# #Copyright (c) 1993-1997, Silicon Graphics, Inc. #ALL RIGHTS RESERVED #Permission to use, copy, modify, and distribute this software for #any purpose and without fee is hereby granted, provided that the above #copyright notice appear in all copies and that both the copyright notice #and this permission notice appear in supporting documentation, and that #the name of Silicon Graphics, Inc. not be used in advertising #or publicity pertaining to distribution of the software without specific, #written prior permission. # #THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" #AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, #INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR #FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON #GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, #SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY #KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, #LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF #THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN #ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON #ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE #POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # #US Government Users Restricted Rights #Use, duplication, or disclosure by the Government is subject to #restrictions set forth in FAR 52.227.19(c)(2) or subparagraph #(c)(1)(ii) of the Rights in Technical Data and Computer Software #clause at DFARS 252.227-7013 and/or in similar or successor #clauses in the FAR or the DOD or NASA FAR Supplement. #Unpublished-- rights reserved under the copyright laws of the #United States. Contractor/manufacturer is Silicon Graphics, #Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # #OpenGL(R) is a registered trademark of Silicon Graphics, Inc. # # #hello.c #This is a simple, introductory OpenGL program. # require "opengl" require "glut" display = Proc.new { GL.Clear (GL::COLOR_BUFFER_BIT); GL.Color(1.0, 1.0, 1.0); GL.Begin(GL::POLYGON); GL.Vertex(0.25, 0.25, 0.0); GL.Vertex(0.75, 0.25, 0.0); GL.Vertex(0.75, 0.75, 0.0); GL.Vertex(0.25, 0.75, 0.0); GL.End(); GL.Flush(); } def init GL.ClearColor(0.0, 0.0, 0.0, 0.0); GL.MatrixMode(GL::PROJECTION); GL.LoadIdentity(); GL.Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); end GLUT.Init GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB); GLUT.InitWindowSize(250, 250); GLUT.InitWindowPosition(100, 100); GLUT.CreateWindow("hello"); init(); GLUT.DisplayFunc(display); GLUT.MainLoop();