Sophie

Sophie

distrib > Mandriva > 2010.0 > x86_64 > by-pkgid > cb0ef37e45731c65404a70dd167b3673 > files > 2

d2x-rebirth-0.55.1-3mdv2010.0.x86_64.rpm

D2X-Rebirth Changelog

20090124
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main/game.c: Removed some old code to smooth FrameTime we don't need anymore

20090122
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main/newdemo.c: New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all

20090117
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arch/sdl/mouse.c, main/menu.c, main/playsave.c, main/playsave.h: Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
d2x.ini, inlcude/args.h, main/inferno.c, main/laser.c, misc/args.c: Took out old missile tracking code to be selectable over command-line to preserve consistency

20090116
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arch/ogl/ogl.c, main/gamefont.c, main/menu.c: Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
arch/ogl/gr.c: Error handling while dumping TGA file - (partially) Patch by v66r

20090115
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include/cfile.h, main/network.c, main/inferno.h, main/netdrv_udp.c, main/netdrv_udp.h, main/netdrv.c, main/gamecntl.c, arch/sdl/digi_mixer_music.c, include/ogl_init.h: Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
arch/sdl/mouse.c, main/automap.c, main/game.h, main/kconfig.c: Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop;

20090113
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main/physics.c: Actually set velocity from movement when colliding with objects
arch/sdl/jukebox.c: Use a 2D array to allow playing of songs by track number in future
main/collide.c: Added some randomness to collision sound delays and synced robot-player collision sprites to same steps

20090108
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main/network.c: Fixed condition for protocol version checking when joining a game - must be allowed for both original and D2X version

20081230
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SConstruct: prefix is now an argument (useful for auto-builds)
debian/*: created the debian packaging files

20081227
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arch/carbon/conf.h, d2x-Info.plist, d2x-rebirth.xcodeproj/project.pbxproj, d2xgl-Info.plist, English.lproj/InfoPlist.strings: Increment Mac version number, update project for latest Xcode

20081226
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main/netdrv_udp.c: Fixed segfault via buffer overflow when attempting to start or join a UDP/IP netgame.

20081223
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main/config.c: Make Redbook the default for Mac, because MIDI is buggy

20081221
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d2x-rebirth.xcodeproj/project.pbxproj, D2X.make, main/gamecntl.c, main/playsave.c: Fix Mac OS 9 compile issues, update Xcode project
arch/carbon/conf.h: Set SHAREPATH to "." for Mac OS X so reading data from DXX's directory ACTUALLY WORKS

20081213
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main/game.c, main/game.h, main/gamecntl.c, main/menu.c: Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu

20081212
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main/multi.c: Added /KillReactor command to blow up the reactor in Multiplayer games

20081207
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2d/pcx.c, 3d/interp.c, arch/include/key.h, arch/sdl/key.c, d2x-rebirth.xcodeproj/project.pbxproj, iff/iff.c, include/gr.h, include/pcx.h, include/u_mem.h, main/automap.c, main/escort.c, main/game.c, main/gamecntl.c, main/gauges.h, main/inferno.c, main/inferno.h, main/kconfig.c, main/mglobal.c, main/newdemo.c, main/newdemo.h, main/newmenu.c, main/piggy.c, main/render.c, main/songs.c, main/titles.c: Get Mac command keys working, MACINTOSH code cleanup, update Xcode project

20081201
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main/kconfig.c: Restored vertical_thrust_time behaviour combined with slide_on to be inverted - respecting user's wishes

20081129
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main/state.c: Fixed the Birthday Bug: Correctly re-compute static_light when restoring a game - finally

20081126
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main/gameseq.c: Fixed logical code flow error when player dies in a secret level entered after base level destroyed which is also the last level
arch/ogl/ogl.c: Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases

20081122
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main/kconfig.c: Completly forgot to make mouse axis values static so they can be used in intervals - shame on me!
main/fvi.c, main/pysics.c: Took out the "disable_new_fvi"-hack. After all we do not need that specific optimisation anymore and also without it we can have more accurate collisions with non-player objects. After playtesting for a while let's just do this.

20081121
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main/gamecntl.c, main/gauges.c: Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo
main/render.c: Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations)

20081120
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main/ai2.c: When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow 
main/piggy.c: Corrected a small logical mistake in Shareware-HAM recognition
arch/ogl/ogl.c, main/ai2.c, main/object.c: Small transparency fix for robot weapons; Some timer-Failsafe in robot/boss dying frames; Fixed logical flaw in create_small_fireball_on_object() closing out sound effects on robots

20081119
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main/gamecntl.c: Actually demand ANY valid key to abort the Death sequence
main/songs.c: Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives

20081118
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main/console.c: When printing Gamelog, make sure canvas is NULL
main/newmenu.c, main/multi.c, main/automap.c, main/gamecntl.c, ui/inputbox.c, ui/menubar.c, arch/sdl/event.c, arch/sdl/key.c, arch/include/key.h: Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
main/gamecntl.c: Fixed cheats!
main/automap.c: Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent

20081115
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arch/sdl/digi_audio.c: include/error.h, main/console.c, main/inferno.c: Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered

20081114
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include/args.h, include/3d.h, include/rle.h, include/rbaudio.h, main/text.c, main/text.h, main/bm.c, main/gamefont.c, main/inferno.c, main/bm.c, main/bmread.c, main/piggy.c, main/render.c, main/render.h, main/songs.c, main/gameseq.c, main/gamerend.c, main/netdrv.c, main/endlevel.c, main/endlevel.h, main/terrain.c, main/terrain.h, main/polyobj.c, main/polyobj.h, main/game.c, main/gauges.c, main/texmerge.c, main/mission.c, main/mission.h, main/gamecntl.c, misc/args.c, 2d/rle.c, 3d/setup.c, SConstruct, D2X.make, arch/linux/alsadigi.c, arch/ogl/gr.c, arch/sdl/digi_mixer.c, arch/sdl/joy.c, arch/sdl/init.c, arch/sdl/rbaudio.c, arch/sdl/gr.c, arch/sdl/key.c, arch/sdl/digi_audio.c, arch/include/mouse.h: Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup

20081110
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main/credits.c, main/inferno.c, main/menu.c, main/newmenu.c: Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come
misc/error.c: When Error() is called, set Function_mode to FMODE_EXIT... basically to prevent the messagebox would try to render the game in background if the Error would happen while mission loading

20081109
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include/args.h, include/gr.h, main/gamefont.c, main/inferno.c, main/menu.c, main/gamerend.c, main/gauges.c, main/gauges.h, misc/args.c, d2x.ini, arch/ogl/ogl.c, arch/ogl/gr.c: Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself

20081107
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arch/sdl/key.c: Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards

20081103
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misc/args.c: Fixed Typo
main/ai2.c, main/collide.c: Made move_towards_segment_center() use move_towards_vector() instead of just changing object position suddenly - smoother; Changed back the robot:controlcen collision back to original - the AI just relies to often on no-damage collisions, especially when our segment suddenly is a controlcen

20081101
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main/config.c, main/menu.c, main/newmenu.c, main/piggy.c: Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count*
arch/sdl/key.c: Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
arch/ogl/ogl.c. main/game.c: I always forget glLineWidth takes previous setting if arg is <1; Made the decodebuffer for cockpit static as the bitmap data pointer points to it

20081031
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main/bm.c, main/inferno.c, main/piggy.c: Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
arch/include/key.h, arch/sdl/key.c, main/game.c, main/kmatrix.c, main/multi.c, main/multi.h, main/newmenu.c, main/scores.c, ui/inputbox.c, main/menubar.c: Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
arch/ogl/ogl.c: Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)

20081030
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INSTALL.txt, README.txt: Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
d2x.ini, main/inferno.c: Show debug help screen options in release build as well as some might be actually useful for players
main/menu.c: Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected

20081029
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2d/font.c, main/gamefont.c, main/gamefont.h, main/menu.c: Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed
main/collide.c: Yet another check for collide sounds as FixedStep is not necessarily true if the actual collision happens
main/newmenu.c: Cast LINE_SPACING to integer for menu Scrollbox usages - fixing scrolling issues with non-integer-scaled font sizes

20081028
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arch/ogl.c, include/gr.h, main/game.c, main/gamerend.c, main/gauges.c, main/gauges.h, main/newmenu.c: Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
main/gamerend.c, main/manu.c, main/newmenu.c: Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode
INSTALL.txt, README.txt: Docs update: We moved from www.dxx-rebirth.de to www.dxx-rebirth.com!
arch/sdl/gr.c, arch/ogl/gr.c, arch/ogl/ogl.c, include/args.h, main/game.c, main/gamecntl.c, main/inferno.c, main/menu.c, main/playsave.c, main/playsave.h, misc/args.c: Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
SConstruct, include/dl_list.h, main/config.c, main/console.c, main/menu.c, main/robot.h, misc/dl_list.c: Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately!!!

