<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: SMesh.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>SMesh.h</h1><a href="_s_mesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_MESH_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_MESH_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>"</span> <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>"</span> <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> <a name="l00012"></a>00012 <a name="l00013"></a>00013 <span class="keyword">namespace </span>irr <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <span class="keyword">namespace </span>scene <a name="l00016"></a>00016 { <a name="l00018"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html">00018</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1scene_1_1_s_mesh.html" title="Simple implementation of the IMesh interface.">SMesh</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> <a name="l00019"></a>00019 { <a name="l00021"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ab06c74fc6a28e791e09b9f91f9ded89">00021</a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ab06c74fc6a28e791e09b9f91f9ded89" title="constructor">SMesh</a>() <a name="l00022"></a>00022 { <a name="l00023"></a>00023 <span class="preprocessor"> #ifdef _DEBUG</span> <a name="l00024"></a>00024 <span class="preprocessor"></span> <a class="code" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">"SMesh"</span>); <a name="l00025"></a>00025 <span class="preprocessor"> #endif</span> <a name="l00026"></a>00026 <span class="preprocessor"></span> } <a name="l00027"></a>00027 <a name="l00029"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#afb289351ba15b01c139159f028928e6">00029</a> <span class="keyword">virtual</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#afb289351ba15b01c139159f028928e6" title="destructor">~SMesh</a>() <a name="l00030"></a>00030 { <a name="l00031"></a>00031 <span class="comment">// drop buffers</span> <a name="l00032"></a>00032 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size(); ++i) <a name="l00033"></a>00033 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); <a name="l00034"></a>00034 } <a name="l00035"></a>00035 <a name="l00037"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#b20af5f5abef96554caad912b0e12388">00037</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#b20af5f5abef96554caad912b0e12388" title="returns amount of mesh buffers.">getMeshBufferCount</a>()<span class="keyword"> const</span> <a name="l00038"></a>00038 <span class="keyword"> </span>{ <a name="l00039"></a>00039 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size(); <a name="l00040"></a>00040 } <a name="l00041"></a>00041 <a name="l00043"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a09a0337548c05cf18ba5d0f074683ec">00043</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a09a0337548c05cf18ba5d0f074683ec" title="returns pointer to a mesh buffer">getMeshBuffer</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> nr)<span class="keyword"> const</span> <a name="l00044"></a>00044 <span class="keyword"> </span>{ <a name="l00045"></a>00045 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[nr]; <a name="l00046"></a>00046 } <a name="l00047"></a>00047 <a name="l00049"></a>00049 <a name="l00050"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac4d15c3ad968d2963b298ce70cc84a3">00050</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a09a0337548c05cf18ba5d0f074683ec" title="returns pointer to a mesh buffer">getMeshBuffer</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> & material)<span class="keyword"> const</span> <a name="l00051"></a>00051 <span class="keyword"> </span>{ <a name="l00052"></a>00052 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> i = (<a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>)<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size()-1; i >= 0; --i) <a name="l00053"></a>00053 { <a name="l00054"></a>00054 <span class="keywordflow">if</span> ( material == <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]->getMaterial()) <a name="l00055"></a>00055 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]; <a name="l00056"></a>00056 } <a name="l00057"></a>00057 <a name="l00058"></a>00058 <span class="keywordflow">return</span> 0; <a name="l00059"></a>00059 } <a name="l00060"></a>00060 <a name="l00062"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#2161ec060656217d3891cbbe625a2839">00062</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a>& <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#2161ec060656217d3891cbbe625a2839" title="returns an axis aligned bounding box">getBoundingBox</a>()<span class="keyword"> const</span> <a name="l00063"></a>00063 <span class="keyword"> </span>{ <a name="l00064"></a>00064 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>; <a name="l00065"></a>00065 } <a name="l00066"></a>00066 <a name="l00068"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#636e4df4054b2ed2911808cfb6df5cb3">00068</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#636e4df4054b2ed2911808cfb6df5cb3" title="set