<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: CMeshBuffer.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>CMeshBuffer.h</h1><a href="_c_mesh_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __T_MESH_BUFFER_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __T_MESH_BUFFER_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <span class="keyword">namespace </span>scene <a name="l00014"></a>00014 { <a name="l00016"></a>00016 <span class="keyword">template</span> <<span class="keyword">class</span> T> <a name="l00017"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html">00017</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> <a name="l00018"></a>00018 { <a name="l00019"></a>00019 <span class="keyword">public</span>: <a name="l00021"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a2a6fa9d2f7b23fad0d8a86c74a56944">00021</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a2a6fa9d2f7b23fad0d8a86c74a56944" title="Default constructor for empty meshbuffer.">CMeshBuffer</a>():<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>(1),<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>(1),<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>(<a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c276eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don&#39;t store on the hardware.">EHM_NEVER</a>), <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>(<a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c276eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don&#39;t store on the hardware.">EHM_NEVER</a>) <a name="l00022"></a>00022 { <a name="l00023"></a>00023 <span class="preprocessor"> #ifdef _DEBUG</span> <a name="l00024"></a>00024 <span class="preprocessor"></span> <a class="code" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">"SMeshBuffer"</span>); <a name="l00025"></a>00025 <span class="preprocessor"> #endif</span> <a name="l00026"></a>00026 <span class="preprocessor"></span> } <a name="l00027"></a>00027 <a name="l00028"></a>00028 <a name="l00030"></a>00030 <a name="l00031"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#42d91d41c39878c83336dd06831187cc">00031</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#42d91d41c39878c83336dd06831187cc" title="Get material of this meshbuffer.">getMaterial</a>()<span class="keyword"> const</span> <a name="l00032"></a>00032 <span class="keyword"> </span>{ <a name="l00033"></a>00033 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#0b04ea5a95cda0b914f5ca5bd01283ab" title="Material for this meshbuffer.">Material</a>; <a name="l00034"></a>00034 } <a name="l00035"></a>00035 <a name="l00036"></a>00036 <a name="l00038"></a>00038 <a name="l00039"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f69e8356b4525a3fee1ddbf188d81e8a">00039</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#42d91d41c39878c83336dd06831187cc" title="Get material of this meshbuffer.">getMaterial</a>() <a name="l00040"></a>00040 { <a name="l00041"></a>00041 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#0b04ea5a95cda0b914f5ca5bd01283ab" title="Material for this meshbuffer.">Material</a>; <a name="l00042"></a>00042 } <a name="l00043"></a>00043 <a name="l00044"></a>00044 <a name="l00046"></a>00046 <a name="l00047"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#8220e76257c4746c968eb9eb71713047">00047</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#8220e76257c4746c968eb9eb71713047" title="Get pointer to vertices.">getVertices</a>()<span class="keyword"> const</span> <a name="l00048"></a>00048 <span class="keyword"> </span>{ <a name="l00049"></a>00049 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#8bf5bc844936a56632038524942f89f1" title="Gets a const pointer to the array.">const_pointer</a>(); <a name="l00050"></a>00050 } <a name="l00051"></a>00051 <a name="l00052"></a>00052 <a name="l00054"></a>00054 <a name="l00055"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9173c9d0c6f32890ab75dc501aaf5be6">00055</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#8220e76257c4746c968eb9eb71713047" title="Get pointer to vertices.">getVertices</a>() <a name="l00056"></a>00056 { <a name="l00057"></a>00057 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#7b29797486e1c2ab3e7821082dab998c" title="Gets a pointer to the array.">pointer</a>(); <a name="l00058"></a>00058 } <a name="l00059"></a>00059 <a name="l00060"></a>00060 <a name="l00062"></a>00062 <a name="l00063"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4535a85451d43f93000f5a55cda3a393">00063</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4535a85451d43f93000f5a55cda3a393" title="Get number of vertices.">getVertexCount</a>()<span class="keyword"> const</span> <a name="l00064"></a>00064 <span class="keyword"> </span>{ <a name="l00065"></a>00065 