20081023
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main/network.c: Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry

20081022
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main/menu.c, main/netdrv_udp.c, main/netdrv_udp.h: Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously

20081021
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iff/iff.c, main/wall.c: Fix some gcc 4.0 warnings (-wall flag)

20081020
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main/menu.c: resolution 1440x960 to 1440x900 - typo
d1x.ini, include/args.h, main/inferno.c, main/menu.c, main/netdrv_udp.c, misc/args.c: Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619

20081019
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arch/sdl/gr.c, arch/ogl/gr.c, main/gamecntl.c, main/menu.c, main/movie.c, main/titles.c: Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive

20081016
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main/credits.h, main/collide.c, main/newmenu.c, main/menu.c, main/playsave.c, main/playsave.h, main/titles.c, main/wall.c, main/render.c, main/newdemo.c, main/newdemo.h, main/config.c, main/gameseq.c, main/gamerend.c, main/endlevel.c, main/scores.c, main/game.c, main/kconfig.c, main/gamecntl.c, main/credits.c, 2d/ibitblt.c, arch/sdl/mouse.c, arch/win32/hmpfile.c, arch/include/joy.h: Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free

20081001
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main/physics.c: Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check

20080903
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main/console.c, main/collide.c, main/mglobal.c, main/inferno.c, main/menu.c, main/physics.c, main/aipath.c, main/cntrlcen.c, main/weapon.c, main/netpkt.h, main/gamerend.c, main/ai2.c, main/laser.c, main/game.c, main/gauges.c, main/game.h, main/gamecntl.c, SConstruct, d2x.ini, maths/vecmat.c, arch/sdl/timer.c, arch/sdl/mouse.c, arch/sdl/digi.c, arch/sdl/digi_audio.c, arch/include/mouse.h: Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent

20080726
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d2x-rebirth.xcodeproj, main/multi.c, main/netpkt.c, main/netpkt.h, main/network.c: Make network endian code more consistent with D1X, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro

20080720
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include/netdrv.h, main/netdrv_udp.c, main/netdrv_udp.h, main/netdrv.c, arch/linux/netdrv_ipx.c, arch/linux/netdrv_kali.c, arch/win32/netdrv_ipx.c: Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals

20080701
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arch/carbon/conf.h, d2x-Info.plist, d2xgl-Info.plist, d2x-rebirth.xcodeproj, English.lproj/InfoPlist.strings: Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
include/strutil.h, misc/strutil.c: Add snprintf for Mac OS 9
main/songs.c: Make sure the right audio CD track is played when starting a level
include/physfsx.h, main/config.c: No using chdir for Mac OS 9 - it doesn't have it

20080628
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main/collide.c: Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives

20080617
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main/songs.c: make sure it knows whether an audio CD just inserted is the official one

20080615
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main/newdemo.c: Better call for DoJasonInterpolate in demo code (hopefully)
arch/sdl/rbaudio.c, include/inferno.h, include/rbaudio.h, main/game.c, main/gamecntl.c, main/songs.c: tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
main/gamecnt.c: add necessary #includes for last commit (whoops)

20080612
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README.txt, main/collide.c, main/multi.c, main/netdrv_udp.c, main/network.c, main/state.c: Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
arch/sdl/digi_mixer.c: Setting GameArg.SndNoSound to true if SDL_mixer init fails

20080605
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INSTALL.txt, arch/sdl/digi_mixer.c, arch/sdl/jukebox.c: Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available

20080604
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main/newmenu.c, main/network.c, main/menu.c, main/netdrv_udp.c, main/playsave.c, main/titles.c, main/object.c, main/kmatrix.c, main/scores.c, main/game.c, main/gauges.c, main/kconfig.c, main/gamecntl.c, main/credits.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, arch/include/jukebox.h: Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer

20080602
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arch/sdl/jukebox.c: Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again

20080601
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include/args.h, main/inferno.c, main/hud.c, main/game.c, main/gamecntl.c, misc/args.c, d2x.ini, README.txt, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/digi_audio.c, arch/win32/include/hmpfile.h, arch/win32/hmpfile.c: Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate

20080528
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arch/sdl/rbaudio.c, main/songs.c: allow an audio CD to be played if it's inserted after D2X is launched, hopefully find the first audio CD if multiple CDs are inserted

20080525
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arch/sdl/digi_mixer.c, arch/sdl/jukebox.c, main/kconfig.c, main/morph.h: Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000

20080524
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main/gr.c: Give render_frame call both arguments (compiler error)
arch/sdl/jukebox.c, arch/sdl/rbaudio.c, d2x.ini, include/args.h, main/config.c, main/config.h, main/gamecntl.c, main/inferno.c, main/menu.c, main/songs.c, misc/args.c: Allow audio CD support to be turned on in the menus, fix associated bugs

20080522
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main/menu.c: Added a new set of preset resolutions

20080521
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arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Implmented filtered mouse delta reading
SConstruct, INSTALL.txt, README.txt: Updated docs

20080520
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main/kconfig.c: Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher

20080519
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main/gamecntl.c: If a key combo is called which uses key of default wepaon binding, flush inputs
main/mission.c, main/mission.h: Added support for another registered D1 HOG with different patching order... damn you PARALLAX!
d2x.ini, arch/sdl/digi_mixer.c, include/args.h, main/gamefont.c, main/inferno.c, misc/args.c: Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height

20080518
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include/physfsx.h, main/config.c: set "Jukebox" as the default jukebox path, for Mac OS 9 look for d2x.ini outside the app bundle
main/game.c, main/gamecntl.c, main/songs.c: Reworked keys for song changing a bit; Added Song control keys to help menu

20080516
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d2x.ini, include/args.h, main/config.c, main/config.h, main/inferno.c, main/menu.c, misc/args.c: remember the last IP address entered for UDP instead of parsing -ip_hostaddr

20080510
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main/playsave.c: use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers

20080508
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main/newmenu.c, main/multi.c, main/kconfig.c, main/gamecntl.c, arch/sdl/key.c, arch/include/key.h: Some code improvements and small fixes

20080507
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include/args.h, main/newmenu.c, main/multi.c, main/multi.h, main/inferno.c, main/menu.c, main/netdrv_udp.c, main/powerup.c, main/automap.c, main/gamecntl.c, misc/args.c, d2x.ini, ui/inputbox.c, ui/menubar.c, arch/sdl/digi_mixer.c, arch/sdl/jukebox.c, arch/sdl/key.c,arch/include/jukebox.h, arch/include/key.h: Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention

20080502
--------
include/args.h, main/inferno.c, main/menu.c, main/movie.c, main/songs.c, main/config.c, main/config.h, main/gamecntl.c, misc/dl_list.c, misc/args.c, SConstruct, d2x.ini, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, arch/win32/hmpfile.c, arch/include/jukebox.h, libmve/mveplay.c: Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well

20080427
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main/console.c: make sure it doesn't try to write to gamelog.txt after it's closed

20080424
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D2X.make, d2x-rebirth.xcodeproj, iff/iff.c, include/ogl_init.h, main/config.h, main/newdemo.c, main/newmenu.c, main/playsave.h, main/state.c: get it to build on Mac OS 9 again

20080422
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arch/ogl/gr.c, arch/sdl/gr.c, include/gr.h, main/config.c, main/config.h, main/menu.c: Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support

20080421
--------
main/console.c, main/inferno.c, main/menu.c, main/config.c, main/config.h, main/gamerend.c, main/game.c, main/gamecntl.c, misc/args.c, d2x.ini, arch/ogl/gr.c, arch/sdl/timer.c, arch/win32/netdrv_ipx.c: Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
main/console.c: Hack to force DOS-style newlines for _WIN32 in gamelog.txt

20080419
--------
include/ogl_init.h, include/gr.h, include/strutil.h, include/internal.h, main/network.c, main/inferno.c, main/menu.c, main/movie.c, main/playsave.c, main/state.c, main/newdemo.c, main/gamecntl.c, d2x-rebirth.xcodeproj/project.pbxproj, misc/strutil.c, SConstruct, arch/ogl/ogl.c, arch/ogl/gr.c, arch/sdl/joy.c, arch/sdl/gr.c, arch/carbon/conf.h, libmve/mve_main.c, libmve/mveplay.c: Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup

20080413
--------
include/args.h, main/newmenu.c, main/collide.h, main/network.c, main/multi.c, main/multi.h, main/inferno.c, main/menu.c, main/menu.h, main/playsave.c, main/playsave.h, main/object.c, main/hud.c, main/weapon.c, main/newdemo.c, main/config.c, main/config.h, main/gamerend.c, main/gameseq.c, main/escort.c, main/escort.h, main/endlevel.c, main/powerup.c, main/powerup.h, main/automap.c, main/game.c, main/gauges.c, main/game.h, main/kconfig.c, main/gauges.h, main/kconfig.h, main/gamecntl.c, misc/args.c, d2x.ini, arch/ogl/ogl.c, arch/ogl/gr.c, arch/sdl/joy.c: Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
main/laser.c, main/menu.c, main/playsave.c: Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
main/cntrlcen.c, main/collide.c, main/hudmsg.h, main/object.c, main/physics.c: Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global

20080408
--------
d2x-rebirth.xcodeproj, include/cfile.h, main/inferno.c, main/newmenu.c, misc/error.c, ui/gadget.c, ui/window.c: show a messagebox if there's an error and graphics are initialised, update Xcode project

