top"><tt>NoRole</tt></td><td align="center" valign="top"><tt>0</tt></td><td valign="top">The object has no role. This usually indicates an invalid object.</td></tr> <tr><td valign="top"><tt>PageTab</tt></td><td align="center" valign="top"><tt>37</tt></td><td valign="top">A page tab that the user can select to switch to a different page in a dialog.</td></tr> <tr><td valign="top"><tt>PageTabList</tt></td><td align="center" valign="top"><tt>60</tt></td><td valign="top">A list of page tabs.</td></tr> <tr><td valign="top"><tt>Pane</tt></td><td align="center" valign="top"><tt>16</tt></td><td valign="top">A generic container.</td></tr> <tr><td valign="top"><tt>PopupMenu</tt></td><td align="center" valign="top"><tt>11</tt></td><td valign="top">A menu which lists options that the user can select to perform an action.</td></tr> <tr><td valign="top"><tt>ProgressBar</tt></td><td align="center" valign="top"><tt>48</tt></td><td valign="top">The object displays the progress of an operation in progress.</td></tr> <tr><td valign="top"><tt>PropertyPage</tt></td><td align="center" valign="top"><tt>38</tt></td><td valign="top">A property page where the user can change options and settings.</td></tr> <tr><td valign="top"><tt>PushButton</tt></td><td align="center" valign="top"><tt>43</tt></td><td valign="top">A button.</td></tr> <tr><td valign="top"><tt>RadioButton</tt></td><td align="center" valign="top"><tt>45</tt></td><td valign="top">An object that represents an option that is mutually exclusive with other options.</td></tr> <tr><td valign="top"><tt>Row</tt></td><td align="center" valign="top"><tt>28</tt></td><td valign="top">A row of cells, usually within a table.</td></tr> <tr><td valign="top"><tt>RowHeader</tt></td><td align="center" valign="top"><tt>26</tt></td><td valign="top">A header for a row of data.</td></tr> <tr><td valign="top"><tt>ScrollBar</tt></td><td align="center" valign="top"><tt>3</tt></td><td valign="top">A scroll bar, which allows the user to scroll the visible area.</td></tr> <tr><td valign="top"><tt>Separator</tt></td><td align="center" valign="top"><tt>21</tt></td><td valign="top">A separator that divides space into logical areas.</td></tr> <tr><td valign="top"><tt>Slider</tt></td><td align="center" valign="top"><tt>51</tt></td><td valign="top">A slider that allows the user to select a value within a given range.</td></tr> <tr><td valign="top"><tt>Sound</tt></td><td align="center" valign="top"><tt>5</tt></td><td valign="top">An object that represents a sound.</td></tr> <tr><td valign="top"><tt>SpinBox</tt></td><td align="center" valign="top"><tt>52</tt></td><td valign="top">A spin box widget that allows the user to enter a value within a given range.</td></tr> <tr><td valign="top"><tt>Splitter</tt></td><td align="center" valign="top"><tt>62</tt></td><td valign="top">A splitter distributing available space between its child widgets.</td></tr> <tr><td valign="top"><tt>StaticText</tt></td><td align="center" valign="top"><tt>41</tt></td><td valign="top">Static text, such as labels for other widgets.</td></tr> <tr><td valign="top"><tt>StatusBar</tt></td><td align="center" valign="top"><tt>23</tt></td><td valign="top">A status bar.</td></tr> <tr><td valign="top"><tt>Table</tt></td><td align="center" valign="top"><tt>24</tt></td><td valign="top">A table representing data in a grid of rows and columns.</td></tr> <tr><td valign="top"><tt>TitleBar</tt></td><td align="center" valign="top"><tt>1</tt></td><td valign="top">The title bar caption of a window.</td></tr> <tr><td valign="top"><tt>ToolBar</tt></td><td align="center" valign="top"><tt>22</tt></td><td valign="top">A tool bar, which groups widgets that the user accesses frequently.</td></tr> <tr><td valign="top"><tt>ToolTip</tt></td><td align="center" valign="top"><tt>13</tt></td><td valign="top">A tool tip which provides information about other objects.</td></tr> <tr><td valign="top"><tt>Tree</tt></td><td align="center" valign="top"><tt>35</tt></td><td valign="top">A list of items in a tree structure.</td></tr> <tr><td valign="top"><tt>TreeItem</tt></td><td align="center" valign="top"><tt>36</tt></td><td valign="top">An item in a tree structure.</td></tr> <tr><td valign="top"><tt>UserRole</tt></td><td align="center" valign="top"><tt>65535</tt></td><td valign="top">The first value to be used for user defined roles.</td></tr> <tr><td valign="top"><tt>Whitespace</tt></td><td align="center" valign="top"><tt>59</tt></td><td valign="top">Blank space between other objects.</td></tr> <tr><td valign="top"><tt>Window</tt></td><td align="center" valign="top"><tt>9</tt></td><td valign="top">A top level window.</td></tr> </table></p> <P> <P> <HR> <P> <!-- =========== ENUM CONSTANT SUMMARY =========== --> <A NAME="enum_constant_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Enum Constant Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#AlertMessage">AlertMessage</A></B></CODE> <BR> An object that is used to alert the user.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Animation">Animation</A></B></CODE> <BR> An object that displays an animation.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Application">Application</A></B></CODE> <BR> The application's main window.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Assistant">Assistant</A></B></CODE> <BR> An object that provids interactive help.