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#bc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); <a name="l00066"></a>00066 } <a name="l00067"></a>00067 <a name="l00069"></a>00069 <a name="l00070"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#3eea9885015ea8eb8e793abe9afdd145">00070</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#f152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#3eea9885015ea8eb8e793abe9afdd145" title="Get type of index data which is stored in this meshbuffer.">getIndexType</a>()<span class="keyword"> const</span> <a name="l00071"></a>00071 <span class="keyword"> </span>{ <a name="l00072"></a>00072 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#f152a1edea2579f0517e0049525acb551c79610ea1191e124887efa16626f299">video::EIT_16BIT</a>; <a name="l00073"></a>00073 } <a name="l00074"></a>00074 <a name="l00076"></a>00076 <a name="l00077"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#c95d7940255edc90a9a8fbe5322ef7d3">00077</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#c95d7940255edc90a9a8fbe5322ef7d3" title="Get pointer to indices.">getIndices</a>()<span class="keyword"> const</span> <a name="l00078"></a>00078 <span class="keyword"> </span>{ <a name="l00079"></a>00079 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.const_pointer(); <a name="l00080"></a>00080 } <a name="l00081"></a>00081 <a name="l00082"></a>00082 <a name="l00084"></a>00084 <a name="l00085"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#34a85f4868776d4cf312cdece5326c89">00085</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#c95d7940255edc90a9a8fbe5322ef7d3" title="Get pointer to indices.">getIndices</a>() <a name="l00086"></a>00086 { <a name="l00087"></a>00087 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.pointer(); <a name="l00088"></a>00088 } <a name="l00089"></a>00089 <a name="l00090"></a>00090 <a name="l00092"></a>00092 <a name="l00093"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#bf07bbeb7a347aeff9123adfd80ffaf8">00093</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#bf07bbeb7a347aeff9123adfd80ffaf8" title="Get number of indices.">getIndexCount</a>()<span class="keyword"> const</span> <a name="l00094"></a>00094 <span class="keyword"> </span>{ <a name="l00095"></a>00095 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.size(); <a name="l00096"></a>00096 } <a name="l00097"></a>00097 <a name="l00098"></a>00098 <a name="l00100"></a>00100 <a name="l00101"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#e48f37bcf492b9fd61326ba16e7672d7">00101</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#e48f37bcf492b9fd61326ba16e7672d7" title="Get the axis aligned bounding box.">getBoundingBox</a>()<span class="keyword"> const</span> <a name="l00102"></a>00102 <span class="keyword"> </span>{ <a name="l00103"></a>00103 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>; <a name="l00104"></a>00104 } <a name="l00105"></a>00105 <a name="l00106"></a>00106 <a name="l00108"></a>00108 <a name="l00109"></a>00109 <a name="l00110"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#b5a21d48a5af73f1ef880a48c3798a67">00110</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#b5a21d48a5af73f1ef880a48c3798a67" title="Set the axis aligned bounding box.">setBoundingBox</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3df</a>& box) <a name="l00111"></a>00111 { <a name="l00112"></a>00112 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a> = box; <a name="l00113"></a>00113 } <a name="l00114"></a>00114 <a name="l00115"></a>00115 <a name="l00117"></a>00117 <a name="l00118"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ad55263eaf019b090c8d1c3c5f7f4407">00118</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ad55263eaf019b090c8d1c3c5f7f4407" title="Recalculate the bounding box.">recalculateBoundingBox</a>() <a name="l00119"></a>00119 { <a name="l00120"></a>00120 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#1de2f5999968e104bf0ec6f057f097c2" title="Check if array is empty.">empty</a>()) <a name="l00121"></a>00121 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.reset(0,0,0); <a name="l00122"></a>00122 <span class="keywordflow">else</span> <a name="l00123"></a>00123 { <a name="l00124"></a>00124 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.reset(<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[0].Pos); <a name="l00125"></a>00125 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#bc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) <a name="l00126"></a>00126 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.addInternalPoint(<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Pos); <a name="l00127"></a>00127 } <a name="l00128"></a>00128 } <a name="l00129"></a>00129 <a name="l00130"></a>00130 <a name="l00132"></a>00132 <a