20080406
--------
d2x.ini, SConstruct, main/config.c, main/config.h, main/console.c, main/console.h + various: Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes

20080227
--------
d2x-rebirth.xcodeproj, main/bmread.c, main/piggy.c: allow external sound files to be put in 'Sounds' folder, update Xcode project

20080225
--------
include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks (EMULATING_D1 needs work!); Menu right border shadow was too wide;
main/movie.c: Do not actually blit movie frame if palette has been changed

20080323
--------
main/kconfig.c, main/laser.c, main/menu.c, main/newmenu.c, main/playsave.c: Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections

20080322
--------
INSTALL.txt, SConstruct: make compile instructions clearer for Windows and Mac users, for Mac OS X don't use Sharepath when using SConstruct
main/network.c: add prototypes for show_game_stats and network_do_join_game to fix warnings
main/multi.c: allow hoard.ham to go in 'Data' subdirectory

20080321
--------
2d/palette.c, arch/ogl/gr.c, arch/ogl/ogl.c, arch/sdl/gr.c, include/gr.h, include/palette.h, main/automap.c, main/automap.h, main/collide.c, main/credits.c, main/editor/med.c, main/endlevel.c, main/escort.c, main/game.c, main/gamecntl.c, main/gamepal.c, main/gamepal.h, main/gamerend.c, main/gameseq.c, main/gauges.c, main/inferno.c, main/kconfig.c, main/kmatrix.c, main/menu.c, main/menu.h, main/network.c, main/newmenu.c, main/newmenu.h, main/paging.c, main/scores.c, main/switch.c, main/titles.c, ui/file.c, ui/keypress.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
include/physfsx.h: allow d2x.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle

20080319
--------
d2x-rebirth.xcodeproj: update d2x.xcode to build universal binaries (requires Xcode 2.1 or greater), update source file list

20080308
--------
main/aipath.c, main/collide.c, main/fvi.c, main/game.c, main/gamecntl.c, main/gamerend.c, main/gauges.c, main/mission.c, main/netdrv.c, main/newdemo.c, main/newdemo.h, main/newmenu.c, main/object.c: Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete

20080228
--------
2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, main/escort.c, main/game.h, main/gamecntl.c, main/gamepal.c, main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c, main/mission.c, main/network.c, main/newmenu.c, main/state.c, main/titles.c: Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup

20080224
--------
main/newdemo.c: make sure the right error message is shown if it can't open a demo
main/network.c: fix bug where a Mac host crashes on starting a game
include/args.h, include/gr.h, main/credits.h, main/console.c, main/screens.h, main/newmenu.c, main/newmenu.h, main/network.c, main/multi.c, main/inferno.c, main/gamefont.c, main/menu.c, main/gamefont.h, main/menu.h, main/netdrv_udp.c, main/movie.c, main/playsave.c, main/titles.c, main/kmatrix.c, main/controls.c, main/hud.c, main/state.c, main/slew.c, main/gamerend.c, main/gameseq.c, main/escort.c, main/scores.c, main/automap.c, main/game.c, main/gauges.c, main/game.h, main/kconfig.c, main/gauges.h, main/gamecntl.c, main/credits.c, misc/args.c, console/CON_console.c, 2d/font.c, SConstruct, d2x.ini, arch/ogl/ogl.c, arch/ogl/gr.c, arch/sdl/gr.c: Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources

20080217
--------
misc/hmp2mid.c: don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work
main/netpkt.c, misc/hmp2mid.c: use d_ memory functions in hmp2mid, since I already started to erroneously. Also fixed bug where Mac-hosted games couldn't be started

20080212
--------
main/endlevel.c: make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
iff/iff.c: remove redundant iff functions

20080211
--------
main/bm.c, main/bm.h, main/bmread.c, main/inferno.c, main/piggy.c, main/piggy.h: support PC shareware files in full version build, make game data loading code easier to follow

20080129
--------
SConstruct, arch/include/mouse.h, arch/ogl/gr.c, arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/sdl/mouse.c, include/internal.h, main/kconfig.c: Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
SConstruct, main/netdrv_udp.c, main/netdrv_udp.h, main/newmenu.c: Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes

20080125
--------
arch/sdl/digi_mixer_music.c: allow custom MIDI in add-on hogs to be used without caching everything

20080124
--------
INSTALL.txt, main/gamerend.c, main/network.c, main/udp.c: Updated Docs - Data files must be lowercase; Fixed small Multiplayer issues

20080123
--------
d2x.ini, arch/sdl/joy.c, include/cfile.h, include/physfsx.h, main/config.c, main/gamesave.c, main/mission.c, main/mission.h, main/playsave.c: Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files

20080119
--------
misc/strutil.c: fix potential bad memory access in change_filename_extension
main/inferno.c: if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before
include/physfsx.h, main/bm.c, main/piggy.c: rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention

20080113
--------
main/network.c: fix typo causing compiler error on bigendian computers
2d/font.c: make sure a font header only takes up sizeof(grs_font) memory, not sizeof(grs_font) squared
arch/ogl/gr.c, arch/ogl/include/internal.h, arch/ogl/sdlgl.c, include/args.h, main/inferno.c, main/menu.c, main/newdemo.c, main/newmenu.c, misc/args.c: Removed SDL Gammaramp code (obsolete); Improvements on Demo code

20080108
--------
SConstruct, include/args.h, include/netdrv.h, main/gameseq.c, main/netdrv.c, main/netpkt.c, main/netpkt.h, main/network.c, main/network.h, main/udp.c, misc/args.c: Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
main/menu.c, main/newmenu.c, main/newmenu.h: Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15

20080102
--------
SConstruct, arch/linux/netdrv_ipx.c, arch/linux/netdrv_kali.c, arch/win32/netdrv_ipx.c, main/menu.c, main/netdrv.c, main/netdrv.h, main/netmisc.c main/netmisc.h, main/network.c, main/network.h, main/udp.c, main/udp.h: Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented

20071229
--------
SConstruct, arch/sdl/digi.c, main/ai.c, main/game.h, main/gamepal.c, main/gameseq.c, main/inferno.c, main/kmatrix.c, main/laser.c, main/menu.c, main/mission.c, main/multi.c, main/multibot.c, main/network.c, main/network.h, main/object.c, main/object.h, main/physics.c, main/render.c: Code cleanup - old/unused/obsolete multiplayer code and more

20071223
--------
include/ipx.h, main/credits.c, main/inferno.c, main/multi.c, main/network.c, main/piggy.c: Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU

20071217
--------
d2x.ini, SConstruct, arch/linux/include/ipx_drv.h, arch/linux/linuxnet.c, arch/win32/include/ipx_drv.h, arch/win32/ipx_drv.h, arch/win32/winnet.c, include/args.h, main/inferno.c, main/kconfig.c, main/menu.c, main/network.c, main/network.h, main/scores.c, main/udp.c, main/udp.h, misc/args.c: Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear

20071124
--------
main/hud.c: Fixed new redundancy HUD messages check - made it more strictly

20071123
--------
main/aipath.c, main/fireball.c, main/titles.c: Fixed some memory problems; Adjusted timer_delay2 for robot briefings

20071121
--------
arch/sdl/key.c, arch/sdl/timer.c, include/timer.h, main/game.c, main/gamecntl.c, main/kconfig.c, main/kmatrix.c, main/network.c, main/newmenu.c, main/scores.c, main/titles.c: Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames

20071110
--------
arch/include/digi_mixer_music.h, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, include/physfsx.h: port the jukebox to PhysicsFS for Mac OS 9 compatibility
arch/ogl/sdlgl.c: print a more meaningful message when SDL fails to initialise OpenGL
D2X.make: re-add Mac OS 9's makefile (SCons not compatible with Mac OS 9)

20071106
--------
main/config.c, main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c, main/menu.c, main/newdemo.c: Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space

20071106
--------
arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, include/args.h, misc/hmp2mid.c: various fixes towards getting it to build for Mac OS 9 again
misc/hmp2mid.c: make sure mid_write_error_templ still works

20071105
--------
arch/carbon/conf.h, English.lproj/InfoPlist.strings, d2x-Info.plist, d2xgl-Info.plist: update Mac version info, set SHAREPATH to application folder for Mac OS X
arch/sdl/jukebox.c: Fixed crash on absent or invalid jukebox directory

20071103
--------
arch/sdl/jukebox.c: hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
include/physfsx.h, INSTALL.txt: hard code userdir to ~/Library/Preferences/D2X Rebirth/ for Mac OS X

20071101
--------
main/collide.c, main/laser.c: Data types correction

20071031
--------
arch/ogl/gr.c, main/multi.c, main/multi.h, main/network.c, main/state.c, main/state.h: Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
texmap/scanline.c: Fixed selection for default Texmapper

20071029
--------
main/object.c: Fixed cockpit_mode_save usage for Death sequence
main/credits.c, main/inferno.c, main/menu.c, main/mission.c, main/newmenu.c: Memory stuff

