<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: SSkinMeshBuffer.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>SSkinMeshBuffer.h</h1><a href="_s_skin_mesh_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SKIN_MESH_BUFFER_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s3_d_vertex_8h.html">S3DVertex.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>irr <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene <a name="l00015"></a>00015 { <a name="l00016"></a>00016 <a name="l00017"></a>00017 <a name="l00019"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">00019</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html" title="A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents...">SSkinMeshBuffer</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> <a name="l00020"></a>00020 { <a name="l00022"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a80de8556499e8038b037ea39e702b93">00022</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a80de8556499e8038b037ea39e702b93" title="Default constructor.">SSkinMeshBuffer</a>(<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> vt=<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">video::EVT_STANDARD</a>) : <a name="l00023"></a>00023 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fae4be231ee666b4bbbd90f350fede24">ChangedID_Vertex</a>(1), <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fb11502ceed0bd242ad649640424342e">ChangedID_Index</a>(1), <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>(vt), <a name="l00024"></a>00024 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">MappingHint_Vertex</a>(<a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c276eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don&#39;t store on the hardware.">EHM_NEVER</a>), <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">MappingHint_Index</a>(<a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c276eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don&#39;t store on the hardware.">EHM_NEVER</a>), <a name="l00025"></a>00025 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">BoundingBoxNeedsRecalculated</a>(true) <a name="l00026"></a>00026 { <a name="l00027"></a>00027 <span class="preprocessor"> #ifdef _DEBUG</span> <a name="l00028"></a>00028 <span class="preprocessor"></span> <a class="code" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">"SSkinMeshBuffer"</span>); <a name="l00029"></a>00029 <span class="preprocessor"> #endif</span> <a name="l00030"></a>00030 <span class="preprocessor"></span> } <a name="l00031"></a>00031 <a name="l00033"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d537a041dcea6838c77ae5fde948a72">00033</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d537a041dcea6838c77ae5fde948a72" title="Get Material of this buffer.">getMaterial</a>()<span class="keyword"> const</span> <a name="l00034"></a>00034 <span class="keyword"> </span>{ <a name="l00035"></a>00035 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#26696caeaa46d3ddfd64044f0dd3c99c">Material</a>; <a name="l00036"></a>00036 } <a name="l00037"></a>00037 <a name="l00039"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#5e4a6cc69dac5ac75d43d8e89a23da2b">00039</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d537a041dcea6838c77ae5fde948a72" title="Get Material of this buffer.">getMaterial</a>() <a name="l00040"></a>00040 { <a name="l00041"></a>00041 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#26696caeaa46d3ddfd64044f0dd3c99c">Material</a>; <a name="l00042"></a>00042 } <a name="l00043"></a>00043 <a name="l00045"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3773a0f0d5995080960d9d098f9f051e">00045</a> <span class="keyword">virtual</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a> *<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3773a0f0d5995080960d9d098f9f051e" title="Get standard vertex at given index.">getVertex</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <a name="l00046"></a>00046 { <a name="l00047"></a>00047 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00048"></a>00048 { <a name="l00049"></a>00049 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00050"></a>00050 <span class="keywordflow">return</span> (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a>*)&<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[index]; <a name="l00051"></a>00051 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00052"></a>00052 <span class="keywordflow">return</span> (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a>*)&<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[index]; <a name="l00053"></a>00053 <span class="keywordflow">default</span>: <a name="l00054"></a>00054 <span class="keywordflow">return</span> &<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[index]; <a name="l00055"></a>00055 } <a name="l00056"></a>00056 } <a name="l00057"></a>00057 <a name="l00059"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b46d8adaed6e6ca247ab8d8488beb714">00059</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b46d8adaed6e6ca247ab8d8488beb714" title="Get pointer to vertex array.">getVertices</a>()<span class="keyword"> const</span> <a name="l00060"></a>00060 <span class="keyword"> </span>{ <a name="l00061"></a>00061 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00062"></a>00062 { <a name="l00063"></a>00063 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00064"></a>00064 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.const_pointer(); <a name="l00065"></a>00065 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00066"></a>00066 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.const_pointer(); <a name="l00067"></a>00067 <span class="keywordflow">default</span>: <a name="l00068"></a>00068 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.const_pointer(); <a