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Border">Border</A></B></CODE> <BR> An object that represents a border.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ButtonDropDown">ButtonDropDown</A></B></CODE> <BR> A button that drops down a list of items.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ButtonDropGrid">ButtonDropGrid</A></B></CODE> <BR> A button that drops down a grid.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ButtonMenu">ButtonMenu</A></B></CODE> <BR> A button that drops down a menu.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Canvas">Canvas</A></B></CODE> <BR> An object that displays graphics that the user can interact with.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Caret">Caret</A></B></CODE> <BR> An object that represents the system caret (text cursor).</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Cell">Cell</A></B></CODE> <BR> A cell in a table.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Chart">Chart</A></B></CODE> <BR> An object that displays a graphical representation of data.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#CheckBox">CheckBox</A></B></CODE> <BR> An object that represents an option that can be checked or unchecked.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Client">Client</A></B></CODE> <BR> The client area in a window.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Clock">Clock</A></B></CODE> <BR> A clock displaying time.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Column">Column</A></B></CODE> <BR> A column of cells, usually within a table.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ColumnHeader">ColumnHeader</A></B></CODE> <BR> A header for a column of data.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ComboBox">ComboBox</A></B></CODE> <BR> A list of choices that the user can select from.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Cursor">Cursor</A></B></CODE> <BR> An object that represents the mouse cursor.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Dial">Dial</A></B></CODE> <BR> An object that represents a dial or knob.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Dialog">Dialog</A></B></CODE> <BR> A dialog box.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Document">Document</A></B></CODE> <BR> A document window, usually in an MDI environment.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#EditableText">EditableText</A></B></CODE> <BR> Editable text</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Equation">Equation</A></B></CODE> <BR> An object that represents a mathematical equation.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Graphic">Graphic</A></B></CODE> <BR> A graphic or picture, e.g. an icon.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Grip">Grip</A></B></CODE> <BR> A grip that the user can drag to change the size of widgets.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Grouping">Grouping</A></B></CODE> <BR> An object that represents a logical grouping of other objects.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#HelpBalloon">HelpBalloon</A></B></CODE> <BR> An object that displays help in a separate, short lived window.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#HotkeyField">HotkeyField</A></B></CODE> <BR> A hotkey field that allows the user to enter a key sequence.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Indicator">Indicator</A></B></CODE> <BR> An indicator that represents a current value or item.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#LayeredPane">LayeredPane</A></B></CODE> <BR> An object that can contain layered children, e.g. in a stack.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Link">Link</A></B></CODE> <BR> A link to something else.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#List">List</A></B></CODE> <BR> A list of items, from which the user can select one or more items.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ListItem">ListItem</A></B></CODE> <BR> An item in a list of items.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#MenuBar">MenuBar</A></B></CODE> <BR> A menu bar from which menus are opened by the user.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#MenuItem">MenuItem</A></B></CODE> <BR> An item in a menu or menu bar.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#NoRole">NoRole</A></B></CODE> <BR> The object has no role.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PageTab">PageTab</A></B></CODE> <BR> A page tab that the user can select to switch to a different page in a dialog.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PageTabList">PageTabList</A></B></CODE> <BR> A list of page tabs.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Pane">Pane</A></B></CODE> <BR> A generic container.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PopupMenu">PopupMenu</A></B></CODE> <BR> A menu which lists options that the user can select to perform an action.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ProgressBar">ProgressBar</A></B></CODE> <BR> The object displays the progress of an operation in progress.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PropertyPage">PropertyPage</A></B></CODE> <BR> A property page where the user can change options and settings.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PushButton">PushButton</A></B></CODE> <BR> A button.