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<h1>SceneParameters.h</h1><a href="_scene_parameters_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_PARAMETERS_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00015"></a>00015 <span class="keyword">namespace </span>irr
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017 <span class="keyword">namespace </span>scene
<a name="l00018"></a>00018 {
<a name="l00020"></a>00020 
<a name="l00030"></a><a class="code" href="namespaceirr_1_1scene.html#b585d23bc2a3d02cd368d8bfd0b1414a">00030</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#b585d23bc2a3d02cd368d8bfd0b1414a" title="Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent...">ALLOW_ZWRITE_ON_TRANSPARENT</a> = <span class="stringliteral">"Allow_ZWrite_On_Transparent"</span>;
<a name="l00031"></a>00031 
<a name="l00033"></a>00033 
<a name="l00038"></a><a class="code" href="namespaceirr_1_1scene.html#ecf002b9e14bd101b455632e1c260a8d">00038</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#ecf002b9e14bd101b455632e1c260a8d" title="Name of the parameter for changing the texture path of the built-in csm loader.">CSM_TEXTURE_PATH</a> = <span class="stringliteral">"CSM_TexturePath"</span>;
<a name="l00039"></a>00039 
<a name="l00041"></a>00041 
<a name="l00046"></a><a class="code" href="namespaceirr_1_1scene.html#1d81a2ac8866dfa4a0ff3bdece327f75">00046</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#1d81a2ac8866dfa4a0ff3bdece327f75" title="Name of the parameter for changing the texture path of the built-in lmts loader.">LMTS_TEXTURE_PATH</a> = <span class="stringliteral">"LMTS_TexturePath"</span>;
<a name="l00047"></a>00047 
<a name="l00049"></a>00049 
<a name="l00054"></a><a class="code" href="namespaceirr_1_1scene.html#54eb9ea68ba13b4689444f8d34e338b9">00054</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#54eb9ea68ba13b4689444f8d34e338b9" title="Name of the parameter for changing the texture path of the built-in my3d loader.">MY3D_TEXTURE_PATH</a> = <span class="stringliteral">"MY3D_TexturePath"</span>;
<a name="l00055"></a>00055 
<a name="l00057"></a>00057 
<a name="l00067"></a><a class="code" href="namespaceirr_1_1scene.html#157681b3ef101a801ce278e6f21de946">00067</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#157681b3ef101a801ce278e6f21de946" title="Name of the parameter specifying the COLLADA mesh loading mode.">COLLADA_CREATE_SCENE_INSTANCES</a> = <span class="stringliteral">"COLLADA_CreateSceneInstances"</span>;
<a name="l00068"></a>00068 
<a name="l00070"></a>00070 
<a name="l00077"></a><a class="code" href="namespaceirr_1_1scene.html#2a6e8bd33eaec1815e3e16a59c269fb5">00077</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#2a6e8bd33eaec1815e3e16a59c269fb5" title="Name of the parameter for changing the texture path of the built-in DMF loader.">DMF_TEXTURE_PATH</a> = <span class="stringliteral">"DMF_TexturePath"</span>;
<a name="l00078"></a>00078 
<a name="l00080"></a>00080 
<a name="l00093"></a><a class="code" href="namespaceirr_1_1scene.html#e996d826263cf504dd0260d0a096b0d0">00093</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#e996d826263cf504dd0260d0a096b0d0" title="Name of the parameter for preserving DMF textures dir structure with built-in DMF...">DMF_IGNORE_MATERIALS_DIRS</a> = <span class="stringliteral">"DMF_IgnoreMaterialsDir"</span>;
<a name="l00094"></a>00094 
<a name="l00096"></a>00096 
<a name="l00102"></a><a class="code" href="namespaceirr_1_1scene.html#fd6e025453e80983de80371dc56718ef">00102</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#fd6e025453e80983de80371dc56718ef" title="Name of the parameter for setting reference value of alpha in transparent materials...">DMF_ALPHA_CHANNEL_REF</a> = <span class="stringliteral">"DMF_AlphaRef"</span>;
