<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: Member List</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="contents"> <h1>irr::scene::quake3::IShader Member List</h1>This is the complete list of members for <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#1a4f3fea074e734337362017d69dd459">getGroup</a>(u32 stage) const </td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#85179cfb96f1d3e2b648054510172360">getGroupSize</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#5ab9a652ea9719bd94437876bf6c8bb4">ID</a></td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#c6f55608afaa395ac45e9963e3f72932">IShader</a>()</td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#583a33b3a69ee2047c14d60dad147862">name</a></td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#d8d5e2e7a52e060f33dbf42a3cfd99e3">operator<</a>(const IShader &other) const </td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#f295696f6ee3b36cde6112e684041a4c">operator=</a>(const IShader &other)</td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#f656ec5925b2e612117f23b433b9acc9">operator==</a>(const IShader &other) const </td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#874bb594c148e7aed177b79ce5c85362">VarGroup</a></td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#c2b09ca200765652543c5bdcc1a41da2">~IShader</a>()</td><td><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a></td><td><code> [inline, virtual]</code></td></tr> </table></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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