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#RadioButton">RadioButton</A></B></CODE> <BR> An object that represents an option that is mutually exclusive with other options.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Row">Row</A></B></CODE> <BR> A row of cells, usually within a table.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#RowHeader">RowHeader</A></B></CODE> <BR> A header for a row of data.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ScrollBar">ScrollBar</A></B></CODE> <BR> A scroll bar, which allows the user to scroll the visible area.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Separator">Separator</A></B></CODE> <BR> A separator that divides space into logical areas.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Slider">Slider</A></B></CODE> <BR> A slider that allows the user to select a value within a given range.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Sound">Sound</A></B></CODE> <BR> An object that represents a sound.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#SpinBox">SpinBox</A></B></CODE> <BR> A spin box widget that allows the user to enter a value within a given range.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Splitter">Splitter</A></B></CODE> <BR> A splitter distributing available space between its child widgets.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#StaticText">StaticText</A></B></CODE> <BR> Static text, such as labels for other widgets.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#StatusBar">StatusBar</A></B></CODE> <BR> A status bar.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Table">Table</A></B></CODE> <BR> A table representing data in a grid of rows and columns.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#TitleBar">TitleBar</A></B></CODE> <BR> The title bar caption of a window.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ToolBar">ToolBar</A></B></CODE> <BR> A tool bar, which groups widgets that the user accesses frequently.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ToolTip">ToolTip</A></B></CODE> <BR> A tool tip which provides information about other objects.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Tree">Tree</A></B></CODE> <BR> A list of items in a tree structure.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#TreeItem">TreeItem</A></B></CODE> <BR> An item in a tree structure.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#UserRole">UserRole</A></B></CODE> <BR> The first value to be used for user defined roles.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Whitespace">Whitespace</A></B></CODE> <BR> Blank space between other objects.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Window">Window</A></B></CODE> <BR> A top level window.</TD> </TR> </TABLE> <!-- ========== METHOD SUMMARY =========== --> <A NAME="method_summary"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> <B>Method Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#resolve(int)">resolve</A></B>(int value)</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> int</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#value()">value</A></B>()</CODE> <BR> </TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A></CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#valueOf(java.lang.String)">valueOf</A></B>(java.lang.String name)</CODE> <BR> Returns the enum constant of this type with the specified name.</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE>static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>[]</CODE></FONT></TD> <TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#values()">values</A></B>()</CODE> <BR> Returns an array containing the constants of this enum type, in the order they're declared.</TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.lang.Enum"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.lang.Enum</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>clone, compareTo, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf</CODE></TD> </TR> </TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD><CODE>finalize, getClass, notify, notifyAll, wait, wait, wait</CODE></TD> </TR> </TABLE> <P> <!-- ============ ENUM CONSTANT DETAIL =========== --> <A NAME="enum_constant_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Enum Constant Detail</B></FONT></TH> </TR> </TABLE> <A NAME="NoRole"><!-- --></A><H3> NoRole</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>NoRole</B></PRE> <DL> <DD><p>The object has no role. This usually indicates an invalid object.</p> <P> <DL> </DL> </DL> <HR> <A NAME="TitleBar"><!-- --></A><H3> TitleBar</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>TitleBar</B></PRE> <DL> <DD><p>The title bar caption of a window.</p> <P> <DL> </DL> </DL> <HR> <A NAME="MenuBar"><!-- --></A><H3> MenuBar</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>MenuBar</B></PRE> <DL> <DD><p>A menu bar from which menus are opened by the user.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ScrollBar"><!-- --></A><H3> ScrollBar</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ScrollBar</B></PRE> <DL> <DD><p>A scroll bar, which allows the user to scroll the visible area.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Grip"><!