System Options: ;-fps Enable FPS indicator by default ;-nonicefps Don't free CPU-cycles ;-maxfps <n> Set maximum framerate (1-200) ;-hogdir <s> set shared data directory to <dir> ;-nohogdir don't try to use shared data directory ;-use_players_dir put player files and saved games in Players subdirectory ;-lowmem Lowers animation detail for better performance with low memory ;-pilot <s> Select this pilot automatically ;-autodemo Start in demo mode ;-window Run the game in a window ;-nomovies Don't play movies ;-noredundancy Do not send messages when picking up redundant items Controls: ;-nomouse Deactivate mouse ;-nojoystick Deactivate joystick ;-mouselook Activate mouselook. Works in singleplayer only ;-grabmouse Keeps the mouse from wandering out of the window Sound: ;-nosound Disables sound output ;-nomusic Disables music output ;-sound11k Use 11KHz sounds ;-nosdlmixer Disable Sound output via SDL_mixer ;-music_ext <s> Play music files with extension <s> (i.e. mp3, ogg) Graphics: ;-lowresfont Force to use LowRes fonts ;-lowresgraphics Force to use LowRes graphics ;-lowresmovies Play low resolution movies if available (for slow machines) ;-subtitles Turn on movie subtitles ;-gl_fixedfont Do not scale fonts to current resolution Multiplayer: ;-mprofile Enable multiplayer game profiles ;-norankings Disable multiplayer ranking system ;-playermessages View only messages from other players in multi - overrides -noredundancy ;-ipxnetwork <n> Use IPX network number <n> ;-ip_baseport <n> Use <p> as offset from normal port ;-ip_relay Relay players with closed port over host (increases traffic and lag) ;-ip_hostaddr <n> Use <n> as host ip address Debug (use only if you know what you're doing): ;-debug Enable very verbose output ;-verbose Shows initialization steps for tech support ;-norun Bail out after initialization ;-renderstats Enable renderstats info by default ;-text <s> Specify alternate .tex file ;-tmap <s> Select texmapper to use (c,fp,quad,i386,pent,ppro) ;-showmeminfo Show memory statistics ;-nodoublebuffer Disable Doublebuffering ;-bigpig Use uncompressed RLE bitmaps ;-gl_oldtexmerge Use old texmerge, uses more ram, but _might_ be a bit faster ;-gl_16bpp Use 16Bpp Color Depth ;-gl_intensity4_ok <n> Override DbgGlIntensity4Ok - Default: 1 ;-gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok - Default: 1 ;-gl_rgba2_ok <n> Override DbgGlRGBA2Ok - Default: 1 ;-gl_readpixels_ok <n> Override DbgGlReadPixelsOk - Default: 1 ;-gl_gettexlevelparam_ok <n>Override DbgGlGetTexLevelParamOk - Default: 1