<a name="l00103"></a>00103 
<a name="l00105"></a>00105 
<a name="l00111"></a><a class="code" href="namespaceirr_1_1scene.html#cdc1ddd0bfeb4118a5d8f3ea953717f6">00111</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#cdc1ddd0bfeb4118a5d8f3ea953717f6" title="Name of the parameter for choose to flip or not tga files.">DMF_FLIP_ALPHA_TEXTURES</a> = <span class="stringliteral">"DMF_FlipAlpha"</span>;
<a name="l00112"></a>00112 
<a name="l00113"></a>00113 
<a name="l00115"></a>00115 
<a name="l00120"></a><a class="code" href="namespaceirr_1_1scene.html#fb0c389302c1e7ad39f83d558dbb2699">00120</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#fb0c389302c1e7ad39f83d558dbb2699" title="Flag to avoid loading group structures in .obj files.">OBJ_LOADER_IGNORE_GROUPS</a> = <span class="stringliteral">"OBJ_IgnoreGroups"</span>;
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 
<a name="l00124"></a>00124 
<a name="l00129"></a><a class="code" href="namespaceirr_1_1scene.html#c7d5a31e2146062ddbde288115bb6c7b">00129</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#c7d5a31e2146062ddbde288115bb6c7b" title="Flag to avoid loading material .mtl file for .obj files.">OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = <span class="stringliteral">"OBJ_IgnoreMaterialFiles"</span>;
<a name="l00130"></a>00130 
<a name="l00131"></a>00131 
<a name="l00133"></a>00133 
<a name="l00138"></a><a class="code" href="namespaceirr_1_1scene.html#0a190773ebdbed9f134b17d496fc526a">00138</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#0a190773ebdbed9f134b17d496fc526a" title="Flag to ignore the b3d file&amp;#39;s mipmapping flag.">B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = <span class="stringliteral">"B3D_IgnoreMipmapFlag"</span>;
<a name="l00139"></a>00139 
<a name="l00140"></a>00140 
<a name="l00142"></a>00142 
<a name="l00144"></a><a class="code" href="namespaceirr_1_1scene.html#7a3f4a75d85bd2b3f6bc4dd58f3ce585">00144</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#7a3f4a75d85bd2b3f6bc4dd58f3ce585" title="Flag set as parameter when the scene manager is used as editor.">IRR_SCENE_MANAGER_IS_EDITOR</a> = <span class="stringliteral">"IRR_Editor"</span>;
<a name="l00145"></a>00145 
<a name="l00147"></a>00147 
<a name="l00152"></a><a class="code" href="namespaceirr_1_1scene.html#19153395855d08302b70dcfa9247eb51">00152</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#19153395855d08302b70dcfa9247eb51" title="Name of the parameter for setting the length of debug normals.">DEBUG_NORMAL_LENGTH</a> = <span class="stringliteral">"DEBUG_Normal_Length"</span>;
<a name="l00153"></a>00153 
<a name="l00155"></a>00155 
<a name="l00160"></a><a class="code" href="namespaceirr_1_1scene.html#767a12984dbf7a4f0917993d748d1350">00160</a>         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#767a12984dbf7a4f0917993d748d1350" title="Name of the parameter for setting the color of debug normals.">DEBUG_NORMAL_COLOR</a> = <span class="stringliteral">"DEBUG_Normal_Color"</span>;
<a name="l00161"></a>00161 
<a name="l00162"></a>00162 
<a name="l00163"></a>00163 } <span class="comment">// end namespace scene</span>
<a name="l00164"></a>00164 } <span class="comment">// end namespace irr</span>
<a name="l00165"></a>00165 
<a name="l00166"></a>00166 <span class="preprocessor">#endif</span>
<a name="l00167"></a>00167 <span class="preprocessor"></span>
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