#/* # * Copyright (c) 1993-1997, Silicon Graphics, Inc. # * ALL RIGHTS RESERVED # * Permission to use, copy, modify, and distribute this software for # * any purpose and without fee is hereby granted, provided that the above # * copyright notice appear in all copies and that both the copyright notice # * and this permission notice appear in supporting documentation, and that # * the name of Silicon Graphics, Inc. not be used in advertising # * or publicity pertaining to distribution of the software without specific, # * written prior permission. # * # * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" # * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, # * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR # * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON # * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, # * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY # * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, # * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF # * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN # * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON # * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE # * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # * # * US Government Users Restricted Rights # * Use, duplication, or disclosure by the Government is subject to # * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph # * (c)(1)(ii) of the Rights in Technical Data and Computer Software # * clause at DFARS 252.227-7013 and/or in similar or successor # * clauses in the FAR or the DOD or NASA FAR Supplement. # * Unpublished-- rights reserved under the copyright laws of the # * United States. Contractor/manufacturer is Silicon Graphics, # * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # * # * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. # */ # #/* bezcurve.c # * This program uses evaluators to draw a Bezier curve. # */ require "opengl" require "glut" $ctrlpoints = [ [ -4.0, -4.0, 0.0], [ -2.0, 4.0, 0.0], [2.0, -4.0, 0.0], [4.0, 4.0, 0.0]]; def init GL::ClearColor(0.0, 0.0, 0.0, 0.0); GL::ShadeModel(GL::FLAT); GL::Map1d(GL::MAP1_VERTEX_3, 0.0, 1.0, 3, 4, $ctrlpoints.flatten); GL::Enable(GL::MAP1_VERTEX_3); end display = proc { GL::Clear(GL::COLOR_BUFFER_BIT); GL::Color(1.0, 1.0, 1.0); GL::Begin(GL::LINE_STRIP); for i in 0...30 GL::EvalCoord1d(i.to_f/30.0); end GL::End(); # /* The following code displays the control points as dots. */ GL::PointSize(5.0); GL::Color(1.0, 1.0, 0.0); GL::Begin(GL::POINTS); for i in 0...4 GL::Vertex($ctrlpoints[i]); end GL::End(); GL::Flush(); } reshape = proc {|w, h| GL::Viewport(0, 0, w, h); GL::MatrixMode(GL::PROJECTION); GL::LoadIdentity(); if (w <= h) GL::Ortho(-5.0, 5.0, -5.0*h/w, 5.0*h/w, -5.0, 5.0); else GL::Ortho(-5.0*w/h, 5.0*w/h, -5.0, 5.0, -5.0, 5.0); end GL::MatrixMode(GL::MODELVIEW); GL::LoadIdentity(); } # /* ARGSUSED1 */ keyboard = proc {|key, x, y| case (key) when 27 exit(0); end } GLUT::Init(); GLUT::InitDisplayMode(GLUT::SINGLE | GLUT::RGB); GLUT::InitWindowSize(500, 500); GLUT::InitWindowPosition(100, 100); GLUT::CreateWindow(); init(); GLUT::DisplayFunc(display); GLUT::ReshapeFunc(reshape); GLUT::KeyboardFunc(keyboard); GLUT::MainLoop();