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<h1>IParticleAffector.h</h1><a href="_i_particle_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_AFFECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_attribute_exchanging_object_8h.html">IAttributeExchangingObject.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s_particle_8h.html">SParticle.h</a>"</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
<a name="l00012"></a>00012 {
<a name="l00013"></a>00013 <span class="keyword">namespace </span>scene
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 
<a name="l00017"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b">00017</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010bc5e1a70b4a2cecc5bf29d35f1e38aac1">00019</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010bc5e1a70b4a2cecc5bf29d35f1e38aac1">EPAT_NONE</a> = 0,
<a name="l00020"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b90fb4c0dd7e58e7373b76596060402e1">00020</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b90fb4c0dd7e58e7373b76596060402e1">EPAT_ATTRACT</a>,
<a name="l00021"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010ba6b5c24be100f9beeb20a096105149f4">00021</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010ba6b5c24be100f9beeb20a096105149f4">EPAT_FADE_OUT</a>,
<a name="l00022"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b091fb685410e8b2134f7a81ae689ec5e">00022</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b091fb685410e8b2134f7a81ae689ec5e">EPAT_GRAVITY</a>,
<a name="l00023"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b25ace022a9e33b02eb1faeb6fa526575">00023</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b25ace022a9e33b02eb1faeb6fa526575">EPAT_ROTATE</a>,
<a name="l00024"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b9241becabb2dc35e6c1a612a454433de">00024</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b9241becabb2dc35e6c1a612a454433de">EPAT_SCALE</a>,
<a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b3decef25f1986898147a12b259ed8573">00025</a>         <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b3decef25f1986898147a12b259ed8573">EPAT_COUNT</a>
<a name="l00026"></a>00026 };
<a name="l00027"></a>00027 
<a name="l00029"></a><a class="code" href="namespaceirr_1_1scene.html#1ce0e47158d68b401d23d833bc70bb86">00029</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#1ce0e47158d68b401d23d833bc70bb86" title="Names for built in particle affectors.">ParticleAffectorTypeNames</a>[] =
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031         <span class="stringliteral">"None"</span>,
<a name="l00032"></a>00032         <span class="stringliteral">"Attract"</span>,
<a name="l00033"></a>00033         <span class="stringliteral">"FadeOut"</span>,
<a name="l00034"></a>00034         <span class="stringliteral">"Gravity"</span>,
<a name="l00035"></a>00035         <span class="stringliteral">"Rotate"</span>,
<a name="l00036"></a>00036         <span class="stringliteral">"Scale"</span>,
<a name="l00037"></a>00037         0
<a name="l00038"></a>00038 };
<a name="l00039"></a>00039 
<a name="l00041"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html">00041</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> io::IAttributeExchangingObject
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="keyword">public</span>:
<a name="l00044"></a>00044 
<a name="l00046"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#060c7080c8c619e9bb2d35c7ac981889">00046</a>         <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#060c7080c8c619e9bb2d35c7ac981889" title="constructor">IParticleAffector</a>() : <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a>(true) {}
<a name="l00047"></a>00047 
<a name="l00049"></a>00049 
<a name="l00052"></a>00052         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#87fb9116bb1a4d3ea075c59f3e2d1dbc" title="Affects an array of particles.">affect</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> now, <a class="code" href="structirr_1_1scene_1_1_s_particle.html" title="Struct for holding particle data.">SParticle</a>* particlearray, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> count) = 0;
<a name="l00053"></a>00053 
<a name="l00055"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#a3715a5686640a180462ad7843aaff0b">00055</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#a3715a5686640a180462ad7843aaff0b" title="Sets whether or not the affector is currently enabled.">setEnabled</a>(<span class="keywordtype">bool</span> enabled) { <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a> = enabled; }
<a name="l00056"></a>00056 
<a name="l00058"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23e0a72307a93dbb25453a7229bd8840">00058</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23e0a72307a93dbb25453a7229bd8840" title="Gets whether or not the affector is currently enabled.">getEnabled</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a>; }
<a name="l00059"></a>00059 
<a name="l00061"></a>00061         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#dd5652cd7dabb91342497fed776e2557" title="Get emitter type.">getType</a>() <span class="keyword">const</span> = 0;
<a name="l00062"></a>00062 
<a name="l00063"></a>00063 <span class="keyword">protected</span>:
<a name="l00064"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">00064</a>         <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#23798f130948c5d4bd045f69f4035398">Enabled</a>;
<a name="l00065"></a>00065 };
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 } <span class="comment">// end namespace scene</span>
<a name="l00068"></a>00068 } <span class="comment">// end namespace irr</span>
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 
<a name="l00071"></a>00071 <span class="preprocessor">#endif</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span>
</pre></div></div>
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    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
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