20071028
--------
arch/ogl/ogl.c, include/args.h, main/collide.c, main/fuelcen.c, main/game.c, main/gamecntl.c, main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c, main/laser.c, main/network.c, main/powerup.c, misc/args.c: Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Some HUD message redundancy
main/hud.c: For HUD messages redundancy check, compare all messages and check if message already printed and is a typical "ALREADY HAVE" message - waste them if so
main/newmenu.c: Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs

20071018
--------
d2x.ini, 2d/bitblt.c, 2d/box.c, 2d/rle.c, arch/ogl/gr.c, arch/ogl/ogl.c, include/args.h, include/rle.h, main/gauges.c, main/inferno.c, main/menu.c, mist/args.c: Small fixes; Code cleanup; Implemented PR-Screenshot feature

20071015
--------
libmve/mveplay.c: Set defines for USE_SDLMIXER to fix issues while compiling
d2x.ini, main/inferno.c: Removed -userdir switches from command-line and INI since it's not available anymore
include/physfsx.h: Fixed define mistake in PHYSFSX_init

20071014
--------
d2x.ini, arch/sdl/digi_audio.c, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/jukebox.c, include/args.h, include/physfsx.h, main/game.h, main/inferno.c, main/args.c: Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c: Reworked Pause-screen

20070112
--------
arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h, main/ipclient.cpp: Fixed port deformation while sending handshake
d2x.ini, arch/sdl/digi.c, arch/sdl/digi_audio.c, arch/sdl/digi_mixer.c, main/inferno.c, main/menu.c, main/args.c: Fixed some command-line options
main/game.c: Increased Rear_view_leave_time to 0x4000
include/physfsx.h, main/args.c: Big code refactoring, fixed issue with userdir d2x.ini
SConstruct: micro version now specified as the "micro" scons flag
arch/sdl/digi_mixer.c, libmve/mveplay.c: various small fixes

20071011
--------
main/movie.c, arch/sdl/digi_mixer.c, libmve/mveplay.c: enabled SDL_mixer sound backend for movie playback. When 
using it, audio is no longer closed/re-opened with each movie -- hence does not crash with SDL_mixer 1.2.8.

20071009
--------
main/gauges.c, main/network.c, main/scores.c: Moved show_bomb_count() to work with new transparency cockpit layer; Fixed nm_draw_background() for scores and show_game_rules()

20071008
--------
main/game.c, main/gamerend.c, main/inferno.c, main/object.c, main/playsave.c: Improvements for Cockpit mode save; Fixed -pilot switch

20071007
--------
main/collide.c, main/laser.c: Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
arch/ogl/ogl.c, main/gauges.h: Changed name for Window Boxes - preventing redundancy in Windows build
main/newdemo.c: Reset Rear_view at beginning and end of demo playback

20071006
--------
2d/box.c, arch/ogl/ogl.c, main/game.c, main/gamerend.c, main/gauges.c, main/gauges.h: Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
main/kconfig.c, main/kmatrix.c, main/newmenu.c: Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars()

20071001
--------
main/gamerend.c, main/kconfig.c, main/titles.c: Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
d2x.ini, include/args.h, main/inferno.c, main/movie.c, misc/args.c: Moved -nomovies to System Options

20070930
--------
SConstruct, arch/sdl/digi_audio.c: Moved Windows midi functions to digi_audio_* functions

20070929
--------
INSTALL.txt, README.txt, SConstruct, arch/sdl/digi_audio.c, arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/joy.c, arch/sdl/key.c, include/physfsx.h, main/gamecntl.c, main/kconfig.c, main/menu.c, main/newmenu.c, main/scores.c: Updated docs; Removed GP2X support since I won't support this device anymore
include/pstypes.h: Changed define path for SDL_types header for win32

20070928
--------
main/gameseq.c, main/inferno.c, main/playsave.c: Removed some strlwr calls for -use_players_dir since it uses Uppercase letters

20070927
--------
main/gamerend.c: Removed line_spacing for not connected players in Netgame info screen

20070926
--------
main/gamerend.c, main/multi.c, main/network.c, main/network.h: Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions

20070925
--------
main/gamecntl.c: Moved some game keys to not apply if Player_is_dead flag is set

20070924
--------
main/newmenu.c, main/weapons.c: Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering

20070921
--------
most files: executable flag removed
main/digi.h: restored previous value of SOUND_MAX_VOLUME

20070920
--------
d2x.ini, SConstruct, include/args.h, main/newmenu.c, main/network.c, main/multi.c, main/network.h, main/multi.h, main/inferno.c, misc/args.c: Code-cleanup; Implemented new multi profile feature
main/titles.c: Removed briefing text shadows code

20070918
--------
SConstruct, main/inferno.c, main/digi.h, arch/sdl/include/digi_audio.h, arch/sdl/include/digi_mixer_music.h, arch/sdl/include/digi_mixer.h, arch/sdl/digi.c, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/digi_audio.c : huge refactoring of sound system using function pointers, to allow sound backend selection at runtime and provide a common interface (digi.c)
include/args.h, main/args.c : handle SDL_mixer-specific args
arch/sdl/jukebox.c, arch/sdl/jukebox.c, include/dl_list.h, misc/dl_list.c : added jukebox functionality

20070913
--------
main/game.c, main/gamecntl.c, main/multi.c, main/network.c: Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen

20070908
--------
main/gamecntl.c, main/gamerend.c, main/multi.c, main/network.c, /main/network.h: Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen

20070905
--------
main/multi.c: Color names in Multi-messages to Player- or Team-color

20070903
--------
2d/font.c, main/escort.c: Fixed embedded color strings

20070901
--------
main/credits.c, main/game.c, main/gameseq.c, main/titles.c: Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file

20070831
--------
main/gamerend.c, main/gauges.c: HUD alignment improvements

20070829
--------
main/physics.c: Apply BUMP_HACK on walls only

20070828
--------
d2x.ini, 2d/bitblt.c, include/args.h, main/automap.c, main/credits.c, main/gameseq.c, main/inferno.c, main/newmenu.c, main/piggy.c, main/titles.c, misc/args.c: Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
SConstruct, arch/ogl/gr.c: If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor

20070826
--------
main/game.c, main/multi.c: Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
main/hud.c: Preventing redundancy of doubled messages correctly

20070824
--------
main/game.c, main/gamecntl.c, main/gamerend.c: allow framerate indicator to be toggled in-game again
main/mission.c, main/menu.c: Moved piggy init loading for D1 missions to load_mission_d1

20070822
--------
SConstruct: Removed hardcoded CPPPATH for MinGW environment - obsolete since r487

20070821
--------
arch/linux/linuxnet.c, arch/win32/winnet.c, include/ipx.h, main/network.c: Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
main/ip_base.h, main/ipclient.h: Fixed some compiler warnings

20070816
--------
main/inferno.c: moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures
main/fireball.c: doing pick_connected_segment in D1 way - more reliable

20070809
--------
d2x.ini, include/args.h, main/inferno.c, main/menu.c, misc/args.c: Added -ip_hostaddr argument to specify a host IP address via command-line/INI
main/menu.c: Fixes and improvements on -ip_hostaddr
main/ipbase.cpp, main/ipbase.h, main/ipclient.cpp, main/ipclient.h, main/multi.c: Some debugging-related cleanups, Fixed memleak

20070808
--------
main/config.c, main/game.c, main/menu.c, main/movie.c, main/piggy.c, main/polyobj.c, main/titles.c, main/titles.h: Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
main/game.c, main/inferno.c, main/menu.c, main/network.c, main/newmenu.c: Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes

20070727
--------
2d/font.c, arch/ogl/ogl.c, include/gr.h, main/automap.c, main/config.c, main/credits.c, main/game.c, main/gamefont.c, main/gamefont.h, main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c, main/kconfig.c, main/kmatrix.c, main/menu.c, main/menu.h, main/movie.c, main/network.c, main/newmenu.c, main/playsave.c, main/scores.c, main/state.c, main/titles.c: Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
main/gamecntl.c, main/menu.c, main/songs.c, main/songs.h: Control Redbook activity with GameArg.SndEnableRedbook only

20070723
--------
arch/ogl/gr.c, arch/include/internal.h, arch/ogl/ogl.c, arch/sdl/gr.c, include/args.h, include/ogl_init.h, main/inferno.c, main/args.c: FindArg cleanup - GL-Debug and SDL arguments

20070722
--------
include/args.h, include/error.h, main/newmenu.c, main/network.c, main/inferno.c, main/menu.c, main/gamerend.c, main/automap.c, main/game.c, main/game.h, main/gamecntl.c, misc/args.c: Code cleanup and small fixes
main/collide.c, main/newmenu.c, main/object.c, main/physics.c, main/weapon.c, main/weapon.h, main/gameseq.c, main/laser.c, main/kconfig.c, main/gamecntl.c: Removed old Tactile-code since ForceFeedback is currently out of question
main/multi.h, main/state.c: Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix
arch/linux/hmiplay.c, arch/ogl/sdlgl.c, include/args.h, include/digi.h, main/digiobj.c, main/inferno.c, main/ipserver.cpp, main/network.c, main/piggy.c, main/polyobj.c, main/slew.c, misc/args.c: Even more FindArg cleanups

