#/* # * Copyright (c) 1993-1997, Silicon Graphics, Inc. # * ALL RIGHTS RESERVED # * Permission to use, copy, modify, and distribute this software for # * any purpose and without fee is hereby granted, provided that the above # * copyright notice appear in all copies and that both the copyright notice # * and this permission notice appear in supporting documentation, and that # * the name of Silicon Graphics, Inc. not be used in advertising # * or publicity pertaining to distribution of the software without specific, # * written prior permission. # * # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # * # * US Government Users Restricted Rights # * Use, duplication, or disclosure by the Government is subject to # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph # * (c)(1)(ii) of the Rights in Technical Data and Computer Software # * clause at DFARS 252.227-7013 and/or in similar or successor # * clauses in the FAR or the DOD or NASA FAR Supplement. # * Unpublished-- rights reserved under the copyright laws of the # * United States. Contractor/manufacturer is Silicon Graphics, # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # * # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. # */ # #/* image.c # * This program demonstrates drawing pixels and shows the effect # * of glDrawPixels(), glCopyPixels(), and glPixelZoom(). # * Interaction: moving the mouse while pressing the mouse button # * will copy the image in the lower-left corner of the window # * to the mouse position, using the current pixel zoom factors. # * There is no attempt to prevent you from drawing over the original # * image. If you press the 'r' key, the original image and zoom # * factors are reset. If you press the 'z' or 'Z' keys, you change # * the zoom factors. # */ require "opengl" require "glut" require "mathn" # /* Create checkerboard image */ CheckImageWidth=64 CheckImageHeight=64 $checkImage=[] $zoomFactor = 1.0; $height = 0.0; def makeCheckImage for i in 0..CheckImageWidth-1 for j in 0..CheckImageHeight-1 c = if ((i&0x8==0) != (j&0x8==0)) then 255; else 0; end; $checkImage[(i+CheckImageWidth*j)*3+0] = c; $checkImage[(i+CheckImageWidth*j)*3+1] = c; $checkImage[(i+CheckImageWidth*j)*3+2] = c; end end end def init GL.ClearColor(0.0, 0.0, 0.0, 0.0); GL.ShadeModel(GL::FLAT); makeCheckImage(); GL.PixelStorei(GL::UNPACK_ALIGNMENT, 1); end display = Proc.new { GL.Clear(GL::COLOR_BUFFER_BIT); GL.RasterPos(0, 0); GL.DrawPixels(CheckImageWidth, CheckImageHeight, GL::RGB, GL::UNSIGNED_BYTE, $checkImage.pack("C*")); GL.Flush(); } reshape = Proc.new {|w, h| GL.Viewport(0, 0, w, h); $height = h; GL.MatrixMode(GL::PROJECTION); GL.LoadIdentity(); GLU.Ortho2D(0.0, w, 0.0, h); GL.MatrixMode(GL::MODELVIEW); GL.LoadIdentity(); } $screeny = 0.0 motion = Proc.new {|x, y| $screeny = $height - y; GL.RasterPos(x, $screeny); GL.PixelZoom($zoomFactor, $zoomFactor); GL.CopyPixels(0, 0, CheckImageWidth, CheckImageHeight, GL::COLOR); GL.PixelZoom(1.0, 1.0); GL.Flush(); } # /* ARGSUSED1 */ keyboard = Proc.new {|key, x, y| case (key) when 'r'[0],'R'[0] $zoomFactor = 1.0; GLUT.PostRedisplay(); printf("zoomFactor reset to 1.0\n"); when 'z'[0] $zoomFactor = $zoomFactor + 0.5; if ($zoomFactor >= 3.0) $zoomFactor = 3.0; end printf("zoomFactor is now %4.1f\n", $zoomFactor); when 'Z'[0] $zoomFactor = $zoomFactor - 0.5; if ($zoomFactor <= 0.5) $zoomFactor = 0.5; end printf("zoomFactor is now %4.1f\n", $zoomFactor); when 27 exit(0); end } #int main(int argc, char** argv) #{ GLUT.Init GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB); GLUT.InitWindowSize(250, 250); GLUT.InitWindowPosition(100, 100); GLUT.CreateWindow($0); init(); GLUT.DisplayFunc(display); GLUT.ReshapeFunc(reshape); GLUT.KeyboardFunc(keyboard); GLUT.MotionFunc(motion); GLUT.MainLoop();