Sophie

Sophie

distrib > Mandriva > 2010.0 > x86_64 > by-pkgid > b0d5bbe0872706b63466bf8a2810868d > files > 25

crossfire-server-1.11.0-5mdv2010.0.x86_64.rpm

Source:
  crossfire: (try "crossfire -v")
    Presently maintained by Mark Wedel (mwedel@sonic.net)
    Original code by Frank Tore Johansen (frankj@ifi.uio.no)
    _Lots_ of additions, improvements, bugfixes, patches, etc, by:
      kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
      tvangod@ecst.csuchico.edu (Tyler Van Gorder)
      elmroth@cd.chalmers.se  (Tony Elmroth)
      dougal.scott@fcit.monash.edu.au (Dougal Scott)
      wchuang@athena.mit.edu  (William)
      ftww@cs.su.oz.au (Geoff Bailey)
      jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)
      c.blackwood@rdt.monash.edu.au (Cameron Blackwood)
      jtraub@dragoncat.net  (Joseph L. Traub)
      rgg@aaii.oz.au (Rupert G. Goldie)
      eanders@cs.berkeley.edu (Eric A. Anderson)
      eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
      Jarkko.Sonninen@lut.fi (Jarkko Sonninen)
      kholland@sunlab.cit.cornell.edu (Karl Holland)
      vick@bern.docs.uu.se (Mikael Lundgren)
      mol@meryl.csd.uu.se (Mikael Olsson)
      Tero.Haatanen@tel.vtt.fi (Tero Haatanen)
      ylitalo@student.docs.uu.se (Lasse Ylitalo)
      anipa@guru.magic.fi (Niilo Neuvo)
      mta@modeemi.cs.tut.fi (Markku J{rvinen)
      meunier@inf.enst.fr (Sylvain Meunier)
      jfosback@darmok.uoregon.edu (Jason Fosback)
      cedman@capitalist.princeton.edu (Carl Edman)
      henrich@crh.cl.msu.edu (Charles Henrich)
      schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)
      quinet@montefiore.ulg.ac.be (Raphael Quinet)
      jam@modeemi.cs.tut.fi (Jari Vanhala)
      kivinen@joker.cs.hut.fi (Tero Kivinen)
      peterm@soda.berkeley.edu (Peter Mardahl)
      matt@cs.odu.edu (Matthew Zeher)
      srt@sun-dimas.aero.org (Scott R. Turner)
      smurf@soda.berkeley.edu (Scott MacFiggen)
      tpeland@utu.fi (Tero Jyri Michael Pelander)
      raytrace@soda.berkeley.edu (Rachel Yotter)
      huma@netcom.com (Ben Fennema)
      njw@cs.city.ac.uk (Nick Williams)
      Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)
      thomas@astro.psu.edu (Brian Thomas)
      jsm@axon.ksc.nasa.gov (John Steven Moerk)
      swedel@tymnet.com (Scott Wedel)
      s-nisita@urdr.ics.es.osaka-u.ac.jp (Nishita Seikoh)
      stieber@informatik.tu-muenchen.de (Christian Stieber)

  crossclient:
    Frank Tore Johansen
  crossedit
    Petri Heinila (hevi@lut.fi) and Jarkko Sonninen.
  xbmtobdf.c and shstr.c:
    Kjetil Torgrim Homme

Documentation and spoilers:
  General documentation on playing and getting started:
    Tyler Van Gorder (tvangod@ecst.csuchico.edu)
  spoiler.ps:
    Lars Henrik Olafsen (larso@ifi.uio.no)
  Spell-documentation:
    Chris Carpinello (chrisc@cs.odu.edu)
  Handbook (Playbook)
    Brian Thomas (thomas@astro.psu.edu)

Graphics:
  Vidar Lund (vidarl@ifi.uio.no) [Did all the *cool* graphics]
  Frank Tore Johansen
  wchuang@athena.mit.edu
  Oeystein Tvedten
  Kjetil Torgrim Homme
  Christian Berg
  Stig Rune Kristoffersen (iconified window)
  Asbjorn Bjornstad
  Kjetil Wiekhorst J|rgensen (colored numerous XPM images)
  Peter Gardner (chess pieces, dwarfs, ent, various sub dragons, pirates,
	unicorn & horn, longship, dog, panther, corpse, para-elementals,
	conjurer, prisoner, princess, sphinx, viking)

  David Gervais       [david_eg@mail.com]
  Mitsuhiro Itakura   [ita@gold.koma.jaeri.go.jp]
  Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]
  MÃ¥rten Woxberg      [maxmc@telia.com]
        (The above four are responsible for much of the cooler single-tile
         artwork.)
  Devin Watson  (alternate set exit.111.png)

  And countless more by now...
  (if you have any 24x24 bitmaps you want to contribute with, mail them to me.)

Maps:
    Peter Gardner (basic parts of Wolfsburg)


There are also countless bugtesters around in Usenet/Internet who also
deserve due credits...

The maps are made by various people.  The map quality is now pretty good -
some still need a bit of work.  Credits for the different maps can usually
be found on signs, books, or similar items in the maps, usually at the start
of an area.