-- --></A><H3> Grip</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Grip</B></PRE> <DL> <DD><p>A grip that the user can drag to change the size of widgets.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Sound"><!-- --></A><H3> Sound</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Sound</B></PRE> <DL> <DD><p>An object that represents a sound.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Cursor"><!-- --></A><H3> Cursor</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Cursor</B></PRE> <DL> <DD><p>An object that represents the mouse cursor.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Caret"><!-- --></A><H3> Caret</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Caret</B></PRE> <DL> <DD><p>An object that represents the system caret (text cursor).</p> <P> <DL> </DL> </DL> <HR> <A NAME="AlertMessage"><!-- --></A><H3> AlertMessage</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>AlertMessage</B></PRE> <DL> <DD><p>An object that is used to alert the user.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Window"><!-- --></A><H3> Window</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Window</B></PRE> <DL> <DD><p>A top level window.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Client"><!-- --></A><H3> Client</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Client</B></PRE> <DL> <DD><p>The client area in a window.</p> <P> <DL> </DL> </DL> <HR> <A NAME="PopupMenu"><!-- --></A><H3> PopupMenu</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PopupMenu</B></PRE> <DL> <DD><p>A menu which lists options that the user can select to perform an action.</p> <P> <DL> </DL> </DL> <HR> <A NAME="MenuItem"><!-- --></A><H3> MenuItem</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>MenuItem</B></PRE> <DL> <DD><p>An item in a menu or menu bar.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ToolTip"><!-- --></A><H3> ToolTip</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ToolTip</B></PRE> <DL> <DD><p>A tool tip which provides information about other objects.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Application"><!-- --></A><H3> Application</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Application</B></PRE> <DL> <DD><p>The application's main window.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Document"><!-- --></A><H3> Document</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Document</B></PRE> <DL> <DD><p>A document window, usually in an MDI environment.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Pane"><!-- --></A><H3> Pane</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Pane</B></PRE> <DL> <DD><p>A generic container.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Chart"><!-- --></A><H3> Chart</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Chart</B></PRE> <DL> <DD><p>An object that displays a graphical representation of data.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Dialog"><!-- --></A><H3> Dialog</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Dialog</B></PRE> <DL> <DD><p>A dialog box.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Border"><!-- --></A><H3> Border</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Border</B></PRE> <DL> <DD><p>An object that represents a border.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Grouping"><!-- --></A><H3> Grouping</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Grouping</B></PRE> <DL> <DD><p>An object that represents a logical grouping of other objects.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Separator"><!-- --></A><H3> Separator</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Separator</B></PRE> <DL> <DD><p>A separator that divides space into logical areas.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ToolBar"><!-- --></A><H3> ToolBar</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ToolBar</B></PRE> <DL> <DD><p>A tool bar, which groups widgets that the user accesses frequently.</p> <P> <DL> </DL> </DL> <HR> <A NAME="StatusBar"><!-- --></A><H3> StatusBar</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>StatusBar</B></PRE> <DL> <DD><p>A status bar.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Table"><!-- --></A><H3> Table</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Table</B></PRE> <DL> <DD><p>A table representing data in a grid of rows and columns.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ColumnHeader"><!-- --></A><H3> ColumnHeader</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ColumnHeader</B></PRE> <DL> <DD><p>A header for a column of data.</p> <P> <DL> </DL> </DL> <HR> <A NAME="RowHeader"><!-- --></A><H3> RowHeader</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>RowHeader</B></PRE> <DL> <DD><p>A header for a row of data.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Column"><!-- --></A><H3> Column</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Column</B></PRE> <DL> <DD><p>A column of cells, usually within a table.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Row"><!-- --></A><H3> Row</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Row</B></PRE> <DL> <DD><p>A row of cells, usually within a table.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Cell"><!-- --></A><H3> Cell</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Cell</B></PRE> <DL> <DD><p>A cell in a table.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Link"><!