<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IParticleAffector.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IParticleAffector.h</h1><a href="_i_particle_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_AFFECTOR_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_attribute_exchanging_object_8h.html">IAttributeExchangingObject.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s_particle_8h.html">SParticle.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <span class="keyword">namespace </span>scene <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <a name="l00017"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b">00017</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a name="l00018"></a>00018 { <a name="l00019"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010bc5e1a70b4a2cecc5bf29d35f1e38aac1">00019</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010bc5e1a70b4a2cecc5bf29d35f1e38aac1">EPAT_NONE</a> = 0, <a name="l00020"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b90fb4c0dd7e58e7373b76596060402e1">00020</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b90fb4c0dd7e58e7373b76596060402e1">EPAT_ATTRACT</a>, <a name="l00021"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010ba6b5c24be100f9beeb20a096105149f4">00021</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010ba6b5c24be100f9beeb20a096105149f4">EPAT_FADE_OUT</a>, <a name="l00022"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b091fb685410e8b2134f7a81ae689ec5e">00022</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b091fb685410e8b2134f7a81ae689ec5e">EPAT_GRAVITY</a>, <a name="l00023"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b25ace022a9e33b02eb1faeb6fa526575">00023</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b25ace022a9e33b02eb1faeb6fa526575">EPAT_ROTATE</a>, <a name="l00024"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b9241becabb2dc35e6c1a612a454433de">00024</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b9241becabb2dc35e6c1a612a454433de">EPAT_SCALE</a>, <a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b3decef25f1986898147a12b259ed8573">00025</a> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b3decef25f1986898147a12b259ed8573">EPAT_COUNT</a> <a name="l00026"></a>00026 }; <a name="l00027"></a>00027 <a name="l00029"></a><a class="code" href="namespaceirr_1_1scene.html#1ce0e47158d68b401d23d833bc70bb86">00029</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#1ce0e47158d68b401d23d833bc70bb86" title="Names for built in particle affectors.">ParticleAffectorTypeNames</a>[] = <a name="l00030"></a>00030 { <a name="l00031"></a>00031 <span class="stringliteral">"None"</span>, <a name="l00032"></a>00032 <span class="stringliteral">"Attract"</span>, <a name="l00033"></a>00033 <span class="stringliteral">"FadeOut"</span>, <a name="l00034"></a>00034 <span class="stringliteral">"Gravity"</span>, <a name="l00035"></a>00035 <span class="stringliteral">"Rotate"</span>, <a name="l00036"></a>00036 <span class="stringliteral">"Scale"</span>, <a name="l00037"></a>00037 0 <a name="l00038"></a>00038 }; <a name="l00039"></a>00039 <a name="l00041"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html">00041</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> io::IAttributeExchangingObject <a name="l00042"></a>00042 { <a name="l00043"></a>00043 <span class="keyword">public</span>: <a name="l00044"></a>00044 <a name="l00046"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#060c7080c8c619e9bb2d35c7ac981889">00046</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#060c7080c8c619e9bb2d35c7ac981889" title="constructor">IParticleAffector</a>() : <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a>(true) {} <a name="l00047"></a>00047 <a name="l00049"></a>00049 <a name="l00052"></a>00052 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#87fb9116bb1a4d3ea075c59f3e2d1dbc" title="Affects an array of particles.">affect</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> now, <a class="code" href="structirr_1_1scene_1_1_s_particle.html" title="Struct for holding particle data.">SParticle</a>* particlearray, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> count) = 0; <a name="l00053"></a>00053 <a name="l00055"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#a3715a5686640a180462ad7843aaff0b">00055</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#a3715a5686640a180462ad7843aaff0b" title="Sets whether or not the affector is currently enabled.">setEnabled</a>(<span class="keywordtype">bool</span> enabled) { <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a> = enabled; } <a name="l00056"></a>00056 <a name="l00058"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23e0a72307a93dbb25453a7229bd8840">00058</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23e0a72307a93dbb25453a7229bd8840" title="Gets whether or not the affector is currently enabled.">getEnabled</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a>; } <a name="l00059"></a>00059 <a name="l00061"></a>00061 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#dd5652cd7dabb91342497fed776e2557" title="Get emitter type.">getType</a>() <span class="keyword">const</span> = 0; <a name="l00062"></a>00062 <a name="l00063"></a>00063 <span class="keyword">protected</span>: <a name="l00064"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">00064</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a>; <a name="l00065"></a>00065 }; <a name="l00066"></a>00066 <a name="l00067"></a>00067 } <span class="comment">// end namespace scene</span> <a name="l00068"></a>00068 } <span class="comment">// end namespace irr</span> <a name="l00069"></a>00069 <a name="l00070"></a>00070 <a name="l00071"></a>00071 <span class="preprocessor">#endif</span> <a name="l00072"></a>00072 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>