<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::quake3::SVariable Struct Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a>::<a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a> </div> <div class="contents"> <h1>irr::scene::quake3::SVariable Struct Reference</h1><!-- doxytag: class="irr::scene::quake3::SVariable" --><code>#include <<a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>></code> <p> <p> <a href="structirr_1_1scene_1_1quake3_1_1_s_variable-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#32dbf0cd7cd2b32d9647ede5b95cb13d">clear</a> ()</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#c78acdc49c20d5a608e2e9c88bf210c0">isValid</a> () const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#adb8a855c4cd0055b90bc03263daf093">operator<</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a> &other) const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#0dcc197457ad641f399b8e528c080350">operator==</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a> &other) const </td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#30e6e1ecbb0646aa4d71b0a16b1d88d7">SVariable</a> (const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *n, const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *c=0)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#885dcf03b21f86433340ad6fcbdc9de9">~SVariable</a> ()</td></tr> <tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#ad72c371e07df502419f7b19ec4ee4f2">content</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#fdb293a372aac8ce70efb624e785ea3c">name</a></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00541">541</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="30e6e1ecbb0646aa4d71b0a16b1d88d7"></a><!-- doxytag: member="irr::scene::quake3::SVariable::SVariable" ref="30e6e1ecbb0646aa4d71b0a16b1d88d7" args="(const c8 *n, const c8 *c=0)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::quake3::SVariable::SVariable </td> <td>(</td> <td class="paramtype">const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> * </td> <td class="paramname"> <em>n</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> * </td> <td class="paramname"> <em>c</em> = <code>0</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00546">546</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <a class="anchor" name="885dcf03b21f86433340ad6fcbdc9de9"></a><!-- doxytag: member="irr::scene::quake3::SVariable::~SVariable" ref="885dcf03b21f86433340ad6fcbdc9de9" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual irr::scene::quake3::SVariable::~SVariable </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00547">547</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="32dbf0cd7cd2b32d9647ede5b95cb13d"></a><!-- doxytag: member="irr::scene::quake3::SVariable::clear" ref="32dbf0cd7cd2b32d9647ede5b95cb13d" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::SVariable::clear </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00549">549</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00544">content</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00543">name</a>.</p> </div> </div><p> <a class="anchor" name="c78acdc49c20d5a608e2e9c88bf210c0"></a><!-- doxytag: member="irr::scene::quake3::SVariable::isValid" ref="c78acdc49c20d5a608e2e9c88bf210c0" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> irr::scene::quake3::SVariable::isValid </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00555">555</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00543">name</a>, and <a class="el" href="irr_string_8h-source.html#l00395">irr::core::string< T, TAlloc >::size()</a>.</p> </div> </div><p> <a class="anchor" name="adb8a855c4cd0055b90bc03263daf093"></a><!-- doxytag: member="irr::scene::quake3::SVariable::operator<" ref="adb8a855c4cd0055b90bc03263daf093" args="(const SVariable &other) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::SVariable::operator< </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a> & </td> <td class="paramname"> <em>other</em> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00565">565</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h-source.html#l00403">irr::core::string< T, TAlloc >::c_str()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00543">name</a>.</p> </div> </div><p> <a class="anchor" name="0dcc197457ad641f399b8e528c080350"></a><!-- doxytag: member="irr::scene::quake3::SVariable::operator==" ref="0dcc197457ad641f399b8e528c080350" args="(const SVariable &other) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::SVariable::operator== </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a> & </td> <td class="paramname"> <em>other</em> </td> <td> ) </td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00560">560</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h-source.html#l00403">irr::core::string< T, TAlloc >::c_str()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00543">name</a>.</p> </div> </div><p> <hr><h2>Member Data Documentation</h2> <a class="anchor" name="ad72c371e07df502419f7b19ec4ee4f2"></a><!-- doxytag: member="irr::scene::quake3::SVariable::content" ref="ad72c371e07df502419f7b19ec4ee4f2" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#ad72c371e07df502419f7b19ec4ee4f2">irr::scene::quake3::SVariable::content</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00544">544</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00549">clear()</a>.</p> </div> </div><p> <a class="anchor" name="fdb293a372aac8ce70efb624e785ea3c"></a><!-- doxytag: member="irr::scene::quake3::SVariable::name" ref="fdb293a372aac8ce70efb624e785ea3c" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html#fdb293a372aac8ce70efb624e785ea3c">irr::scene::quake3::SVariable::name</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00543">543</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00549">clear()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00555">isValid()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00565">operator<()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00560">operator==()</a>.</p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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