20070718
--------
SCsonstruct, 2d/palette.c, arch/ogl/gr.c, arch/ogl/ogl.c, arch/sdl/gr.c, include/args.h, include/gr.h, include/ogl_init.h, include/palette.h, main/game.c, main/inferno.c, main/movie.c, main/render.c, main/text.c, misc/args.c: Cleaned up more FindArg's - general Debug Options; Cleanups
include/args.h, include/u_mem.h, main/bmread.c, main/inferno.c, mem/mem.c, misc/args.c: Cleanups

20070716
--------
d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, arch/ogl/include/internal.h, arch/sdl/gr.c, include/args.h, include/gr.h, include/ogl_init.h, main/automap.c, main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c, main/gauges.c, main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c, main/titles.c, misc/args.c: Cleaned up more FindArg's - (most important) OpenGL Options
main/game.c: Fixing duplicated gr_toggle_fullscreen()
main/cntrlcen.c, main/game.c, main/game.h, main/gamerend.c, main/laser.c: Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
d2x.ini, arch/linux/linuxnet.c, arch/win32/winnet.c, include/args.h, main/game.c, main/gamecntl.c, main/hud.c, main/inferno.c, main/ip_base.cpp, main/ipclient.cpp, main/multi.c, main/network.c, misc/args.c: Cleaned up more FindArg's - Networking Options; Some fixes

20070715
--------
Sconstruct, d2x.ini, arch/sdl/mixdigi.c, arch/sdl/rbaudio.c, arch/win32/midi.c, include/args.h, include/physfsx.h, main/ai2.c, main/bmread.c, main/config.c, main/digi.h, main/digiobj.c, main/game.c, main/inferno.c, main/menu.c, main/movie.c, main/multi.c, main/piggy.c, main/songs.c, misc/args.c: Cleaned up more FindArg's - Sound Options
main/piggy.c: use EdiMacData, not SysMacData (compiler error)
d2x.ini, arch/sdl/gr.c, arch/ogl/gr.c, include/args.h, main/automap.c, main/automap.h, main/collide.c, main/collide.h, main/config.c, main/game.h, main/gamecntl.c, main/gauges.c, main/gauges.h, main/inferno.c, main/movie.c, main/movie.h, main/playsave.c, misc/args.c: Cleaned up more FindArg's - Graphics Options

20070714
--------
SConstruct, d2x.ini, arch/sdl/init.c, arch/sdl/joy.c, include/args.h, include/physfsx.h, main/config.c, main/game.c, main/game.h, main/gamerend.c, main/gameseq.c, main/hud.c, main/inferno.c, main/kconfig.c, main/laser.c, main/menu.c, main/multi.c, main/newdemo.c, main/newmenu.c, main/piggy.c, main/playsave.c, main/playsave.h, main/state.c, main/state.h, main/titles.c, misc/args.c: Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup

20070629
--------
main/playsave.c, main/titles.c: using gr_flip() with title screens

20070628
--------
main/game.c, main/newdemo.c: fixing compiler warning, show up HOARD textures in demo playback

20070616
--------
main/newmenu.c: adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game

20070615
--------
SConstruct, arch/sdl/digi.c: complete removal of hmiplay-code usage
2d/bitblt.c, arch/ogl/ogl.c, ogl_init.h, main/gamerend.c, main/newmenu.c, main/state.c: small code cleanup; improved texture caching in menus to save RAM

20070614
--------
2d/font.c, libmve/decoder16.c, main/object.c, main/piggy.c, main/polyobj.c, main/render.c, mem/mem.c: using size_t when it comes to integer to pointer conversions
main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c, main/gauges.c, main/hud.c, main/inferno.c, main/kconfig.c, main/menu.c, main/playsave.c: fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes

20070611
--------
2d/bitblt.c, arch/linux/hmiplay.c, arch/linux/ipx_bsd.c, arch/linux/ukali.c, libmve/decorder16.c, main/fvi.c, main/gameseq.c, main/newdemo.c, main/newmenu.c, main/object.c, main/playsave.c, main/render.c: fixed a bunch of compiler warnings
arch/include/mouse.h, arch/sdl/mouse.c, arch/win32/include/mouse.h, arch/ogl/gr.c, include/palette.h, main/bmread.c, main/credits.c, main/desw.h, main/gamepal.h, main/gamesave.c, main/gameseq.c, main/inferno.c: fixed more compiler warnings

20070610
--------
arch/carbon/conf.h, SConstruct: fix Mac errors involving use of 'VERSION'
arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ipclient.cpp, main/netmisc.h: fix more Mac errors for new UDP/IP
2d/bitblt.c, 2d/font.c, 2/rle.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c, include/gr.h, include/ogl_init.h, include/rle.h, main/game.c, main/gamerend.c, main/gauges.c, main/render.c, main/titles.c: introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups

20070601
--------
main/menu.c, main/netmisc.h, main/network.c, main/newmenu.c: improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules

20070530
--------
d2x.ini, SConstruct, arch/linux/arch_ip.cpp, arch/linux/linuxnet.c arch/linux/ukali.c, arch/linux/include/ipx_drv.h, arch/win32/arch_ip.cpp, arch/win32/winnet.c, arch/win32/ipx_drv.h, arch/win32/include/ipx_drv.h, main/ip_base.cpp, main/ip_basec.h, main/inferno.c, main/ipbase.h, main/ipclient.cpp, main/ipclienc.c, main/ipclient.h, main/menu.c, main/network.c, main/playsave.c, main/vers_id.h: Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface

20070527
--------
include/cfile.h, main/inferno.c, main/mission.c, main/movie.c: add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
arch/sdl/mixmusic.c: look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
main/mission.c, main/mission.h: close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission

20070523
--------
arch/ogl/gr.c: make sure gl functions are not called before OpenGL is initialised, when fullscreen switching

20070522
--------
SConstruct: Added conditions to add compiler/linker flags from user's environemnt if they have any set.
main/gameseq.c, main/state.c: make sure the right slot is saved to, and it shows the save screen if appropriate, when using fast save (F6)

20070521
--------
ui/window.c: use new 3 argument mouse_get_delta to avoid compiler errors
d2x.ini, main/cntrlcen.c, main/gameseq.c, main/inferno.c, main/multi.c, main/newmenu.c, main/playsave.c, main/playsave.h, main/state.c, main/state.h: add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout

20070516
--------
include/cfile.h, include/physfsx.h, main/bm.c, main/mission.c, main/piggy.c: allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout

20070516
--------
main/game.c, main/inferno.c, main/newmenu.c: free grabbed mouse in Demo Playback; improved Player-files deletion

20070514
--------
SConstruct, arch/sdl/init.c, arch/sdl/joydefs.c, arch/sdl/mouse.c, arch/include/mouse.h, include/error.h, main/config.h main/game.c, main/gamecntl.c, main/inferno.c, main/kconfig.c, main/kconfig.h, main/newmenu.c, main/newmenu.h, main/playsave.c, main/text.h: Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
main/laser.c: fixed speeding bug in homing system
main/game.c: make sure Game_window_w/h is always set to a valid value in every cockpit mode

20070512
--------
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resulting scale equals something logical.  Fixes explosions/attached sound when chasing player during endlevel tunnel exit
main/switch.c: Added condition so that sounds keep playing through exit sequence when exiting a D1 level

20070511
--------
main/movie.c: if movielib isn't found in requested resolution, do NOT select other version, since the game is unable to determinate to switch correctly - instead skip playback in that case

20070510
--------
main/gameseq.c: moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL
main/inferno.c: read -pilot arg with and without filename extension

20070509
--------
arch/ogl/gr.c, main/gamecntl.c, main/newmenu.c: update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
2d/tmerge.c, tmerge_a.asm: fixed Assembler Compile Build error

20070506
--------
main/titles.c: removed unnecessary gr_set_mode() call causing annoying resolution change (hopefully)

20070505
--------
main/gameseq.c: fixed broken Textures for Custom levels caused by load_palette() call

20070503
--------
CHANGELOG.txt, COPYING.txt, INSTALL.txt, README.txt: updated docs
SConstruct: Version-Tag 0.52

20070502
--------
main/gauges.c: resolved some overlapping HUD elements
main/game.c: rev432 revisited - do not send multi De-Cloak packet in Demo Playback

20070427
--------
main/game.c: removed FrameTime limiter since it is only messing if 150FPS or more is reached

20070425
--------
arch/cocoa/tool_bundle.py, SConstruct: add Mac OS X support to SConstruct

20070421
--------
main/hud.c: prevent string placeholders in HUD Messages which may crash the game

20070420
--------
main/laser.c: made smart blobs easier to dodge
main/kconfig.c: increased offset to detect movement on Joystick axis for mapping function

20070415
--------
main/newmenu.c: only draw copyright stuff if there is really the menu background (not being changed by draw_stars())
d2x.ini, arch/sdl/rbaudio.c, main/config.c, main/inferno.c, main/menu.c, main/songs.c: removed -nocdrom argument, only use Redbook audio if specified with -redbook
main/multi.c: forbid % to read into multi messages to not mess up the string

