# # Copyright (c) 1993-1997, Silicon Graphics, Inc. # ALL RIGHTS RESERVED # Permission to use, copy, modify, and distribute this software for # any purpose and without fee is hereby granted, provided that the above # copyright notice appear in all copies and that both the copyright notice # and this permission notice appear in supporting documentation, and that # the name of Silicon Graphics, Inc. not be used in advertising # or publicity pertaining to distribution of the software without specific, # written prior permission. # #THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. # # US Government Users Restricted Rights # Use, duplication, or disclosure by the Government is subject to # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph # (c)(1)(ii) of the Rights in Technical Data and Computer Software # clause at DFARS 252.227-7013 and/or in similar or successor # clauses in the FAR or the DOD or NASA FAR Supplement. # Unpublished-- rights reserved under the copyright laws of the # United States. Contractor/manufacturer is Silicon Graphics, # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. # # OpenGL(R) is a registered trademark of Silicon Graphics, Inc. #/ # # model.c # This program demonstrates modeling transformations #/ require "opengl" require "glut" require "mathn" def init GL.ClearColor(0.0, 0.0, 0.0, 0.0); GL.ShadeModel(GL::FLAT); end def draw_triangle GL.Begin (GL::LINE_LOOP); GL.Vertex(0.0, 25.0); GL.Vertex(25.0, -25.0); GL.Vertex(-25.0, -25.0); GL.End(); end display = Proc.new { GL.Clear(GL::COLOR_BUFFER_BIT); GL.Color(1.0, 1.0, 1.0); GL.LoadIdentity(); GL.Color(1.0, 1.0, 1.0); draw_triangle(); GL.Enable(GL::LINE_STIPPLE); GL.LineStipple(1, 0xF0F0); GL.LoadIdentity(); GL.Translate(-20.0, 0.0, 0.0); draw_triangle(); GL.LineStipple(1, 0xF00F); GL.LoadIdentity(); GL.Scale(1.5, 0.5, 1.0); draw_triangle(); GL.LineStipple(1, 0x8888); GL.LoadIdentity(); GL.Rotate(90.0, 0.0, 0.0, 1.0); draw_triangle(); GL.Disable(GL::LINE_STIPPLE); GL.Flush(); } reshape = Proc.new { |w, h| GL.Viewport(0, 0, w, h); GL.MatrixMode(GL::PROJECTION); GL.LoadIdentity(); if (w <= h) GL.Ortho(-50.0, 50.0, -50.0*h/w, 50.0*h/w, -1.0, 1.0); else GL.Ortho(-50.0*w/h, 50.0*w/h, -50.0, 50.0, -1.0, 1.0); end GL.MatrixMode(GL::MODELVIEW); } # ARGSUSED1 */ keyboard = Proc.new {|key, x, y| case key when 27 exit(0); end } GLUT.Init GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB); GLUT.InitWindowSize(500, 500); GLUT.InitWindowPosition(100, 100); GLUT.CreateWindow($0); init(); GLUT.DisplayFunc(display); GLUT.ReshapeFunc(reshape); GLUT.KeyboardFunc(keyboard); GLUT.MainLoop();