<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: ISceneManager.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="contents"> <h1>ISceneManager.h File Reference</h1><code>#include "<a class="el" href="_i_reference_counted_8h-source.html">IReferenceCounted.h</a>"</code><br> <code>#include "<a class="el" href="irr_array_8h-source.html">irrArray.h</a>"</code><br> <code>#include "<a class="el" href="irr_string_8h-source.html">irrString.h</a>"</code><br> <code>#include "<a class="el" href="path_8h-source.html">path.h</a>"</code><br> <code>#include "<a class="el" href="vector3d_8h-source.html">vector3d.h</a>"</code><br> <code>#include "<a class="el" href="dimension2d_8h-source.html">dimension2d.h</a>"</code><br> <code>#include "<a class="el" href="_s_color_8h-source.html">SColor.h</a>"</code><br> <code>#include "<a class="el" href="_e_terrain_elements_8h-source.html">ETerrainElements.h</a>"</code><br> <code>#include "<a class="el" href="_e_scene_node_types_8h-source.html">ESceneNodeTypes.h</a>"</code><br> <code>#include "<a class="el" href="_e_scene_node_animator_types_8h-source.html">ESceneNodeAnimatorTypes.h</a>"</code><br> <code>#include "<a class="el" href="_e_mesh_writer_enums_8h-source.html">EMeshWriterEnums.h</a>"</code><br> <code>#include "<a class="el" href="_scene_parameters_8h-source.html">SceneParameters.h</a>"</code><br> <code>#include "<a class="el" href="_i_geometry_creator_8h-source.html">IGeometryCreator.h</a>"</code><br> <code>#include "<a class="el" href="_i_skinned_mesh_8h-source.html">ISkinnedMesh.h</a>"</code><br> <p> <a href="_i_scene_manager_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1gui.html">irr::gui</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1io.html">irr::io</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html">irr::video</a></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The Scene Manager manages <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes, mesh recources, cameras and all the other stuff. <a href="classirr_1_1scene_1_1_i_scene_manager.html#_details">More...</a><br></td></tr> <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f">irr::scene::E_SCENE_NODE_RENDER_PASS</a> { <br> <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f1f79a46e7a41716dcae5c8dfe8d310bb">irr::scene::ESNRP_NONE</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f26f6af7911240e22003f327aef126053">irr::scene::ESNRP_CAMERA</a> = 1, <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f1390daf021e4354eb3dc8d5d46fb7dc0">irr::scene::ESNRP_LIGHT</a> = 2, <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fc41f4cb4900e84b9e55462089d0e3cb8">irr::scene::ESNRP_SKY_BOX</a> = 4, <br> <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f5ceee6e4bc2fab42c663b32018e276e8">irr::scene::ESNRP_AUTOMATIC</a> = 24, <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fd058b020ab42ad745cc03fe379148e1f">irr::scene::ESNRP_SOLID</a> = 8, <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fd3a1300505d0ab06133e25256b893b2b">irr::scene::ESNRP_TRANSPARENT</a> = 16, <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f3d134d3f703e328ab5798e5ff4a5c186">irr::scene::ESNRP_TRANSPARENT_EFFECT</a> = 32, <br> <a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fdbc7353e3092974abaa4d063faa22421">irr::scene::ESNRP_SHADOW</a> = 64 <br> }</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Enumeration for render passes. <a href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f">More...</a><br></td></tr> </table> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>