20070414
--------
main/kconfig.c, main/kmatrix.c, main/newmenu.c, main/scores.c, main/titles.c: introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
main/escort.c: making GuideBot Text color palette independent
main/gameseq.c, main/switch.c: fixing D1 Secret Level routines (thanks to xatmes)
main/game.c, main/gauges.c: removed use of VR_render_buffer (almost completly)

20070409
--------
arch/carbon/conf.h, include/pstypes.h: move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
arch/carbon/SDL_main.c, arch/cocoa/SDLMain.m, arch/dos/digimm.c, arch/include/gp2x.h, arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c, arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c, include/cfile.h, include/error.h, include/hmp2mid.h, include/physfsrwops.h, include/physfsx.h, libmve/mve_main.c, libmve/mveplay.c, main/config.c, main/console.c, main/gamecntl.c, main/inferno.c, main/newdemo.c, main/newmenu.c, main/newmenu.h, main/playsave.c, misc/hmp2mid.c, misc/ignorecase.c, ui/file.c: include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths

20070407
--------
main/newmenu.c: hide cursor after newmenu_get_filename()

20070406
--------
SConstruct: some help correction

20070405
--------
arch/dos/gr.c, arch/ogl/gr.c, arch/sdl/gr.c, main/game.c, main/gameseq.c, main/inferno.c, main/menu.c, main/playsave.c, main/screens.h: resolution variable cleanup - remove VGA_current_mode, VR_screen_mode and VR_render_buffer[0].cv_bitmap.bm_w/h (Game_screen_mode is the actual resolution put in an int, not an index) 
SConstruct: BINARY_SUBDIR should be bin/, not games/

20070404
--------
main/gauges.c: fixing Alt-HUD Y-Offset for Multi-Games
main/newdemo.c, main/newmenu.c: clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
arch/linux/ipx_udp.c, arch/win32/ipx_udp.c: fixed typo in default broadcast
main/game.c: extend show_help() with some netgame commands
main/mission.c: set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played
main/inferno.c, main/menu.c: improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
main/gamerend.c, main/gameseq.c, main/newmenu.c: close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog

20070403
--------
main/newdemo.c: fixed seek errors and data types in newdemo_goto_end()

20070402
--------
main/network.c, main/newmenu.c: palette reloading sets at every newmenu_close()

20070401
--------
main/newmenu.c: moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
main/game.c, main/game.h, main/gamecntl.c, main/gameseq.c, main/gauges.c: remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
main/automap.c: merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box

20070331
--------
main/gamecntl.c, main/newmenu.c, main/titles.c: move variable declarations to the top for non-gcc compilers (like MrC for MPW)
main/mission.c, main/movie.c: improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files
d2x.ini, main/game.c, main/game.h, main/inferno.c: a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy

20070329
--------
main/gamerend.c, main/network.c, main/newmenu.c, main/titles.c: palette-related fixes for Doublebuffered menus; fixes for SDL-build

20070326
--------
main/gamecntl.c, main/menu.c: unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support

20070325
--------
main/movie.c, main/network.c, main/titles.c, main/wall.c: do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
main/gamecntl.c, main/hud.c: allow Quick-Exit with SHIFT+ESC; blocking "SUPER LASER MAXED OUT!" redundancy in stdout

20070324
--------
main/mission.c: remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)

20070324
--------
main/game.c, main/gamerend.c, main/gauges.c, main/hud.c, main/inferno.c, main/menu.c, main/newmenu.c, main/screens.h: draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)

20070322
--------
SConstruct, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h, main/credits.c, main/escort.c, main/game.c, main/gamecntl.c, main/gamerend.c, main/inferno.c, main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c, main/netlist.c, main/newmenu.c, main.polyobj.c, main/scores.c, main/state.c, main/titles.c: Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
main/inferno.c: must not allow single-buffering for OGL

20070321
--------
2d/canvas.c, arch/dos/gr.c, arch/ggi/gr.c, arch/ogl/gr.c, arch/ogl/ogl.c, arch/sdl/gr.c, arch/svgalib/gr.c, arch/win32/gr.c, arch/win32/win32.c, include/gr.h, include/ogl_init.h, main/automap.c, main/desw.h, main/escort.c, main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c, main/gauges.c, main/hud.c, main/screens.h: add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
arch/ogl/gr.c, main/game.c, main/gamerend.c, main/gauges.c, main/hud.c, main/inferno.c, main/screens.h: remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl

20070306
--------
main/kconfig.c, main/kconfig.h, main/newmenu.c, main/scores.c: implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control

20070304
--------
main/mission.c: improved Error-handling for starting a mission, making the game not crash if Level file is not found
main/automap.c, main/guages.c, main/menu.c, main/network.c: improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
arch/linux/hmiplay.c, main/hud.c: removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
arch/sdl/joydefs.c, main/config.h, main/playsave.c: make Joystick Deadzone save in PLX file (Thanks xatmes)

20070303
--------
d2x.ini, main/inferno.c, main/newmenu.c: some menu fixes

20070228
--------
main/game.c: newdemo-related fixes

20070226
--------
arch/ogl/ogl.c, main/endlevel.c, main/object.c: improved DepthTest, fixing Clipping bugs

20070220
--------
arch/sdl/key.c: Added ENTER as Game key
texmap/scanline.c: removed unreliable gr_fade_table check in c_tmap_scanline_per()

20070219
--------
arch/sdl/gr.c: SDL compile fix
main/hud.c: block "You already have"-messages in HudLog output; make 'Press any key ...'- and 'Demo recording' messages not overlap
main/ai.c: amd64 fix

20070218
--------
include/3d.h: use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)

20070217
--------
d2x.ini, main/inferno.c, main/laser.c: added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers

20070214
--------
Makefile, SConstruct, arch/sdl/mixdigi.c, arch/sdl/mixmusic.c, include/hmp2mid.h, misc/hmp2mid.c: Going back to PHYSFS_file type (lower-case 'f') for compatibility; Turning off sound debug flags; Optional micro versions (see SConstruct); Makefile emulation for SCons

20070211
--------
d2x.ini, main/collide.c, main/collide.h, main/fireball.c, main/inferno.c, main/object.c: improved debris random stuff, added -persistentdebris feature

20070209
--------
arch/ogl/gr.c, arch/sdl/gr.c, include/gr.h, main/inferno.c: set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
d2x.ini, main/inferno.c: added -gl_voodoo to OpenGL command-line switches and INI
SConstruct: added default lflag path for *NIX build

20070208
--------
main/newdemo.c: fixed demo playback Afterburner gauge and Primary weapon ammo info
main/game.c, main/game.c, main/movie.c, main/movie.h: since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
main/gauges.c: position alignment for alt-hud2 to prevent overlay with extra views; created offset for LOCK message string if demo record or playback

20070207
--------
main/movie.c: close EXTRA_ROBOT_LIB correctly
iff/iff.c: amd64 fixes
arch/linux/ipx_udp.c, arch/win32/ipx_udp.c: on-screen network error messages

20070206
--------
2d/bitblt.c, main/automap.c, main/titles.c: force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup

20070205
--------
main/menu.h: make sure Menu_pcx_name gets loaded correctly if resolution is lowres
main/automap.c: fixed secret level name canvas

20070202
--------
main/gauges.c: corrected Y alignment of hud_show_homing_warning
arch/ogl/ogl.c: don't draw bombs with transparency even if -gl_transparency is enabled
main/state.c: complete removal of broken Autosave feature

20070131
--------
main/object.c: If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark

20070130
--------
d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, include/3d.h, main/inferno.c, main/object.c: added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
arch/linux/ipx_mcast.c, arch/linux/ipx_udp.c, arch/win32/ipx_mcast.c, arch/win32/ipx_udp.c: corrected UDP/IP error output
main/inferno.c: set movie resolution correctly when no parameter is given - referring to rev365
dxx-readme.txt, SConstruct: preparations for v0.51 release

20070129
--------
main/gamecntl.c: fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy

20070127
--------
main/credits: use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
main/gamerend.c: corrected position of multi-message entry string

20070126
--------
main/credits.c: improved credits scrolling - not that smooth anymore, but less CPU intense
dxx-readme.txt, dxx-compile.txt: improvements on dxx-readme's

20070125
--------
arch/ogl/gr.c, include/gr.c, main/game.c: write screenshots to subdirectory
main/inferno.c: improved resolution-check method - removed old code
main/gauges.c: don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score

20070122
--------
SConstruct, arch/linux/ipx_udp.c, arch/ogl/gr.c, arch/ogl/ogl.c, arch/win32/init.c, arch/win32/ipx_udp.c, include/pstypes.h: cfile/cfile.c: special WINDOWS fixes and cleanups, corrected automated UDP broadcast
arch/include/key.h, main/game.c: fixed PRINTSCREEN key for WINDOWS
main/kmatrix.c: fixed multi summary reactor lifetime refresh
main/escort.c: made thief messages brighter