name="l00133"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7e1f73ff5cb24eacd61739c1ca37146e">00133</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7e1f73ff5cb24eacd61739c1ca37146e" title="Get type of vertex data stored in this buffer.">getVertexType</a>()<span class="keyword"> const</span> <a name="l00134"></a>00134 <span class="keyword"> </span>{ <a name="l00135"></a>00135 <span class="keywordflow">return</span> T().getType(); <a name="l00136"></a>00136 } <a name="l00137"></a>00137 <a name="l00139"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ed4d8e0c2ab3fa0b7bd85ae10b117c40">00139</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ed4d8e0c2ab3fa0b7bd85ae10b117c40" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> <a name="l00140"></a>00140 <span class="keyword"> </span>{ <a name="l00141"></a>00141 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Pos; <a name="l00142"></a>00142 } <a name="l00143"></a>00143 <a name="l00145"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#70890de5d1014a4bf1b1f9e7819f8e9b">00145</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ed4d8e0c2ab3fa0b7bd85ae10b117c40" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) <a name="l00146"></a>00146 { <a name="l00147"></a>00147 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Pos; <a name="l00148"></a>00148 } <a name="l00149"></a>00149 <a name="l00151"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#d9495cd630c05e6f3165f43e74320cb7">00151</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#d9495cd630c05e6f3165f43e74320cb7" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> <a name="l00152"></a>00152 <span class="keyword"> </span>{ <a name="l00153"></a>00153 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Normal; <a name="l00154"></a>00154 } <a name="l00155"></a>00155 <a name="l00157"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#d8515509517384dc31e9ad46eea323a0">00157</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#d9495cd630c05e6f3165f43e74320cb7" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) <a name="l00158"></a>00158 { <a name="l00159"></a>00159 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Normal; <a name="l00160"></a>00160 } <a name="l00161"></a>00161 <a name="l00163"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4245bdf8637756479c42f504362f3d06">00163</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">core::vector2df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4245bdf8637756479c42f504362f3d06" title="returns texture coord of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> <a name="l00164"></a>00164 <span class="keyword"> </span>{ <a name="l00165"></a>00165 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].TCoords; <a name="l00166"></a>00166 } <a name="l00167"></a>00167 <a name="l00169"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#50e1a283111e3aa8325a7e774f08fb27">00169</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">core::vector2df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4245bdf8637756479c42f504362f3d06" title="returns texture coord of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) <a name="l00170"></a>00170 { <a name="l00171"></a>00171 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].TCoords; <a name="l00172"></a>00172 } <a name="l00173"></a>00173 <a name="l00174"></a>00174 <a name="l00176"></a>00176 <a name="l00180"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7efd85cba5d5d86bee8c2ea2fe0524d9">00180</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7efd85cba5d5d86bee8c2ea2fe0524d9" title="Append the vertices and indices to the current buffer.">append</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* <span class="keyword">const</span> vertices, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numVertices, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <span class="keyword">const</span> indices, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numIndices) <a name="l00181"></a>00181 { <a name="l00182"></a>00182 <span class="keywordflow">if</span> (vertices == <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#8220e76257c4746c968eb9eb71713047" title="Get pointer to vertices.">getVertices</a>()) <a name="l00183"></a>00183 <span class="keywordflow">return</span>; <a name="l00184"></a>00184 <a name="l00185"></a>00185 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> vertexCount = <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4535a85451d43f93000f5a55cda3a393" title="Get number of vertices.">getVertexCount</a>(); <a name="l00186"></a>00186 <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i; <a name="l00187"></a>00187 <a name="l00188"></a>00188 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#84e5d8a76ddfeb408168e4beb0d2d5d7" title="Reallocates the array, make it bigger or smaller.">reallocate</a>(vertexCount+numVertices); <a