user axis aligned bounding box">setBoundingBox</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3df</a>& box) <a name="l00069"></a>00069 { <a name="l00070"></a>00070 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a> = box; <a name="l00071"></a>00071 } <a name="l00072"></a>00072 <a name="l00074"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#7a16bc83094ab242ae779baf817dc7f9">00074</a> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#7a16bc83094ab242ae779baf817dc7f9" title="recalculates the bounding box">recalculateBoundingBox</a>() <a name="l00075"></a>00075 { <a name="l00076"></a>00076 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size()) <a name="l00077"></a>00077 { <a name="l00078"></a>00078 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a> = <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[0]->getBoundingBox(); <a name="l00079"></a>00079 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size(); ++i) <a name="l00080"></a>00080 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>.addInternalBox(<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]->getBoundingBox()); <a name="l00081"></a>00081 } <a name="l00082"></a>00082 <span class="keywordflow">else</span> <a name="l00083"></a>00083 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>.reset(0.0f, 0.0f, 0.0f); <a name="l00084"></a>00084 } <a name="l00085"></a>00085 <a name="l00087"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#890e7506262b2ebaf45ff95c681452bd">00087</a> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#890e7506262b2ebaf45ff95c681452bd" title="adds a MeshBuffer">addMeshBuffer</a>(<a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* buf) <a name="l00088"></a>00088 { <a name="l00089"></a>00089 <span class="keywordflow">if</span> (buf) <a name="l00090"></a>00090 { <a name="l00091"></a>00091 buf-><a class="code" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); <a name="l00092"></a>00092 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.push_back(buf); <a name="l00093"></a>00093 } <a name="l00094"></a>00094 } <a name="l00095"></a>00095 <a name="l00097"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#0ca30440aef6ca66dfc177b2a0e41e52">00097</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#0ca30440aef6ca66dfc177b2a0e41e52" title="sets a flag of all contained materials to a new value">setMaterialFlag</a>(<a class="code" href="namespaceirr_1_1video.html#8a3bc00ae8137535b9fbc5f40add70d3" title="Material flags.">video::E_MATERIAL_FLAG</a> flag, <span class="keywordtype">bool</span> newvalue) <a name="l00098"></a>00098 { <a name="l00099"></a>00099 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size(); ++i) <a name="l00100"></a>00100 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]->getMaterial().setFlag(flag, newvalue); <a name="l00101"></a>00101 } <a name="l00102"></a>00102 <a name="l00104"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#79839b08062bfcd283e441056bf846e6">00104</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#79839b08062bfcd283e441056bf846e6" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> newMappingHint, <a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ) <a name="l00105"></a>00105 { <a name="l00106"></a>00106 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size(); ++i) <a name="l00107"></a>00107 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#79839b08062bfcd283e441056bf846e6" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>(newMappingHint, buffer); <a name="l00108"></a>00108 } <a name="l00109"></a>00109 <a name="l00111"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#3ffa0e6294be831ca5be6e6ff9829ca9">00111</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#3ffa0e6294be831ca5be6e6ff9829ca9" title="flags the meshbuffer as changed, reloads hardware buffers">setDirty</a>(<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>) <a name="l00112"></a>00112 { <a name="l00113"></a>00113 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.size(); ++i) <a name="l00114"></a>00114 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#3ffa0e6294be831ca5be6e6ff9829ca9" title="flags the meshbuffer as changed, reloads hardware buffers">setDirty</a>(buffer); <a name="l00115"></a>00115 } <a name="l00116"></a>00116 <a name="l00118"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c">00118</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<IMeshBuffer*></a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>; <a name="l00119"></a>00119 <a name="l00121"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c">00121</a> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>; <a name="l00122"></a>00122 }; <a name="l00123"></a>00123 <a name="l00124"></a>00124 <a name="l00125"></a>00125 } <span class="comment">// end namespace scene</span> <a name="l00126"></a>00126 } <span class="comment">// end namespace irr</span> <a name="l00127"></a>00127 <a name="l00128"></a>00128 <span class="preprocessor">#endif</span> <a name="l00129"></a>00129 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>