<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: SceneParameters.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font 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href="namespaceirr_1_1scene.html">irr::scene</a></td></tr> <tr><td colspan="2"><br><h2>Variables</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#b585d23bc2a3d02cd368d8bfd0b1414a">irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. <a href="#b585d23bc2a3d02cd368d8bfd0b1414a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#0a190773ebdbed9f134b17d496fc526a">irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Flag to ignore the b3d file's mipmapping flag. <a href="#0a190773ebdbed9f134b17d496fc526a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#157681b3ef101a801ce278e6f21de946">irr::scene::COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter specifying the COLLADA mesh loading mode. <a href="#157681b3ef101a801ce278e6f21de946"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#ecf002b9e14bd101b455632e1c260a8d">irr::scene::CSM_TEXTURE_PATH</a> = "CSM_TexturePath"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in csm loader. <a href="#ecf002b9e14bd101b455632e1c260a8d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#767a12984dbf7a4f0917993d748d1350">irr::scene::DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for setting the color of debug normals. <a href="#767a12984dbf7a4f0917993d748d1350"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#19153395855d08302b70dcfa9247eb51">irr::scene::DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for setting the length of debug normals. <a href="#19153395855d08302b70dcfa9247eb51"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#fd6e025453e80983de80371dc56718ef">irr::scene::DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for setting reference value of alpha in transparent materials. <a href="#fd6e025453e80983de80371dc56718ef"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#cdc1ddd0bfeb4118a5d8f3ea953717f6">irr::scene::DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for choose to flip or not tga files. <a href="#cdc1ddd0bfeb4118a5d8f3ea953717f6"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#e996d826263cf504dd0260d0a096b0d0">irr::scene::DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. <a href="#e996d826263cf504dd0260d0a096b0d0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#2a6e8bd33eaec1815e3e16a59c269fb5">irr::scene::DMF_TEXTURE_PATH</a> = "DMF_TexturePath"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in DMF loader. <a href="#2a6e8bd33eaec1815e3e16a59c269fb5"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#7a3f4a75d85bd2b3f6bc4dd58f3ce585">irr::scene::IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Flag set as parameter when the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager is used as editor. <a href="#7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#1d81a2ac8866dfa4a0ff3bdece327f75">irr::scene::LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in lmts loader. <a href="#1d81a2ac8866dfa4a0ff3bdece327f75"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#54eb9ea68ba13b4689444f8d34e338b9">irr::scene::MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Name of the parameter for changing the texture path of the built-in my3d loader. <a href="#54eb9ea68ba13b4689444f8d34e338b9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#fb0c389302c1e7ad39f83d558dbb2699">irr::scene::OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Flag to avoid loading group structures in .obj files. <a href="#fb0c389302c1e7ad39f83d558dbb2699"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#c7d5a31e2146062ddbde288115bb6c7b">irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles"</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Flag to avoid loading material .mtl file for .obj files. <a href="#c7d5a31e2146062ddbde288115bb6c7b"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Header file containing all scene parameters for modifying mesh loading etc. <p> This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behaviour of plugins and mesh loaders. <p>Definition in file <a class="el" href="_scene_parameters_8h-source.html">SceneParameters.h</a>.</p> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>