20070120
--------
main/automap.c: for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
main/render.c: removed inaccurate 4D hack
d2x.ini, main/inferno.c: corrected -maxfps switch: MAX_FPS is 80, not 100
d2x.ini, main/inferno.c, main/network.c: made short packets default on. long packets are still available but in general cause more problems than short
main/network.c: additional newline line in netgame menu - looks better
arch/ogl/ogl.c: in g3_draw_sphere align rad according to canvas so it is always in round shape

20070119
--------
arch/ogl/gr.c: gr_upixelc now able to scale pixels to current resolution

20070118
--------
main/gauges.c: draw bomb count correctly in CM_FULL_SCREEN ... finally
main/laser.c: made Omega selectable even if it has no energy left and can't fire
main/kconfig.c: prevent changing weapons if automap is active
main/inferno.c, main/gameseq.c: only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves

20070117
--------
main/endlevel.c: draw spheres instead of pixels in draw_stars to show correctly in OGL

20070114
--------
main/hud.c: moved hudlog printf's so they do not spam stdout with redundant messages

20070113
--------
main/object.c: removing the !dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
arch/cocoa/d2x-rebirth.icns: update to Novacron's 128x128-bit icon
main/kconfig.c: do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9
d2x.ini, main/inferno.c, main/movie.c: removed mipmap for movies - makes not a real sense or effect
main/gamecntl.c: also use ALT-F9/F10 for demo playback

20070112
--------
main/kmatrix.c: fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup
SConstruct: added NATIVE_IPX and KALINIX to build
main/newdemo.c: removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos

20070110
--------
main/kconfig.c, main/newmenu.c: joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen

20070109
--------
dxx-changelog.txt: added missing changelog entries

20070107
--------
arch/cocoa/d2x-rebirth.icns, d2x-Info.plist: add Mac OS X icon

20061231
--------
main/inferno.c: fix a memory leak that occurs when listing the search paths
main/inferno.c: if no Descent 2 hog file is available, generate an error, not a warning
main/mission.c: allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks

20061230
--------
arch/sdl/mixmusic.c, include/cfile.h, include/hmp2mid.h, misc/hmp2mid.c: use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively

20061229
--------
arch/ogl/gr.c, arch/ogl/ogl.c: allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory

20061228
--------
D2X.make, README: make it easier to build for SDL Video on Mac OS 9, update README
dxx-readme.txt: add some useful comments on installation, including specifically for Mac OS 9
D2X.make, texmap/scanline.c, texmap/tmapppc.a: add PowerPC assembly texture mapper (requires PPCAsm, which is for Mac OS 9 only)

20061226
--------
arch/carbon/conf.h, arch/sdl/gr.c, d2x-Info.plist, d2xgl-Info.plist, main/inferno.c, English.lproj/InfoPlist.strings: update version info, use DESCENT_VERSION instead of PACKAGE_NAME
D2X.make: disable a heap of warnings that are impractical to fix (eg assignment in an if ())

20061225
--------
main/titles.c: fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles)
arch/carbon/conf.h, arch/carbon/SDL_main.c: fix compile errors when building on Mac OS 9 using SDL 1.2.10 (conflicting macros, use of putenv)

20061224
--------
arch/ogl/gr.c: use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
arch/ogl/gr.c: avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
main/weapon.c: only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
texmap/scanline.c: divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
texmap/tmapflat.c: divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
arch/carbon/conf.h: allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
arch/sdl/digi.c: add MIDI stubs for Mac, it doesn't have the 'real' functions yet
arch/sdl/joy.c: use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing
main/inferno.c: use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf
main/automap.c, main/gamefont.c, main/newmenu.c, main/state.c, main/titles.c: warning fixes for gcc 4.0
main/playsave.c: make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe
include/physfsx.h: chdir to application directory so it uses relative userdir and hogdir paths properly, in Mac OS X it can make the root directory the current one

20061223
--------
main/game.c, main/gamerend.c: small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)


20061219
--------
2d/rle.c, SConstruct, arch/include/gp2x.h, arch/linux/hmiplay.c, arch/ogl/gr.c, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/joy.c, arch/sdl/key.c, configure.ac, gp2x/buttonmap.txt, gp2x/dxx-rebirth_buttonmap.pdf, gp2x/notes.txt, include/physfsx.h, main/Makefile.am, main/automap.c, main/config.c, main/game.c, main/gamecntl.c, main/gamerend.c, main/gauges.c, main/inferno.c, main/kconfig.c, main/menu.c, main/movie.c, main/newmenu.c, main/physics.c, main/piggy.c, main/playsave.c, main/scores.c, main/text.c, main/titles.c, maths/fixc.c, texmap/scanline.c: GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks

20061212
--------
arch/sdl/mixdigi.c, arch/sdl/mixmusic.c: music volume now properly restored and remembered in D1 and D2, using a static int; removed ugly hack that fixed this bug in D1 (inferno.c, revision 230) 

20061123
--------
arch/include/mixmusic.h, arch/sdl/mixdigi.c, arch/sdl/mixmusic.c: SDL_mixer backend implementation files for D2

20061113
--------
include/hmp2mid.h, misc/hmp2mid.c: Providing hmp2mid code, which was previously forgotten when introducing sdl_mixer in r264

20061107
--------
arch/linux/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am, configure.ac, include/cfile.h, misc/Makefile.am, initial integration of SDL_mixer sound system for Linux

20061102
--------
arch/ogl/gr.c, d2x.ini, include/ogl_init.h, main/gauges.c, main/inferno.c, command-line to set glScissor off if needed
arch/include/joy.h, arch/sdl/joy.c: improved joystick code for more buttons

20061101
--------
main/render.c: just turn off detriangulation for OGL

20061031
--------
main/kconfig.c: make sliding use sensitivity
main/game.c, main/inferno.c, main/movie.c, misc/args.c, moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs

20061031
--------
d2x.ini, main/inferno.c: removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth

20061029
--------
main/render.c: turning detriangulation off by default; not really needed anymore and makes rendering nicer