-- --></A><H3> Link</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Link</B></PRE> <DL> <DD><p>A link to something else.</p> <P> <DL> </DL> </DL> <HR> <A NAME="HelpBalloon"><!-- --></A><H3> HelpBalloon</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>HelpBalloon</B></PRE> <DL> <DD><p>An object that displays help in a separate, short lived window.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Assistant"><!-- --></A><H3> Assistant</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Assistant</B></PRE> <DL> <DD><p>An object that provids interactive help.</p> <P> <DL> </DL> </DL> <HR> <A NAME="List"><!-- --></A><H3> List</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>List</B></PRE> <DL> <DD><p>A list of items, from which the user can select one or more items.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ListItem"><!-- --></A><H3> ListItem</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ListItem</B></PRE> <DL> <DD><p>An item in a list of items.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Tree"><!-- --></A><H3> Tree</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Tree</B></PRE> <DL> <DD><p>A list of items in a tree structure.</p> <P> <DL> </DL> </DL> <HR> <A NAME="TreeItem"><!-- --></A><H3> TreeItem</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>TreeItem</B></PRE> <DL> <DD><p>An item in a tree structure.</p> <P> <DL> </DL> </DL> <HR> <A NAME="PageTab"><!-- --></A><H3> PageTab</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PageTab</B></PRE> <DL> <DD><p>A page tab that the user can select to switch to a different page in a dialog.</p> <P> <DL> </DL> </DL> <HR> <A NAME="PropertyPage"><!-- --></A><H3> PropertyPage</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PropertyPage</B></PRE> <DL> <DD><p>A property page where the user can change options and settings.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Indicator"><!-- --></A><H3> Indicator</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Indicator</B></PRE> <DL> <DD><p>An indicator that represents a current value or item.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Graphic"><!-- --></A><H3> Graphic</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Graphic</B></PRE> <DL> <DD><p>A graphic or picture, e.g. an icon.</p> <P> <DL> </DL> </DL> <HR> <A NAME="StaticText"><!-- --></A><H3> StaticText</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>StaticText</B></PRE> <DL> <DD><p>Static text, such as labels for other widgets.</p> <P> <DL> </DL> </DL> <HR> <A NAME="EditableText"><!-- --></A><H3> EditableText</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>EditableText</B></PRE> <DL> <DD><p>Editable text</p> <P> <DL> </DL> </DL> <HR> <A NAME="PushButton"><!-- --></A><H3> PushButton</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PushButton</B></PRE> <DL> <DD><p>A button.</p> <P> <DL> </DL> </DL> <HR> <A NAME="CheckBox"><!-- --></A><H3> CheckBox</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>CheckBox</B></PRE> <DL> <DD><p>An object that represents an option that can be checked or unchecked. Some options provide a "mixed" state, e.g. neither checked nor unchecked.</p> <P> <DL> </DL> </DL> <HR> <A NAME="RadioButton"><!-- --></A><H3> RadioButton</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>RadioButton</B></PRE> <DL> <DD><p>An object that represents an option that is mutually exclusive with other options.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ComboBox"><!-- --></A><H3> ComboBox</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ComboBox</B></PRE> <DL> <DD><p>A list of choices that the user can select from.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ProgressBar"><!-- --></A><H3> ProgressBar</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ProgressBar</B></PRE> <DL> <DD><p>The object displays the progress of an operation in progress.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Dial"><!-- --></A><H3> Dial</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Dial</B></PRE> <DL> <DD><p>An object that represents a dial or knob.</p> <P> <DL> </DL> </DL> <HR> <A NAME="HotkeyField"><!-- --></A><H3> HotkeyField</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>HotkeyField</B></PRE> <DL> <DD><p>A hotkey field that allows the user to enter a key sequence.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Slider"><!-- --></A><H3> Slider</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Slider</B></PRE> <DL> <DD><p>A slider that allows the user to select a value within a given range.</p> <P> <DL> </DL> </DL> <HR> <A NAME="SpinBox"><!-- --></A><H3> SpinBox</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>SpinBox</B></PRE> <DL> <DD><p>A spin box widget that allows the user to enter a value within a given range.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Canvas"><!-- --></A><H3> Canvas</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Canvas</B></PRE> <DL> <DD><p>An object that displays graphics that the user can interact with.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Animation"><!-- --></A><H3> Animation</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Animation</B></PRE> <DL> <DD><p>An object that displays an animation.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Equation"><!