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<h1>SLight.h</h1><a href="_s_light_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_LIGHT_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_LIGHT_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_s_color_8h.html">SColor.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>video
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a><a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d39">00016</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d39" title="Enumeration for different types of lights.">E_LIGHT_TYPE</a>
<a name="l00017"></a>00017 {
<a name="l00019"></a><a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d3921113dc8282eeb64fa1d7ba0ec9ee26d">00019</a>         <a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d3921113dc8282eeb64fa1d7ba0ec9ee26d" title="point light, it has a position in space and radiates light in all directions">ELT_POINT</a>,
<a name="l00021"></a><a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d39613d955141b78edba7a1e2688b11448a">00021</a>         <a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d39613d955141b78edba7a1e2688b11448a" title="spot light, it has a position in space, a direction, and a limited cone of influence...">ELT_SPOT</a>,
<a name="l00023"></a><a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d3946a64f42740c097ee15d5c3a87961788">00023</a>         <a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d3946a64f42740c097ee15d5c3a87961788" title="directional light, coming from a direction from an infinite distance">ELT_DIRECTIONAL</a>
<a name="l00024"></a>00024 };
<a name="l00025"></a>00025 
<a name="l00027"></a><a class="code" href="namespaceirr_1_1video.html#345c3fd9c805bbe508a49fa367846bc8">00027</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#345c3fd9c805bbe508a49fa367846bc8" title="Names for light types.">LightTypeNames</a>[] =
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029         <span class="stringliteral">"Point"</span>,
<a name="l00030"></a>00030         <span class="stringliteral">"Spot"</span>,
<a name="l00031"></a>00031         <span class="stringliteral">"Directional"</span>,
<a name="l00032"></a>00032         0
<a name="l00033"></a>00033 };
<a name="l00034"></a>00034 
<a name="l00036"></a>00036 
<a name="l00038"></a><a class="code" href="structirr_1_1video_1_1_s_light.html">00038</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1video_1_1_s_light.html" title="structure for holding data describing a dynamic point light.">SLight</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#61379791eafc4f05373461d02c8d3f43">00040</a>         <a class="code" href="structirr_1_1video_1_1_s_light.html#61379791eafc4f05373461d02c8d3f43">SLight</a>() : <a class="code" href="structirr_1_1video_1_1_s_light.html#120e9234a2141eb1fbe46cad23794e0e" title="Ambient color emitted by the light.">AmbientColor</a>(0.f,0.f,0.f), <a class="code" href="structirr_1_1video_1_1_s_light.html#226622e93aa1e249fe876fdb9d0186fe" title="Diffuse color emitted by the light.">DiffuseColor</a>(1.f,1.f,1.f),
<a name="l00041"></a>00041                 <a class="code" href="structirr_1_1video_1_1_s_light.html#2d66ad28850a8588b2ba727103710604" title="Specular color emitted by the light.">SpecularColor</a>(1.f,1.f,1.f), <a class="code" href="structirr_1_1video_1_1_s_light.html#06c10ab01b8ad1ee554b956bd5baeacc" title="Attenuation factors (constant, linear, quadratic).">Attenuation</a>(1.f,0.f,0.f),
<a name="l00042"></a>00042                 <a class="code" href="structirr_1_1video_1_1_s_light.html#38ee805b9145d4ab1b1a889bbded9adc" title="The angle of the spot&amp;#39;s outer cone. Ignored for other lights.">OuterCone</a>(45.f), <a class="code" href="structirr_1_1video_1_1_s_light.html#b079c170fbab1e0a191e8801839d6c83" title="The angle of the spot&amp;#39;s inner cone. Ignored for other lights.">InnerCone</a>(0.f), <a class="code" href="structirr_1_1video_1_1_s_light.html#38cea8db5e6951a9d98802f2f249129d" title="The light strength&amp;#39;s decrease between Outer and Inner cone.">Falloff</a>(2.f),
<a name="l00043"></a>00043                 <a class="code" href="structirr_1_1video_1_1_s_light.html#c1f0fda0cc1780b09a2597adcfc9c946" title="Read-ONLY! Position of the light.">Position</a>(0.f,0.f,0.f), <a class="code" href="structirr_1_1video_1_1_s_light.html#226c488abec5696b995df6895ab42d41" title="Read-ONLY! Direction of the light.">Direction</a>(0.f,0.f,1.f),
<a name="l00044"></a>00044                 <a class="code" href="structirr_1_1video_1_1_s_light.html#9f3fbdf2869d9beca604ba1cca7499cb" title="Read-ONLY! Radius of light. Everything within this radius be be lighted.">Radius</a>(100.f), <a class="code" href="structirr_1_1video_1_1_s_light.html#c06681bb78d4911775f50d33e21761b4" title="Read-ONLY! Type of the light. Default: ELT_POINT.">Type</a>(<a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d3921113dc8282eeb64fa1d7ba0ec9ee26d" title="point light, it has a position in space and radiates light in all directions">ELT_POINT</a>), <a class="code" href="structirr_1_1video_1_1_s_light.html#fbc66ada0baaf9f642d165fb8b11118b" title="Read-ONLY! Does the light cast shadows?">CastShadows</a>(true)