name="l00069"></a>00069 } <a name="l00070"></a>00070 } <a name="l00071"></a>00071 <a name="l00073"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f9671765c9d6be2b6d99878e1bdb1b9d">00073</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b46d8adaed6e6ca247ab8d8488beb714" title="Get pointer to vertex array.">getVertices</a>() <a name="l00074"></a>00074 { <a name="l00075"></a>00075 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00076"></a>00076 { <a name="l00077"></a>00077 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00078"></a>00078 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.pointer(); <a name="l00079"></a>00079 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00080"></a>00080 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.pointer(); <a name="l00081"></a>00081 <span class="keywordflow">default</span>: <a name="l00082"></a>00082 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.pointer(); <a name="l00083"></a>00083 } <a name="l00084"></a>00084 } <a name="l00085"></a>00085 <a name="l00087"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6f717d48ed099d289a8ae9dcac98fb5e">00087</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6f717d48ed099d289a8ae9dcac98fb5e" title="Get vertex count.">getVertexCount</a>()<span class="keyword"> const</span> <a name="l00088"></a>00088 <span class="keyword"> </span>{ <a name="l00089"></a>00089 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00090"></a>00090 { <a name="l00091"></a>00091 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00092"></a>00092 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.size(); <a name="l00093"></a>00093 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00094"></a>00094 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.size(); <a name="l00095"></a>00095 <span class="keywordflow">default</span>: <a name="l00096"></a>00096 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.size(); <a name="l00097"></a>00097 } <a name="l00098"></a>00098 } <a name="l00099"></a>00099 <a name="l00101"></a>00101 <a name="l00102"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c64c09c7791d7250634f9d7062070df6">00102</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#f152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c64c09c7791d7250634f9d7062070df6" title="Get type of index data which is stored in this meshbuffer.">getIndexType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#f152a1edea2579f0517e0049525acb551c79610ea1191e124887efa16626f299">video::EIT_16BIT</a>; } <a name="l00103"></a>00103 <a name="l00105"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f2418f3b61624bfbba2064661e99c946">00105</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f2418f3b61624bfbba2064661e99c946" title="Get pointer to index array.">getIndices</a>()<span class="keyword"> const</span> <a name="l00106"></a>00106 <span class="keyword"> </span>{ <a name="l00107"></a>00107 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6430e6bbf9abe0e48dc8508940752ef7">Indices</a>.const_pointer(); <a name="l00108"></a>00108 } <a name="l00109"></a>00109 <a name="l00111"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#da6af60ed1545fd0b3372ddbb71ada5e">00111</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f2418f3b61624bfbba2064661e99c946" title="Get pointer to index array.">getIndices</a>() <a name="l00112"></a>00112 { <a name="l00113"></a>00113 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6430e6bbf9abe0e48dc8508940752ef7">Indices</a>.pointer(); <a name="l00114"></a>00114 } <a name="l00115"></a>00115 <a name="l00117"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#03deef62a32690687e25d1bb0b0e71ec">00117</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#03deef62a32690687e25d1bb0b0e71ec" title="Get index count.">getIndexCount</a>()<span class="keyword"> const</span> <a name="l00118"></a>00118 <span class="keyword"> </span>{ <a name="l00119"></a>00119 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6430e6bbf9abe0e48dc8508940752ef7">Indices</a>.size(); <a name="l00120"></a>00120 } <a name="l00121"></a>00121 <a name="l00123"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c268c31db2dfccc79fd33b3310c38f2c">00123</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c268c31db2dfccc79fd33b3310c38f2c" title="Get bounding box.">getBoundingBox</a>()<span class="keyword"> const</span> <a name="l00124"></a>00124 <span class="keyword"> </span>{ <a name="l00125"></a>00125 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>; <a name="l00126"></a>00126 } <a name="l00127"></a>00127 <a name="l00129"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b4d3b6c78a4a3cfe368af4c89350497f">00129</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b4d3b6c78a4a3cfe368af4c89350497f" title="Set bounding box.">setBoundingBox</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3df</a>& box) <a name="l00130"></a>00130 { <a name="l00131"></a>00131 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a> = box; <a name="l00132"></a>00132 } <a name="l00133"></a>00133 <a name="l00135"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f8c6cebb57afc1264a3a153288ace5e0">00135</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f8c6cebb57afc1264a3a153288ace5e0" title="Recalculate bounding box.">recalculateBoundingBox</a>() <a name="l00136"></a>00136 { <a name="l00137"></a>00137 <span class="keywordflow">if</span>(!