<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IGeometryCreator.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IGeometryCreator.h</h1><a href="_i_geometry_creator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GEOMETRY_CREATOR_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GEOMETRY_CREATOR_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span> <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_i_image_8h.html">IImage.h</a>"</span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>irr <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <span class="keyword">namespace </span>video <a name="l00015"></a>00015 { <a name="l00016"></a>00016 <span class="keyword">class </span>IVideoDriver; <a name="l00017"></a>00017 <span class="keyword">class </span>SMaterial; <a name="l00018"></a>00018 } <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="keyword">namespace </span>scene <a name="l00021"></a>00021 { <a name="l00022"></a>00022 <a name="l00024"></a>00024 <a name="l00025"></a><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html">00025</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html" title="Helper class for creating geometry on the fly.">IGeometryCreator</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00026"></a>00026 { <a name="l00027"></a>00027 <span class="keyword">public</span>: <a name="l00028"></a>00028 <a name="l00030"></a>00030 <a name="l00034"></a>00034 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#43a1310362ad8e682c21375b2b9de39b" title="Creates a simple cube mesh.">createCubeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& size=<a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(5.f,5.f,5.f)) <span class="keyword">const</span> =0; <a name="l00035"></a>00035 <a name="l00037"></a>00037 <a name="l00046"></a>00046 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#85cb5d4271a1ef4ba1706b15f70ae391" title="Create a pseudo-random mesh representing a hilly terrain.">createHillPlaneMesh</a>( <a name="l00047"></a>00047 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& tileSize, <a name="l00048"></a>00048 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<u32></a>& tileCount, <a name="l00049"></a>00049 <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>* material, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> hillHeight, <a name="l00050"></a>00050 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& countHills, <a name="l00051"></a>00051 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& textureRepeatCount) <span class="keyword">const</span> =0; <a name="l00052"></a>00052 <a name="l00054"></a>00054 <a name="l00069"></a>00069 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#7cf8a80a7d76d91ab9a2a1d5f63d4eea" title="Create a terrain mesh from an image representing a heightfield.">createTerrainMesh</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* texture, <a name="l00070"></a>00070 <a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* heightmap, <a name="l00071"></a>00071 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& stretchSize, <a name="l00072"></a>00072 <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> maxHeight, <a class="code" href="classirr_1_1video_1_1_i_video_driver.html" title="Interface to driver which is able to perform 2d and 3d graphics functions.">video::IVideoDriver</a>* driver, <a name="l00073"></a>00073 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<u32></a>& defaultVertexBlockSize, <a name="l00074"></a>00074 <span class="keywordtype">bool</span> debugBorders=<span class="keyword">false</span>) <span class="keyword">const</span> =0; <a name="l00075"></a>00075 <a name="l00077"></a>00077 <a name="l00090"></a>00090 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#ba5b1b9a614c211eeb7a9f88d8e3ec50" title="Create an arrow mesh, composed of a cylinder and a cone.">createArrowMesh</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCylinder = 4, <a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCone = 8, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> height = 1.f, <a name="l00092"></a>00092 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> cylinderHeight = 0.6f, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCylinder = 0.05f, <a name="l00093"></a>00093 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCone = 0.3f, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCylinder = 0xFFFFFFFF, <a name="l00094"></a>00094 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCone = 0xFFFFFFFF) <span class="keyword">const</span> =0; <a name="l00095"></a>00095 <a name="l00096"></a>00096 <a name="l00098"></a>00098 <a name="l00104"></a>00104 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#b97eb5f80cc08b4611cd56a968a98521" title="Create a sphere mesh.">createSphereMesh</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius = 5.f, <a name="l00105"></a>00105 <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountX = 16, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountY = 16) <span class="keyword">const</span> =0; <a name="l00106"></a>00106 <a name="l00108"></a>00108 <a name="l00117"></a>00117 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#87143de278ac305bc37dc905e800f5f8" title="Create a cylinder mesh.">createCylinderMesh</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length, <a name="l00118"></a>00118 <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation, <a name="l00119"></a>00119 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& color=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff), <a name="l00120"></a>00120 <span class="keywordtype">bool</span> closeTop=<span class="keyword">true</span>, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0; <a name="l00121"></a>00121 <a name="l00123"></a>00123 <a name="l00132"></a>00132 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#f532c8fb5558cf274181eb81220db85b" title="Create a cone mesh.">createConeMesh</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation, <a name="l00133"></a>00133 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& colorTop=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff), <a name="l00134"></a>00134 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& colorBottom=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff), <a name="l00135"></a>00135 <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0; <a name="l00136"></a>00136 <a name="l00138"></a>00138 <a name="l00147"></a>00147 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#4f4e4a3c266698c375d14c1e19a91407" title="Create a volume light mesh.">createVolumeLightMesh</a>( <a name="l00148"></a>00148 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideU=32, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideV=32, <a name="l00149"></a>00149 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> footColor = 0xffffffff, <a name="l00150"></a>00150 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> tailColor = 0xffffffff, <a name="l00151"></a>00151 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> lpDistance = 8.f, <a name="l00152"></a>00152 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& lightDim = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(1.f,1.2f,1.f)) <span class="keyword">const</span> =0; <a name="l00153"></a>00153 }; <a name="l00154"></a>00154 <a name="l00155"></a>00155 <a name="l00156"></a>00156 } <span class="comment">// end namespace scene</span> <a name="l00157"></a>00157 } <span class="comment">// end namespace irr</span> <a name="l00158"></a>00158 <a name="l00159"></a>00159 <span class="preprocessor">#endif // __I_GEOMETRY_CREATOR_H_INCLUDED__</span> <a name="l00160"></a>00160 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>