-- --></A><H3> Equation</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Equation</B></PRE> <DL> <DD><p>An object that represents a mathematical equation.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ButtonDropDown"><!-- --></A><H3> ButtonDropDown</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ButtonDropDown</B></PRE> <DL> <DD><p>A button that drops down a list of items.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ButtonMenu"><!-- --></A><H3> ButtonMenu</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ButtonMenu</B></PRE> <DL> <DD><p>A button that drops down a menu.</p> <P> <DL> </DL> </DL> <HR> <A NAME="ButtonDropGrid"><!-- --></A><H3> ButtonDropGrid</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ButtonDropGrid</B></PRE> <DL> <DD><p>A button that drops down a grid.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Whitespace"><!-- --></A><H3> Whitespace</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Whitespace</B></PRE> <DL> <DD><p>Blank space between other objects.</p> <P> <DL> </DL> </DL> <HR> <A NAME="PageTabList"><!-- --></A><H3> PageTabList</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PageTabList</B></PRE> <DL> <DD><p>A list of page tabs.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Clock"><!-- --></A><H3> Clock</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Clock</B></PRE> <DL> <DD><p>A clock displaying time.</p> <P> <DL> </DL> </DL> <HR> <A NAME="Splitter"><!-- --></A><H3> Splitter</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Splitter</B></PRE> <DL> <DD><p>A splitter distributing available space between its child widgets.</p> <P> <DL> </DL> </DL> <HR> <A NAME="LayeredPane"><!-- --></A><H3> LayeredPane</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>LayeredPane</B></PRE> <DL> <DD><p>An object that can contain layered children, e.g. in a stack.</p> <P> <DL> </DL> </DL> <HR> <A NAME="UserRole"><!-- --></A><H3> UserRole</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>UserRole</B></PRE> <DL> <DD><p>The first value to be used for user defined roles.</p> <P> <DL> </DL> </DL> <!-- ============ METHOD DETAIL ========== --> <A NAME="method_detail"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> <B>Method Detail</B></FONT></TH> </TR> </TABLE> <A NAME="values()"><!-- --></A><H3> values</H3> <PRE> public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>[] <B>values</B>()</PRE> <DL> <DD>Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants as follows: <pre> for(QAccessible.Role c : QAccessible.Role.values()) System.out.println(c); </pre> <P> <DD><DL> </DL> </DD> <DD><DL> <DT><B>Returns:</B><DD>an array containing the constants of this enum type, in the order they're declared</DL> </DD> </DL> <HR> <A NAME="valueOf(java.lang.String)"><!-- --></A><H3> valueOf</H3> <PRE> public static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>valueOf</B>(java.lang.String name)</PRE> <DL> <DD>Returns the enum constant of this type with the specified name. The string must match <I>exactly</I> an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.) <P> <DD><DL> </DL> </DD> <DD><DL> <DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the enum constant to be returned. <DT><B>Returns:</B><DD>the enum constant with the specified name <DT><B>Throws:</B> <DD><CODE>java.lang.IllegalArgumentException</CODE> - if this enum type has no constant with the specified name</DL> </DD> </DL> <HR> <A NAME="value()"><!-- --></A><H3> value</H3> <PRE> public int <B>value</B>()</PRE> <DL> <DD><DL> <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/QtEnumerator.html#value()">value</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/QtEnumerator.html" title="interface in com.trolltech.qt">QtEnumerator</A></CODE></DL> </DD> <DD><DL> </DL> </DD> </DL> <HR> <A NAME="resolve(int)"><!-- --></A><H3> resolve</H3> <PRE> public static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>resolve</B>(int value)</PRE> <DL> <DD><DL> </DL> </DD> <DD><DL> </DL> </DD> </DL> <!-- ========= END OF CLASS DATA ========= --> <HR> <!-- ======= START OF BOTTOM NAVBAR ====== --> <A NAME="navbar_bottom"><!-- --></A> <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> <TR> <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A NAME="navbar_bottom_firstrow"><!-- --></A> <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR> </TABLE> </TD> <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> </EM> </TD> </TR> <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../com/trolltech/qt/gui/QAccessible.RelationFlag.html" title="enum in com.trolltech.qt.gui"><B>PREV CLASS</B></A> <A HREF="../../../../com/trolltech/qt/gui/QAccessible.State.html" title="class in com.trolltech.qt.gui"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../index.html?com/trolltech/qt/gui/QAccessible.Role.html" target="_top"><B>FRAMES</B></A> <A HREF="QAccessible.Role.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--> </SCRIPT> <NOSCRIPT> <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A> </NOSCRIPT> </FONT></TD> </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#enum_constant_summary">ENUM CONSTANTS</A> | FIELD | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> DETAIL: <A HREF="#enum_constant_detail">ENUM CONSTANTS</A> | FIELD | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> </TABLE> <A NAME="skip-navbar_bottom"></A> <!-- ======== END OF BOTTOM NAVBAR ======= --> <HR> </BODY> </HTML>