<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::quake3::IShader Struct Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a>::<a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> </div> <div class="contents"> <h1>irr::scene::quake3::IShader Struct Reference</h1><!-- doxytag: class="irr::scene::quake3::IShader" -->A Parsed Shader Holding Variables ordered in Groups. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>></code> <p> <p> <a href="structirr_1_1scene_1_1quake3_1_1_i_shader-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#1a4f3fea074e734337362017d69dd459">getGroup</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> stage) const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#85179cfb96f1d3e2b648054510172360">getGroupSize</a> () const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#c6f55608afaa395ac45e9963e3f72932">IShader</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#d8d5e2e7a52e060f33dbf42a3cfd99e3">operator<</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &other) const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#f295696f6ee3b36cde6112e684041a4c">operator=</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &other)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#f656ec5925b2e612117f23b433b9acc9">operator==</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &other) const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#c2b09ca200765652543c5bdcc1a41da2">~IShader</a> ()</td></tr> <tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#5ab9a652ea9719bd94437876bf6c8bb4">ID</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#583a33b3a69ee2047c14d60dad147862">name</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#874bb594c148e7aed177b79ce5c85362">VarGroup</a></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> A Parsed Shader Holding Variables ordered in Groups. <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00637">637</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="c6f55608afaa395ac45e9963e3f72932"></a><!-- doxytag: member="irr::scene::quake3::IShader::IShader" ref="c6f55608afaa395ac45e9963e3f72932" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::quake3::IShader::IShader </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00639">639</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <a class="anchor" name="c2b09ca200765652543c5bdcc1a41da2"></a><!-- doxytag: member="irr::scene::quake3::IShader::~IShader" ref="c2b09ca200765652543c5bdcc1a41da2" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual irr::scene::quake3::IShader::~IShader </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00641">641</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="1a4f3fea074e734337362017d69dd459"></a><!-- doxytag: member="irr::scene::quake3::IShader::getGroup" ref="1a4f3fea074e734337362017d69dd459" args="(u32 stage) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a>* irr::scene::quake3::IShader::getGroup </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>stage</em> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00669">669</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00679">VarGroup</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00632">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p> </div> </div><p> <a class="anchor" name="85179cfb96f1d3e2b648054510172360"></a><!-- doxytag: member="irr::scene::quake3::IShader::getGroupSize" ref="85179cfb96f1d3e2b648054510172360" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::scene::quake3::IShader::getGroupSize </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00662">662</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00679">VarGroup</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00632">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p> </div> </div><p> <a class="anchor" name="d8d5e2e7a52e060f33dbf42a3cfd99e3"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator<" ref="d8d5e2e7a52e060f33dbf42a3cfd99e3" args="(const IShader &other) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::IShader::operator< </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> & </td> <td class="paramname"> <em>other</em> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00656">656</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h-source.html#l00403">irr::core::string< T, TAlloc >::c_str()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00683">name</a>.</p> </div> </div><p> <a class="anchor" name="f295696f6ee3b36cde6112e684041a4c"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator=" ref="f295696f6ee3b36cde6112e684041a4c" args="(const IShader &other)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::IShader::operator= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> & </td> <td class="paramname"> <em>other</em> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00643">643</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00678">ID</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00683">name</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00679">VarGroup</a>.</p> </div> </div><p> <a class="anchor" name="f656ec5925b2e612117f23b433b9acc9"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator==" ref="f656ec5925b2e612117f23b433b9acc9" args="(const IShader &other) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::IShader::operator== </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> & </td> <td class="paramname"> <em>other</em> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00650">650</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h-source.html#l00403">irr::core::string< T, TAlloc >::c_str()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00683">name</a>.</p> </div> </div><p> <hr><h2>Member Data Documentation</h2> <a class="anchor" name="5ab9a652ea9719bd94437876bf6c8bb4"></a><!-- doxytag: member="irr::scene::quake3::IShader::ID" ref="5ab9a652ea9719bd94437876bf6c8bb4" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#5ab9a652ea9719bd94437876bf6c8bb4">irr::scene::quake3::IShader::ID</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00678">678</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00643">operator=()</a>.</p> </div> </div><p> <a class="anchor" name="583a33b3a69ee2047c14d60dad147862"></a><!-- doxytag: member="irr::scene::quake3::IShader::name" ref="583a33b3a69ee2047c14d60dad147862" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#583a33b3a69ee2047c14d60dad147862">irr::scene::quake3::IShader::name</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00683">683</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00656">operator<()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00643">operator=()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00650">operator==()</a>.</p> </div> </div><p> <a class="anchor" name="874bb594c148e7aed177b79ce5c85362"></a><!-- doxytag: member="irr::scene::quake3::IShader::VarGroup" ref="874bb594c148e7aed177b79ce5c85362" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a>* <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#874bb594c148e7aed177b79ce5c85362">irr::scene::quake3::IShader::VarGroup</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00679">679</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00738">irr::scene::quake3::dumpShader()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00669">getGroup()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00662">getGroupSize()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00643">operator=()</a>.</p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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