20061023
--------
/arch/sdl/joy.c: increased "MAX_HATS_PER_JOYSTICK" from 4 to 128 to prevent axes recognition problems
/d1x.ini, /main/inferno.c, /main/menu.c: in do_options_menu decreased i by 1 to not show d2x options menu if arg -nod2xmenu is found; added help text; added INI line
/arch/ogl/ogl.c: changed ogl_loadtexture to deal with transparent walls
/arch/linux/hmiplay.c: added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching
/arch/ogl/sdlgl.c, /arch/ogl/ogl.c, /main/endlevel.c: added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
/arch/win32/hmpfile.c, /arch/win32/hmpfile.h, /arch/win32/midi.c, /main/songs.c: midi repeat improvements
/arch/ogl/gr.c, /arch/sdl/gr.c, /main/inferno.c, /d2x.ini: added variable aspect function, changed cmd-help, changed ini file
/arch/ogl/ogl.c, /main/endlevel.c, /main/gameseg.c, /main/render.c: improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
/main/game.c: added game_flush_input() on automap calls to avaoid control irritations
/main/inferno.c: corrected command-line output in inferno.c
/dxx-readme.txt: corrected typo
/arch/ogl/ogl.c: disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
/d1x.ini, /main/inferno.c, /main/menu.c: rejected -nod2xmenu feature
/main/gameseg.c: disabled another Assert. commented with FIXME's - debugging if needed
/main/inferno.c: made 22k sounds default
/arch/ogl/ogl.c, /main/automap.c: show borders in SDL and OGL, optimized and cleaned
/2d/font.c, /arch/ogl/ogl.c, /d2x.ini, /include/gr.h, /include/ogl_init.h, /main/automap.c, /main/gamefont.c, /main/inferno.c, /main/kconfig.c, /main/menu.c, /main/newmenu.c, /main/newmenu.h, /main/scores.c, /main/state.c, /main/titles.c: made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h
/arch/ogl/ogl.c, /main/credits.c, /main/polyobj.c, /main/titles.c: new code for ogl_offscreen_render, used it to reduce flickering in credits
/arch/ogl/gr.c, /arch/sdl/gr.c, /d2x.ini, /main/automap.c, /main/game.c, /main/gamecntl.c, /main/gamerend.c, /main/gameseq.c, /main/gauges.c, /main/inferno.c, /main/kconfig.c, /main/menu.c, /main/movie.c, /main/newmenu.c, /main/playsave.c, /main/scores.c, /main/screens.h: some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
/2d/bitblt.c, /arch/ogl/gr.c, /main/game.c, /main/gamerend.c, /main/gameseq.c, /main/gauges.c: scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
/arch/sdl/joy.c, /arch/sdl/joydefs.c: added joystick deadzone feature
/main/inferno.c: saving config files in home directory
/main/slew.h: fix error when building editor with RELEASE (d2x-cvs takeover)
/arch/carbon/descent.r: don't allow MPW build to run in OS X (d2x-cvs takeover)
/main/laser.c, /main/object.c: fix crash when a robot's guided missile explodes (d2x-cvs takeover)
/d2x.xcode/project.pbxproj: add references to headers in main for SCM and batch find (d2x-cvs takeover)
/main/inferno.c, /main/multi.c, /main/multi.h: move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
/main/inferno.c, main/titles.c, main/titles.h: move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
/include/physfsx.h, /main/inferno.c: move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
/ChangeLog: Update
/main/game.c, /main/inferno.c, /main/menu.c, /main/playsave.c: removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)"
/arch/sdl/joydefs.c, /main/config.h, /main/gameseq.c, /main/kconfig.c, /main/newmenu.c, /main/playsave.c: added new control type: Joystick & Mouse (Thanks to The_Lion)
/main/credits.c: code cleanup
/2d/font.c, /arch/ogl/ogl.c, /include/ogl_init.h, /main/automap.c, /main/gamerend.c, /main/gauges.c, /main/newdemo.c, /main/state.c: corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
/2d/font.c, /main/gamecntl.c, /main/menu.c: cleaned up options menu and removed 'd1x options' because not really necessary anymore
/arch/ogl/gr.c, /arch/sdl/gr.c, /arch/sdl/joy.c , /main/gamerend.c, /main/gauges.c, /main/hud.c, /main/menu.c: print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
/2d/font.c, /arch/ogl/gr.c, /arch/ogl/internal.h, /arch/ogl/ogl.c, /arch/ogl/sdlgl.c, /main/gamecntl.c, /main/inferno.c: introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
/main/movie.c: made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
/arch/ogl/gr.c, /main/inferno.c, /main/menu.c, /main/newmenu.c, /main/vers_id.h: if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
/configure.ac, /Makefile.am: changed build target to 'rebirth'; changed version string; preparations for v0.50 release
/main/gauges.c: corrected position of shield/energy numbers if 200
/main/movie.c: improved code to show scaled movies
/arch/ogl/gr.c, /arch/ogl/ogl.c, /arch/ogl/sdlgl.c, /include/gr.h, /main/inferno.c: re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
/main/render.c, /main/wall.c: improved 4D room detection
/arch/ogl/gr.c: switching SDL gammaramp off by default because uses too much CPU
/main/hud.c: aligned 'press any key...' message on hud
/main/credits.c: make scrolling smoother by changing time_delay
/main/gauges.c: fixes for alt huds
/main/gauges.c, /main/titles.c: don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
/main/menu.c: print warning if resolution is set too high and don't change after all
/arch/ogl/gr.c, /main/lighting.c, /main/state.c: fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
/arch/sdl/joydefs.c, /main/config.h: re-activated Weapon Keys menu - aka D2X keys
/arch/sdl/joy.c, /main/inferno.c: fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
/arch/ogl/ogl.c: Fix for inherent limitation in pow2ize() and wrong description thereof
/d1x.ini, /main/inferno.c: cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
/arch/ogl/gr.c: make write_bmp use PhysFS
/main/credits.c: adjusted credits scroll speed with MenuHires
/include/loadgl.h, /main/gauges.c: introducing draw_wbu_border to draw rounded weapon boxes with glScissor
/main/game.c: removed calibrate joystick line from help menu
/arch/ogl/ogl.c: made lines width scale to resolution; fixed compiler warnings
/main/object.h: fixed compiler warnings in object header
/main/inferno.c, /main/kconfig.c: using global variable for sp-mouselook to save CPU usage

20060416
--------
/main/newmenu.c, /main/gauges.c, /main/gameseg.c, /main/menu.c, /main/gamesave.c, /main/gamerend.c, /include/strutil.h, /main/bm.c, /main/gamepal.c, /main/piggy.c, /misc/strutil.c, /main/object.c, /main/render.c, /main/editor/kfuncs.c, /main/editor/med.c: implementation of current d2x-cvs patches
/main/automap.c: FIX: deleting marker dialog in automap causes major graphical issues in automap
/main/movie.c: more original look of scalable movies
/texmap/tmapppro.S: compile-time bug with ASM
/arch/ogl/ogl.c, /arch/ogl/include/ogl_init.h, /2d/bitblt.c, /main/menu.c, /main/game.c, /main/gamerend.c, /main/gauges.c: scalable cockpits
/main/gamesave.c: FIX: d2x restores window size wrong after restart
/main/gauges.c: FIX: if "you already have 20 concussion missles!" is displayed, lives and score disappeared
/main/gauges.c: better alt-huds, alt-huds in cockpit
/arch/ogl/ogl.c: fixed renderstats option
/main/physics.c: allow asserting objet to none if player is dead - fixes some random crashes
/main/credits.c: new credits code
/main/gauges.c: no use of fading if alt huds and no alt hugs if missile view
/arch/ogl/gr.c: FIX: gamma changes change whole screen
/arch/sdl/gr.c, /arch/ogl/gr.c, /main/inferno.c: added widescreen aspect with command-line option for SDL and OGL build
/main/newmenu.h: possible menu text sring length incrased to 255
/arch/ogl/ogl.c, /include/ogl_init.h, /2d/bitblt.c, /main/movie.c, /main/inferno.c: added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option
/arch/ogl/gr.c, /main/menu.c: removed fullok hack for fullscreen changing

20060226
--------
/arch/ogl/include/internal.h fixing "OGL: texture list full"-bug
/arch/linux/ipx_udp.c, /arch/win32/ipx_udp.c: full broadcast as default in UPD/IP games
/configure, /main/vers_id.h: changes in date, version-number
/arch/ogl/gr.c: setting gl_reticle as default (if you don't like it, set -gl_reticle 0)
/main/gauges.c: fixed alt-hud text positions for gl_reticle
/main/menu.c: removed serial connection functions (not really needed anymore)
/main/game.c, /main/inferno.c: implementation of menu in gameres
/arch/ogl/ogl.c, /main/movie.c: scalable movies
/main/menu.c: removed vertigo say for menu_gameres
/main/menu.c: load resolution after player is selected
/main/game.c, /main/gamecntl.c: new keys to get shrink and grow window functions working
/main/automap.c, /main/inferno.c: automap now always in gameres and eat less cpu power
/main/credits.c: credits now working correctly with menu_gameres
/main/scores.c: fixing frames in scoretable in menu_gameres
/main/kconfig.c: fixing frames in controls-config in menu_gameres
/main/menu.c: implementation of custom resolutions
/main/game.c, /main/menu.c: new calls to get right fonts with new resolutions menus-menu
/main/newdemo.c: smoother demo-playback
/arch/sdl/digi.c, /arch/linux/Makefile.am, /arch/linux/Makefile.in: implementation for midi on linux
/main/inferno.c: fixing possibility for midi-loops after game was killed

20060122
--------
/main/menu.c: removed second resolutions menu
/arch/ogl/gr.c: resolution switches now faster in windows (at least as fast as windows is able to)

20060116
--------
/main/inferno.c, /main/gamerend.c: added -fps switch
/arch/ogl/gr.c: fix for screenshot function
/main/inferno.c, /main/kconfig.c: new function for optional mouselook style feature
/arch/ogl/ogl.c: D2X-CVS update - make super transparent textures have alpha
/main/titles.c: D2X-CVS update - for Descent 1 briefings, look for briefings no further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
/main/inferno.c: new definition of config dir for linux because multiplatform release, fix for soundloops after game quit (some onboard soundcards)
/arch/ogl/gr.c, /main/game.c, /main/menu.c: fix for fullscreen switching in windows
/main/game.c, /main/gamecntl.c /main/gameseq.c: resolution fix after pause, secret level messages and guidebot menu
/main/mission.h: fix to hold up to 5000 addon levels
/main/game.c: made nicefps standard. better gameplay, lesser cpu usage, a little pause in linux for resolution change at new game
/main/gamerend.c: fix for guided missle crosshair
/main/menu.c: resolutions up to 1600x1200
/arch/ogl/gr.c, /arch/ogl/sdlgl.c: fix for ingame screenshots
/arch/include/key.h, /main/game.c: windows fix for PRINTSCREEN key -> is now ALT+P
/main/credits.c: fix for crash while credits in higher game resolutions
/main/escort.c: fix for linespacing in guidebot-menu
/main/inferno.c, /main/gauges.c: added new hud modes
/misc/args.c: fix for crashes while using modified d2x.ini
various: code cleaning, fixes and additional includes for windows build, restructuration for new multiplatform release

20051025
--------
/main/inferno.c: cleaned up the command-line help, removed inactive/defected functions
/main/kconfig.c: improved turn speed on x and y if mouse is used for better/faster control
/main/newmenu.c: fixed messageboxes to prevent chrases in automap, secret leves etc
/main/menu.c: fix to prevent toggles menu from crashing game
README.TXT: removed/changed some kown issues
            added gentoo and suse 10 to working ditributions
            added Maystorm to Thanks section
Changelog: file created

20050928
--------
README.TXT d2x-install.sh: Added hint to create $HOME/.d2x manually

20050916
--------
initial release
/main/gamerend.c: fix for death-sequence and sdl segfault in 320xXXX
/main/lighting.c: fix for dark models after loading a game