<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">BoundingBoxNeedsRecalculated</a>) <a name="l00138"></a>00138 <span class="keywordflow">return</span>; <a name="l00139"></a>00139 <a name="l00140"></a>00140 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">BoundingBoxNeedsRecalculated</a> = <span class="keyword">false</span>; <a name="l00141"></a>00141 <a name="l00142"></a>00142 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00143"></a>00143 { <a name="l00144"></a>00144 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">video::EVT_STANDARD</a>: <a name="l00145"></a>00145 { <a name="l00146"></a>00146 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.empty()) <a name="l00147"></a>00147 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.reset(0,0,0); <a name="l00148"></a>00148 <span class="keywordflow">else</span> <a name="l00149"></a>00149 { <a name="l00150"></a>00150 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.reset(<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[0].Pos); <a name="l00151"></a>00151 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.size(); ++i) <a name="l00152"></a>00152 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.addInternalPoint(<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].Pos); <a name="l00153"></a>00153 } <a name="l00154"></a>00154 <span class="keywordflow">break</span>; <a name="l00155"></a>00155 } <a name="l00156"></a>00156 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00157"></a>00157 { <a name="l00158"></a>00158 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.empty()) <a name="l00159"></a>00159 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.reset(0,0,0); <a name="l00160"></a>00160 <span class="keywordflow">else</span> <a name="l00161"></a>00161 { <a name="l00162"></a>00162 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.reset(<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[0].Pos); <a name="l00163"></a>00163 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.size(); ++i) <a name="l00164"></a>00164 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.addInternalPoint(<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].Pos); <a name="l00165"></a>00165 } <a name="l00166"></a>00166 <span class="keywordflow">break</span>; <a name="l00167"></a>00167 } <a name="l00168"></a>00168 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00169"></a>00169 { <a name="l00170"></a>00170 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.empty()) <a name="l00171"></a>00171 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.reset(0,0,0); <a name="l00172"></a>00172 <span class="keywordflow">else</span> <a name="l00173"></a>00173 { <a name="l00174"></a>00174 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.reset(<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[0].Pos); <a name="l00175"></a>00175 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.size(); ++i) <a name="l00176"></a>00176 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>.addInternalPoint(<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].Pos); <a name="l00177"></a>00177 } <a name="l00178"></a>00178 <span class="keywordflow">break</span>; <a name="l00179"></a>00179 } <a name="l00180"></a>00180 } <a name="l00181"></a>00181 } <a name="l00182"></a>00182 <a name="l00184"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#32edb76bac0ee3df278e25bd596d73ab">00184</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#32edb76bac0ee3df278e25bd596d73ab" title="Get vertex type.">getVertexType</a>()<span class="keyword"> const</span> <a name="l00185"></a>00185 <span class="keyword"> </span>{ <a name="l00186"></a>00186 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>; <a name="l00187"></a>00187 } <a name="l00188"></a>00188 <a name="l00190"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#8016b91a20a04e07a57fea027538124c">00190</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#8016b91a20a04e07a57fea027538124c" title="Convert to 2tcoords vertex type.">MoveTo_2TCoords</a>() <a name="l00191"></a>00191 { <a name="l00192"></a>00192 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>==<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">video::EVT_STANDARD</a>) <a name="l00193"></a>00193 { <a name="l00194"></a>00194 <span class="keywordflow">for</span>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> n=0;n<<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.size();++n) <a name="l00195"></a>00195 { <a name="l00196"></a>00196 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">video::S3DVertex2TCoords</a> Vertex; <a name="l00197"></a>00197 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].Color; <a name="l00198"></a>00198 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#d40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].Pos; <a name="l00199"></a>00199 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].Normal; <a name="l00200"></a>00200 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].TCoords; <a name="l00201"></a>00201 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.push_back(Vertex); <a name="l00202"></a>00202 } <a name="l00203"></a>00203 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.clear(); <a name="l00204"></a>00204 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>=<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>; <a name="l00205"></a>00205 } <a name="l00206"></a>00206 } <a name="l00207"></a>00207 <a name="l00209"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2a6bea9977487eb466fdd91261060a49">00209</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2a6bea9977487eb466fdd91261060a49" title="Convert to tangents vertex type.">MoveTo_Tangents</a>() <a name="l00210"></a>00210 { <a name="l00211"></a>00211 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>==<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">video::EVT_STANDARD</a>) <a name="l00212"></a>00212 { <a name="l00213"></a>00213 <span class="keywordflow">for</span>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> n=0;n<<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.size();++n) <a name="l00214"></a>00214 { <a name="l00215"></a>00215 