#/* # * Copyright (c) 1993-1997, Silicon Graphics, Inc. # * ALL RIGHTS RESERVED # * Permission to use, copy, modify, and distribute this software for # * any purpose and without fee is hereby granted, provided that the above # * copyright notice appear in all copies and that both the copyright notice # * and this permission notice appear in supporting documentation, and that # * the name of Silicon Graphics, Inc. not be used in advertising # * or publicity pertaining to distribution of the software without specific, # * written prior permission. # * # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # * # * US Government Users Restricted Rights # * Use, duplication, or disclosure by the Government is subject to # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph # * (c)(1)(ii) of the Rights in Technical Data and Computer Software # * clause at DFARS 252.227-7013 and/or in similar or successor # * clauses in the FAR or the DOD or NASA FAR Supplement. # * Unpublished-- rights reserved under the copyright laws of the # * United States. Contractor/manufacturer is Silicon Graphics, # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # * # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. # */ # #/* # * lines.c # * This program demonstrates geometric primitives and # * their attributes. # */ require "opengl" require "glut" require "mathn" def drawOneLine(x1,y1,x2,y2) GL.Begin(GL::LINES); GL.Vertex((x1),(y1)); GL.Vertex((x2),(y2)); GL.End(); end def init GL.ClearColor(0.0, 0.0, 0.0, 0.0); GL.ShadeModel(GL::FLAT); end display = Proc.new { GL.Clear(GL::COLOR_BUFFER_BIT); #/* select white for all lines */ GL.Color(1.0, 1.0, 1.0); #/* in 1st row, 3 lines, each with a different stipple */ GL.Enable(GL::LINE_STIPPLE); GL.LineStipple(1, 0x0101); # /* dotted */ drawOneLine(50.0, 125.0, 150.0, 125.0); GL.LineStipple(1, 0x00FF); # /* dashed */ drawOneLine(150.0, 125.0, 250.0, 125.0); GL.LineStipple(1, 0x1C47); #/* dash/dot/dash */ drawOneLine(250.0, 125.0, 350.0, 125.0); #/* in 2nd row, 3 wide lines, each with different stipple */ GL.LineWidth (5.0); GL.LineStipple(1, 0x0101); # /* dotted */ drawOneLine(50.0, 100.0, 150.0, 100.0); GL.LineStipple(1, 0x00FF); # /* dashed */ drawOneLine(150.0, 100.0, 250.0, 100.0); GL.LineStipple(1, 0x1C47); # /* dash/dot/dash */ drawOneLine(250.0, 100.0, 350.0, 100.0); GL.LineWidth(1.0); # /* in 3rd row, 6 lines, with dash/dot/dash stipple */ # /* as part of a single connected line strip */ GL.LineStipple(1, 0x1C47); # /* dash/dot/dash */ GL.Begin(GL::LINE_STRIP); for i in 0..6 GL.Vertex(50.0 + (i * 50.0), 75.0); end GL.End(); #/* in 4th row, 6 independent lines with same stipple */ for i in 0..5 drawOneLine(50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0); end # /* in 5th row, 1 line, with dash/dot/dash stipple */ # /* and a stipple repeat factor of 5 */ GL.LineStipple(5, 0x1C47); #/* dash/dot/dash */ drawOneLine(50.0, 25.0, 350.0, 25.0); GL.Disable(GL::LINE_STIPPLE); GL.Flush(); } reshape = Proc.new {|w, h| GL.Viewport(0, 0, w, h); GL.MatrixMode(GL::PROJECTION); GL.LoadIdentity(); GLU.Ortho2D(0.0, w, 0.0, h); } # /* ARGSUSED1 */ keyboard = Proc.new {|key, x, y| case (key) when 27 exit(0); end } # int main(int argc, char** argv) # { GLUT.Init GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB); GLUT.InitWindowSize(400, 150); GLUT.InitWindowPosition(100, 100); GLUT.CreateWindow($0); init(); GLUT.DisplayFunc(display); GLUT.ReshapeFunc(reshape); GLUT.KeyboardFunc(keyboard); GLUT.MainLoop();