<a name="l00045"></a>00045                 {}
<a name="l00046"></a>00046 
<a name="l00048"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#120e9234a2141eb1fbe46cad23794e0e">00048</a>         <a class="code" href="classirr_1_1video_1_1_s_colorf.html" title="Class representing a color with four floats.">SColorf</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#120e9234a2141eb1fbe46cad23794e0e" title="Ambient color emitted by the light.">AmbientColor</a>;
<a name="l00049"></a>00049 
<a name="l00051"></a>00051 
<a name="l00052"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#226622e93aa1e249fe876fdb9d0186fe">00052</a>         <a class="code" href="classirr_1_1video_1_1_s_colorf.html" title="Class representing a color with four floats.">SColorf</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#226622e93aa1e249fe876fdb9d0186fe" title="Diffuse color emitted by the light.">DiffuseColor</a>;
<a name="l00053"></a>00053 
<a name="l00055"></a>00055 
<a name="l00056"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#2d66ad28850a8588b2ba727103710604">00056</a>         <a class="code" href="classirr_1_1video_1_1_s_colorf.html" title="Class representing a color with four floats.">SColorf</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#2d66ad28850a8588b2ba727103710604" title="Specular color emitted by the light.">SpecularColor</a>;
<a name="l00057"></a>00057 
<a name="l00059"></a>00059 
<a name="l00062"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#06c10ab01b8ad1ee554b956bd5baeacc">00062</a>         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#06c10ab01b8ad1ee554b956bd5baeacc" title="Attenuation factors (constant, linear, quadratic).">Attenuation</a>;
<a name="l00063"></a>00063 
<a name="l00065"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#38ee805b9145d4ab1b1a889bbded9adc">00065</a>         <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#38ee805b9145d4ab1b1a889bbded9adc" title="The angle of the spot&amp;#39;s outer cone. Ignored for other lights.">OuterCone</a>;
<a name="l00066"></a>00066 
<a name="l00068"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#b079c170fbab1e0a191e8801839d6c83">00068</a>         <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#b079c170fbab1e0a191e8801839d6c83" title="The angle of the spot&amp;#39;s inner cone. Ignored for other lights.">InnerCone</a>;
<a name="l00069"></a>00069 
<a name="l00071"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#38cea8db5e6951a9d98802f2f249129d">00071</a>         <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#38cea8db5e6951a9d98802f2f249129d" title="The light strength&amp;#39;s decrease between Outer and Inner cone.">Falloff</a>;
<a name="l00072"></a>00072 
<a name="l00074"></a>00074 
<a name="l00075"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#c1f0fda0cc1780b09a2597adcfc9c946">00075</a>         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#c1f0fda0cc1780b09a2597adcfc9c946" title="Read-ONLY! Position of the light.">Position</a>;
<a name="l00076"></a>00076 
<a name="l00078"></a>00078 
<a name="l00079"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#226c488abec5696b995df6895ab42d41">00079</a>         <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#226c488abec5696b995df6895ab42d41" title="Read-ONLY! Direction of the light.">Direction</a>;
<a name="l00080"></a>00080 
<a name="l00082"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#9f3fbdf2869d9beca604ba1cca7499cb">00082</a>         <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#9f3fbdf2869d9beca604ba1cca7499cb" title="Read-ONLY! Radius of light. Everything within this radius be be lighted.">Radius</a>;
<a name="l00083"></a>00083 
<a name="l00085"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#c06681bb78d4911775f50d33e21761b4">00085</a>         <a class="code" href="namespaceirr_1_1video.html#af0e02f6f83cc35cf9e764bf18400d39" title="Enumeration for different types of lights.">E_LIGHT_TYPE</a> <a class="code" href="structirr_1_1video_1_1_s_light.html#c06681bb78d4911775f50d33e21761b4" title="Read-ONLY! Type of the light. Default: ELT_POINT.">Type</a>;
<a name="l00086"></a>00086 
<a name="l00088"></a><a class="code" href="structirr_1_1video_1_1_s_light.html#fbc66ada0baaf9f642d165fb8b11118b">00088</a>         <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s_light.html#fbc66ada0baaf9f642d165fb8b11118b" title="Read-ONLY! Does the light cast shadows?">CastShadows</a>:1;
<a name="l00089"></a>00089 };
<a name="l00090"></a>00090 
<a name="l00091"></a>00091 } <span class="comment">// end namespace video</span>
<a name="l00092"></a>00092 } <span class="comment">// end namespace irr</span>
<a name="l00093"></a>00093 
<a name="l00094"></a>00094 <span class="preprocessor">#endif</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span>
</pre></div></div>
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