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">video::S3DVertexTangents</a> Vertex; <a name="l00216"></a>00216 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].Color; <a name="l00217"></a>00217 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#d40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].Pos; <a name="l00218"></a>00218 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].Normal; <a name="l00219"></a>00219 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[n].TCoords; <a name="l00220"></a>00220 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.push_back(Vertex); <a name="l00221"></a>00221 } <a name="l00222"></a>00222 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>.clear(); <a name="l00223"></a>00223 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>=<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>; <a name="l00224"></a>00224 } <a name="l00225"></a>00225 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>==<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>) <a name="l00226"></a>00226 { <a name="l00227"></a>00227 <span class="keywordflow">for</span>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> n=0;n<<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.size();++n) <a name="l00228"></a>00228 { <a name="l00229"></a>00229 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">video::S3DVertexTangents</a> Vertex; <a name="l00230"></a>00230 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[n].Color; <a name="l00231"></a>00231 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#d40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[n].Pos; <a name="l00232"></a>00232 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[n].Normal; <a name="l00233"></a>00233 Vertex.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>=<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[n].TCoords; <a name="l00234"></a>00234 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>.push_back(Vertex); <a name="l00235"></a>00235 } <a name="l00236"></a>00236 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>.clear(); <a name="l00237"></a>00237 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>=<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>; <a name="l00238"></a>00238 } <a name="l00239"></a>00239 } <a name="l00240"></a>00240 <a name="l00242"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f031b0cc23b9be8a80ec07ba1a437b7b">00242</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f031b0cc23b9be8a80ec07ba1a437b7b" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> <a name="l00243"></a>00243 <span class="keyword"> </span>{ <a name="l00244"></a>00244 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00245"></a>00245 { <a name="l00246"></a>00246 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00247"></a>00247 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].Pos; <a name="l00248"></a>00248 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00249"></a>00249 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].Pos; <a name="l00250"></a>00250 <span class="keywordflow">default</span>: <a name="l00251"></a>00251 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].Pos; <a name="l00252"></a>00252 } <a name="l00253"></a>00253 } <a name="l00254"></a>00254 <a name="l00256"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#4d7588e1c5f393d9ad05a0e50c9f7b17">00256</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f031b0cc23b9be8a80ec07ba1a437b7b" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) <a name="l00257"></a>00257 { <a name="l00258"></a>00258 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00259"></a>00259 { <a name="l00260"></a>00260 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00261"></a>00261 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].Pos; <a name="l00262"></a>00262 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00263"></a>00263 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].Pos; <a name="l00264"></a>00264 <span class="keywordflow">default</span>: <a name="l00265"></a>00265 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].Pos; <a name="l00266"></a>00266 } <a name="l00267"></a>00267 } <a name="l00268"></a>00268 <a name="l00270"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#7ee1dbe5338a89f498cfb98faea108ef">00270</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#7ee1dbe5338a89f498cfb98faea108ef" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> <a name="l00271"></a>00271 <span class="keyword"> </span>{ <a name="l00272"></a>00272 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00273"></a>00273 { <a name="l00274"></a>00274 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00275"></a>00275 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].Normal; <a name="l00276"></a>00276 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00277"></a>00277 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].Normal; <a name="l00278"></a>00278 <span class="keywordflow">default</span>: <a name="l00279"></a>00279 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].Normal; <a name="l00280"></a>00280 } <a name="l00281"></a>00281 } <a name="l00282"></a>00282 <a name="l00284"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#86dee74eed1ce223051a1aba6685a944">00284</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#7ee1dbe5338a89f498cfb98faea108ef" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) <a name="l00285"></a>00285 { <a name="l00286"></a>00286 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00287"></a>00287 { <a name="l00288"></a>00288 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00289"></a>00289 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].Normal; <a name="l00290"></a>00290 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00291"></a>00291 