name="l00189"></a>00189 <span class="keywordflow">for</span> (i=0; i<numVertices; ++i) <a name="l00190"></a>00190 { <a name="l00191"></a>00191 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#d2c9dff8592b95c25c59f5383fc633fe" title="Adds an element at back of array.">push_back</a>(reinterpret_cast<const T*>(vertices)[i]); <a name="l00192"></a>00192 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.addInternalPoint(reinterpret_cast<const T*>(vertices)[i].Pos); <a name="l00193"></a>00193 } <a name="l00194"></a>00194 <a name="l00195"></a>00195 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.reallocate(<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#bf07bbeb7a347aeff9123adfd80ffaf8" title="Get number of indices.">getIndexCount</a>()+numIndices); <a name="l00196"></a>00196 <span class="keywordflow">for</span> (i=0; i<numIndices; ++i) <a name="l00197"></a>00197 { <a name="l00198"></a>00198 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.push_back(indices[i]+vertexCount); <a name="l00199"></a>00199 } <a name="l00200"></a>00200 } <a name="l00201"></a>00201 <a name="l00202"></a>00202 <a name="l00204"></a>00204 <a name="l00209"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f48b88e6c1bd79e6abd6a6803aa106c0">00209</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7efd85cba5d5d86bee8c2ea2fe0524d9" title="Append the vertices and indices to the current buffer.">append</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <span class="keyword">const</span> other) <a name="l00210"></a>00210 { <a name="l00211"></a>00211 <span class="comment">/*</span> <a name="l00212"></a>00212 <span class="comment"> if (this==other)</span> <a name="l00213"></a>00213 <span class="comment"> return;</span> <a name="l00214"></a>00214 <span class="comment"></span> <a name="l00215"></a>00215 <span class="comment"> const u32 vertexCount = getVertexCount();</span> <a name="l00216"></a>00216 <span class="comment"> u32 i;</span> <a name="l00217"></a>00217 <span class="comment"></span> <a name="l00218"></a>00218 <span class="comment"> Vertices.reallocate(vertexCount+other->getVertexCount());</span> <a name="l00219"></a>00219 <span class="comment"> for (i=0; i<other->getVertexCount(); ++i)</span> <a name="l00220"></a>00220 <span class="comment"> {</span> <a name="l00221"></a>00221 <span class="comment"> Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);</span> <a name="l00222"></a>00222 <span class="comment"> }</span> <a name="l00223"></a>00223 <span class="comment"></span> <a name="l00224"></a>00224 <span class="comment"> Indices.reallocate(getIndexCount()+other->getIndexCount());</span> <a name="l00225"></a>00225 <span class="comment"> for (i=0; i<other->getIndexCount(); ++i)</span> <a name="l00226"></a>00226 <span class="comment"> {</span> <a name="l00227"></a>00227 <span class="comment"> Indices.push_back(other->getIndices()[i]+vertexCount);</span> <a name="l00228"></a>00228 <span class="comment"> }</span> <a name="l00229"></a>00229 <span class="comment"> BoundingBox.addInternalBox(other->getBoundingBox());</span> <a name="l00230"></a>00230 <span class="comment"> */</span> <a name="l00231"></a>00231 } <a name="l00232"></a>00232 <a name="l00233"></a>00233 <a name="l00235"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#191136ee04e5d990a0f8ce8ffcb30410">00235</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#191136ee04e5d990a0f8ce8ffcb30410" title="get the current hardware mapping hint">getHardwareMappingHint_Vertex</a>()<span class="keyword"> const</span> <a name="l00236"></a>00236 <span class="keyword"> </span>{ <a name="l00237"></a>00237 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>; <a name="l00238"></a>00238 } <a name="l00239"></a>00239 <a name="l00241"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#91a47ce948caeae30f8572aad42cafb8">00241</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#91a47ce948caeae30f8572aad42cafb8" title="get the current hardware mapping hint">getHardwareMappingHint_Index</a>()<span class="keyword"> const</span> <a name="l00242"></a>00242 <span class="keyword"> </span>{ <a name="l00243"></a>00243 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>; <a name="l00244"></a>00244 } <a name="l00245"></a>00245 <a name="l00247"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a86cd9ffbe81c9f86a6096b2e5d3410e">00247</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a86cd9ffbe81c9f86a6096b2e5d3410e" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> NewMappingHint, <a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> Buffer=<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ) <a name="l00248"></a>00248 { <a name="l00249"></a>00249 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>) <a name="l00250"></a>00250 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>=NewMappingHint; <a name="l00251"></a>00251 