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clanlib0.6-docs-0.6.5-35mdv2010.0.x86_64.rpm


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<head><title>ClanLib Reference: Main Index</title></head>
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<td><a href="entire_class_index.html">Entire Class Index</a></td>
<td>Main Class Index</td>
<td><a href="cross_index.html">Cross Index</a></td>
<td><a href="global_index.html">Global Index</a></td>
</table><h1 align=center>Main Index</h1>
<ul type=disc>
<hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="App_index.html"> App </a> </b><br>
 <p>Application bootstrapping library. When booting your application,<br> you can either use the low level, platform dependent approach in clanCore,<br> or you can use the <a href="CL_ClanApplication.html">CL_ClanApplication</a> interface in clanApp.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Core_index.html"> Core </a> </b><br>
 <p>This is the heart of ClanLib. The core library contain the glue that<br> binds all other clanlib libraries together. It contain general platform<br> independence classes and functions. It also setup the keep alive pump and<br> other fundamental attributes of ClanLib.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Display_index.html"> Display </a> </b><br>
 <p>ClanLib display and input library. This provide you with 2D display<br> support, and the input devices attached to that display.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="GL_index.html"> GL </a> </b><br>
 <p>ClanLib OpenGL support. Contains OpenGL binding code and 3D helper<br> frameworks.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="GUI_index.html"> GUI </a> </b><br>
 <p>Graphical User Interface API. Provides a themeable and very flexible GUI<br> framework.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="JPEG_index.html"> JPEG </a> </b><br>
 <p>JPEG image loading support.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="JavaScript_index.html"> JavaScript </a> </b><br>
 <p>JavaScript script support.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Lua_index.html"> Lua </a> </b><br>
 <p>ClanLib bindings for Lua. This makes it possible to call ClanLib<br> functions directly from LUA scripts. In most cases, this is not<br> what you need in your games, and often its enough to use<br> LUA directly without ClanLUA.</p><br> <p>ClanLUA also contains a very small C++ wrapper around LUA, if you need that.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="MIDI_index.html"> MIDI </a> </b><br>
 <p>Midi support.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="MikMod_index.html"> MikMod </a> </b><br>
 <p>MikMod module playback support. Supports all the module formats of<br> MikMod, which includes MOD, XM, S3M, IT and more.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Network_index.html"> Network </a> </b><br>
 <p>Enables network communication.  Includes low-lever socket access as well<br> as higher-level network objects.</p><br> <p>ClanLib Networking. Includes the references for all levels of networking<br> available in clanlib, from the low level socket API, the middle level<br> netsessions, and the high level netobject replication and world<br> template.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="PNG_index.html"> PNG </a> </b><br>
 <p>PNG image loading support.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Signal_index.html"> Signal </a> </b><br>
 <p>ClanLib signal system. Signals is an other word for callback functions. A<br> C++ signal library provides a typecast clean interface to allow for<br> callbacks to be called, without doing nasty pointer casts all the time. You<br> can use this library totally independent of the rest of clanlib, if you<br> want (as soon as you've learned about signals, you will love them - trust me).</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Sound_index.html"> Sound </a> </b><br>
 <p>Sound support. If you want sound in your application, you defiantly<br> want to link to this library.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="TTF_index.html"> TTF </a> </b><br>
 <p>ClanTTF provides a wrapper around freetype to give access to anti-aliased TrueType fonts for use in ClanLib.</p><br><hr size="1" width="70%" align="left" noshade="noshade"><li><b><a href="Vorbis_index.html"> Vorbis </a> </b><br>
 <p>Ogg Vorbis playback. With this library, you can play music with the same<br> quality as todays mp3, but with a completely open sound format (mp3 is<br> patented by some greedy companies that want money for each mp3 you use in a<br> commercial product).</p><br></ul>Documentation Created : 15 Aug 2009
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