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].Normal; <a name="l00292"></a>00292 <span class="keywordflow">default</span>: <a name="l00293"></a>00293 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].Normal; <a name="l00294"></a>00294 } <a name="l00295"></a>00295 } <a name="l00296"></a>00296 <a name="l00298"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3de445a3761c782180a6bc39ff205768">00298</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">core::vector2df</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3de445a3761c782180a6bc39ff205768" title="returns texture coords of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> <a name="l00299"></a>00299 <span class="keyword"> </span>{ <a name="l00300"></a>00300 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00301"></a>00301 { <a name="l00302"></a>00302 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00303"></a>00303 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].TCoords; <a name="l00304"></a>00304 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00305"></a>00305 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].TCoords; <a name="l00306"></a>00306 <span class="keywordflow">default</span>: <a name="l00307"></a>00307 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].TCoords; <a name="l00308"></a>00308 } <a name="l00309"></a>00309 } <a name="l00310"></a>00310 <a name="l00312"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c2995b2452443d6bcad0a940e8218c3e">00312</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">core::vector2df</a>& <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3de445a3761c782180a6bc39ff205768" title="returns texture coords of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) <a name="l00313"></a>00313 { <a name="l00314"></a>00314 <span class="keywordflow">switch</span> (<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>) <a name="l00315"></a>00315 { <a name="l00316"></a>00316 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>: <a name="l00317"></a>00317 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>[i].TCoords; <a name="l00318"></a>00318 <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>: <a name="l00319"></a>00319 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>[i].TCoords; <a name="l00320"></a>00320 <span class="keywordflow">default</span>: <a name="l00321"></a>00321 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>[i].TCoords; <a name="l00322"></a>00322 } <a name="l00323"></a>00323 } <a name="l00324"></a>00324 <a name="l00326"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#ded60392b4d793804bbf417c6bafa5f9">00326</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#ded60392b4d793804bbf417c6bafa5f9" title="append the vertices and indices to the current buffer">append</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* <span class="keyword">const</span> vertices, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numVertices, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <span class="keyword">const</span> indices, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numIndices) {} <a name="l00327"></a>00327 <a name="l00329"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#5395bc06c4c6b1c9a82dbdd56916a9e0">00329</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#ded60392b4d793804bbf417c6bafa5f9" title="append the vertices and indices to the current buffer">append</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <span class="keyword">const</span> other) {} <a name="l00330"></a>00330 <a name="l00332"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#dda398a26db07949b46a66f7c9ae9e7c">00332</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#dda398a26db07949b46a66f7c9ae9e7c" title="get the current hardware mapping hint for vertex buffers">getHardwareMappingHint_Vertex</a>()<span class="keyword"> const</span> <a name="l00333"></a>00333 <span class="keyword"> </span>{ <a name="l00334"></a>00334 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">MappingHint_Vertex</a>; <a name="l00335"></a>00335 } <a name="l00336"></a>00336 <a name="l00338"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c35850a7342374d2c92d26914bf79992">00338</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c35850a7342374d2c92d26914bf79992" title="get the current hardware mapping hint for index buffers">getHardwareMappingHint_Index</a>()<span class="keyword"> const</span> <a name="l00339"></a>00339 <span class="keyword"> </span>{ <a name="l00340"></a>00340 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">MappingHint_Index</a>; <a name="l00341"></a>00341 } <a name="l00342"></a>00342 <a name="l00344"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#bee3db2badc118f0024a75eb86bc823b">00344</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#bee3db2badc118f0024a75eb86bc823b" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> NewMappingHint, <a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> Buffer=<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ) <a name="l00345"></a>00345 { <a name="l00346"></a>00346 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>) <a name="l00347"></a>00347 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">MappingHint_Vertex</a>=NewMappingHint; <a name="l00348"></a>00348 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cc94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>) <a name="l00349"></a>00349 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">MappingHint_Index</a>=NewMappingHint; <a name="l00350"></a>00350 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>) <a name="l00351"></a>00351 { <a name="l00352"></a>00352 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">MappingHint_Vertex</a>=NewMappingHint; <a name="l00353"></a>00353 <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">MappingHint_Index</a>=NewMappingHint; <a name="l00354"></a>00354 } <a name="l00355"></a>00355 } <a name="l00356"></a>00356 <a name="l00358"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#e4c0ce6333329191929e2023c9727a3a">00358</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#e4c0ce6333329191929e2023c9727a3a" title="flags the mesh as changed, reloads hardware buffers">setDirty</a>(<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> Buffer=<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>) <a name="l00359"></a>00359 { <a name="l00360"></a>00360 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>) <a name="l00361"></a>00361 ++<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fae4be231ee666b4bbbd90f350fede24">ChangedID_Vertex</a>; <a name="l00362"></a>00362 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8cc94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>) <a name="l00363"></a>00363 ++<a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fb11502ceed0bd242ad649640424342e">ChangedID_Index</a>; <a name="l00364"></a>00364 } <a name="l00365"></a>00365 <a name="l00366"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#051aca501508833542346a7b3c19618a">00366</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#051aca501508833542346a7b3c19618a" title="Get the currently used ID for identification of changes.">getChangedID_Vertex</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fae4be231ee666b4bbbd90f350fede24">ChangedID_Vertex</a>;} <a name="l00367"></a>00367 <a name="l00368"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d3bfa036fd7c83e2cfdf54e203cdd00">00368</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d3bfa036fd7c83e2cfdf54e203cdd00" title="Get the currently used ID for identification of changes.">getChangedID_Index</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fb11502ceed0bd242ad649640424342e">ChangedID_Index</a>;} <a name="l00369"></a>00369 <a name="l00371"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f3460f6a2bb4b53b60d03d162f0d6fa6">00371</a> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f3460f6a2bb4b53b60d03d162f0d6fa6" title="Call this after changing the positions of any vertex.">boundingBoxNeedsRecalculated</a>(<span class="keywordtype">void</span>) { <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">BoundingBoxNeedsRecalculated</a> = <span class="keyword">true</span>; } <a name="l00372"></a>00372 <a name="l00373"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">00373</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<video::S3DVertexTangents></a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a>; <a name="l00374"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">00374</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<video::S3DVertex2TCoords></a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a>; <a name="l00375"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">00375</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<video::S3DVertex></a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a>; <a name="l00376"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6430e6bbf9abe0e48dc8508940752ef7">00376</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<u16></a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6430e6bbf9abe0e48dc8508940752ef7">Indices</a>; <a name="l00377"></a>00377 <a name="l00378"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fae4be231ee666b4bbbd90f350fede24">00378</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fae4be231ee666b4bbbd90f350fede24">ChangedID_Vertex</a>; <a name="l00379"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fb11502ceed0bd242ad649640424342e">00379</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fb11502ceed0bd242ad649640424342e">ChangedID_Index</a>; <a name="l00380"></a>00380 <a name="l00381"></a>00381 <span class="comment">//ISkinnedMesh::SJoint *AttachedJoint;</span> <a name="l00382"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#dde89fd222671ba3206953695355099d">00382</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#dde89fd222671ba3206953695355099d">Transformation</a>; <a name="l00383"></a>00383 <a name="l00384"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#26696caeaa46d3ddfd64044f0dd3c99c">00384</a> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#26696caeaa46d3ddfd64044f0dd3c99c">Material</a>; <a name="l00385"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">00385</a> <a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a>; <a name="l00386"></a>00386 <a name="l00387"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">00387</a> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a>; <a name="l00388"></a>00388 <a name="l00389"></a>00389 <span class="comment">// hardware mapping hint</span> <a name="l00390"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">00390</a> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">MappingHint_Vertex</a>:3; <a name="l00391"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">00391</a> <a class="code" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">MappingHint_Index</a>:3; <a name="l00392"></a>00392 <a name="l00393"></a><a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">00393</a> <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">BoundingBoxNeedsRecalculated</a>:1; <a name="l00394"></a>00394 }; <a name="l00395"></a>00395 <a name="l00396"></a>00396 <a name="l00397"></a>00397 } <span class="comment">// end namespace scene</span> <a name="l00398"></a>00398 } <span class="comment">// end namespace irr</span> <a name="l00399"></a>00399 <a name="l00400"></a>00400 <span class="preprocessor">#endif</span> <a name="l00401"></a>00401 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>