<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IVertexBuffer.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IVertexBuffer.h</h1><a href="_i_vertex_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2008-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_VERTEX_BUFFER_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_VERTEX_BUFFER_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_s3_d_vertex_8h.html">S3DVertex.h</a>"</span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>irr <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene <a name="l00015"></a>00015 { <a name="l00016"></a>00016 <a name="l00017"></a><a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html">00017</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00018"></a>00018 { <a name="l00019"></a>00019 <span class="keyword">public</span>: <a name="l00020"></a>00020 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#a69c1770076c8732f3e65ea6cf28a847">getData</a>() =0; <a name="l00021"></a>00021 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#2ab45f42d92d3fd65a25fecb95b7efc7">getType</a>() <span class="keyword">const</span> =0; <a name="l00022"></a>00022 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#fc26204c4888a09d22a578b30a9def3d">setType</a>(<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> vertexType) =0; <a name="l00023"></a>00023 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#c567314a93d47a5fb40a6a91e18f54e4">stride</a>() <span class="keyword">const</span> =0; <a name="l00024"></a>00024 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#566e42d179469d49eb5df7e3b26f84e4">size</a>() <span class="keyword">const</span> =0; <a name="l00025"></a>00025 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#b817712dda0ddcc221f45186476f991e">push_back</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a> &element) =0; <a name="l00026"></a>00026 <span class="keyword">virtual</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a>& <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#2ad5b0bddfba5565a28a1b8ee8d7bab0">operator []</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> =0; <a name="l00027"></a>00027 <span class="keyword">virtual</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a>& <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#be946f906accf1a15eee9870dc500bbe">getLast</a>() =0; <a name="l00028"></a>00028 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#eba618e813da36736db140dd86b6d6c9">set_used</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> usedNow) =0; <a name="l00029"></a>00029 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#d20b3a41fd8977d041f0a43aeb35c6d7">reallocate</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> new_size) =0; <a name="l00030"></a>00030 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#e3ca369912e975d7462bdfc3b6aa1b66">allocated_size</a>() <span class="keyword">const</span> =0; <a name="l00031"></a>00031 <span class="keyword">virtual</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a>* <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#83276e0bd7b0ef8667fb284c26c46ea3">pointer</a>() =0; <a name="l00032"></a>00032 <a name="l00034"></a>00034 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#6633cf7b5a60998dd3faad3970711eec" title="get the current hardware mapping hint">getHardwareMappingHint</a>() <span class="keyword">const</span> =0; <a name="l00035"></a>00035 <a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#d2fcb6e3a470367f4bd848fa736450fd" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> NewMappingHint ) =0; <a name="l00038"></a>00038 <a name="l00040"></a>00040 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#f17bf1ec0cc0647ed7e14da3546907f6" title="flags the meshbuffer as changed, reloads hardware buffers">setDirty</a>() =0; <a name="l00041"></a>00041 <a name="l00043"></a>00043 <a name="l00044"></a>00044 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#73475776c4f62af356d1dea7adbad34e" title="Get the currently used ID for identification of changes.">getChangedID</a>() <span class="keyword">const</span> = 0; <a name="l00045"></a>00045 }; <a name="l00046"></a>00046 <a name="l00047"></a>00047 <a name="l00048"></a>00048 } <span class="comment">// end namespace scene</span> <a name="l00049"></a>00049 } <span class="comment">// end namespace irr</span> <a name="l00050"></a>00050 <a name="l00051"></a>00051 <span class="preprocessor">#endif</span> <a name="l00052"></a>00052 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:04 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>