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cc94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>) <a name="l00252"></a>00252 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>=NewMappingHint; <a name="l00253"></a>00253 } <a name="l00254"></a>00254 <a name="l00255"></a>00255 <a name="l00257"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7afead32226650c724f13f6f61282810">00257</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7afead32226650c724f13f6f61282810" title="flags the mesh as changed, reloads hardware buffers">setDirty</a>(<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> Buffer=<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>) <a name="l00258"></a>00258 { <a name="l00259"></a>00259 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ||Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>) <a name="l00260"></a>00260 ++<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>; <a name="l00261"></a>00261 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cc94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>) <a name="l00262"></a>00262 ++<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>; <a name="l00263"></a>00263 } <a name="l00264"></a>00264 <a name="l00266"></a>00266 <a name="l00267"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1b15609288e210b209aafff930d3011a">00267</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1b15609288e210b209aafff930d3011a" title="Get the currently used ID for identification of changes.">getChangedID_Vertex</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>;} <a name="l00268"></a>00268 <a name="l00270"></a>00270 <a name="l00271"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#05972662470c0a039183aa8003c8a022">00271</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#05972662470c0a039183aa8003c8a022" title="Get the currently used ID for identification of changes.">getChangedID_Index</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>;} <a name="l00272"></a>00272 <a name="l00273"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1568cf5f23d1236c69f11c8ac9dc213a">00273</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>; <a name="l00274"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4ac363d63be1f1e641f21e17d15e32f8">00274</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>; <a name="l00275"></a>00275 <a name="l00277"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f69f379242352b5a03bb135c02611909">00277</a> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#f69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>; <a name="l00278"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#004d4d41c6e8d232c6e3d9c3896dd8ab">00278</a> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>; <a name="l00279"></a>00279 <a name="l00281"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#0b04ea5a95cda0b914f5ca5bd01283ab">00281</a> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#0b04ea5a95cda0b914f5ca5bd01283ab" title="Material for this meshbuffer.">Material</a>; <a name="l00283"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853">00283</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<T></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>; <a name="l00285"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665">00285</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<u16></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>; <a name="l00287"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6">00287</a> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>; <a name="l00288"></a>00288 }; <a name="l00289"></a>00289 <a name="l00291"></a><a class="code" href="namespaceirr_1_1scene.html#76de145884afd2965d09c28d6bf89616">00291</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer<video::S3DVertex></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">SMeshBuffer</a>; <a name="l00293"></a><a class="code" href="namespaceirr_1_1scene.html#0e95bd297e19ab7ab7160293b53b0584">00293</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer<video::S3DVertex2TCoords></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">SMeshBufferLightMap</a>; <a name="l00295"></a><a class="code" href="namespaceirr_1_1scene.html#a8137e76f0ada61f342d3de6cf07680a">00295</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer<video::S3DVertexTangents></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">SMeshBufferTangents</a>; <a name="l00296"></a>00296 } <span class="comment">// end namespace scene</span> <a name="l00297"></a>00297 } <span class="comment">// end namespace irr</span> <a name="l00298"></a>00298 <a name="l00299"></a>00299 <span class="preprocessor">#endif</span> <a name="l00300"></a>00300 <span class="preprocessor"></span> <a name="l00301"></a>00301 </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>