<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::gui::IGUISpriteBank Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1gui.html">gui</a>::<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> </div> <div class="contents"> <h1>irr::gui::IGUISpriteBank Class Reference</h1><!-- doxytag: class="irr::gui::IGUISpriteBank" --><!-- doxytag: inherits="irr::IReferenceCounted" -->Sprite bank interface. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_g_u_i_sprite_bank_8h-source.html">IGUISpriteBank.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::gui::IGUISpriteBank:</div> <div class="dynsection"> <p><center><img src="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.png" usemap="#irr::gui::IGUISpriteBank_map" border="0" alt=""></center> <map name="irr::gui::IGUISpriteBank_map"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,140,24"> </map> </div> <p> <a href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#bc01d1c9d72b66b78708e0ccf4ad423a">addTexture</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Adds a texture to the sprite bank. <a href="#bc01d1c9d72b66b78708e0ccf4ad423a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#ec335112ba4347aa50c5082e26fe2e9a">draw2DSprite</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> index, const <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> &pos, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>< <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> > *clip=0, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> starttime=0, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> currenttime=0, bool loop=true, bool center=false)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Draws a sprite in 2d with position and color. <a href="#ec335112ba4347aa50c5082e26fe2e9a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#dbfa01705a000248ea92149ad5e975d4">draw2DSpriteBatch</a> (const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> > &indices, const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> > &pos, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>< <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> > *clip=0, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> starttime=0, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> currenttime=0, bool loop=true, bool center=false)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Draws a sprite batch in 2d using an array of positions and a color. <a href="#dbfa01705a000248ea92149ad5e975d4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br> < <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>< <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> > > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#d32440617fd62d4d423c2814b2b4470e">getPositions</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the list of rectangles held by the sprite bank. <a href="#d32440617fd62d4d423c2814b2b4470e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#275b3d962407ea5b57bd2d526aae0be3">getSprites</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the array of animated sprites within the sprite bank. <a href="#275b3d962407ea5b57bd2d526aae0be3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#8a8c324def2abd4e3e6d84aa7689d056">getTexture</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> index) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Gets the texture with the specified index. <a href="#8a8c324def2abd4e3e6d84aa7689d056"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a3b81dd3d2bb43acb1ba2357f722196d">getTextureCount</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the number of textures held by the sprite bank. <a href="#a3b81dd3d2bb43acb1ba2357f722196d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#1b174b898df47df5fd3b5dcb64e8c076">setTexture</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> index, <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Changes one of the textures in the sprite bank. <a href="#1b174b898df47df5fd3b5dcb64e8c076"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Sprite bank interface. <p>Definition at line <a class="el" href="_i_g_u_i_sprite_bank_8h-source.html#l00042">42</a> of file <a class="el" href="_i_g_u_i_sprite_bank_8h-source.html">IGUISpriteBank.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="bc01d1c9d72b66b78708e0ccf4ad423a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::addTexture" ref="bc01d1c9d72b66b78708e0ccf4ad423a" args="(video::ITexture *texture)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::gui::IGUISpriteBank::addTexture </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> * </td> <td class="paramname"> <em>texture</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Adds a texture to the sprite bank. <p> </div> </div><p> <a class="anchor" name="ec335112ba4347aa50c5082e26fe2e9a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::draw2DSprite" ref="ec335112ba4347aa50c5082e26fe2e9a" args="(u32 index, const core::position2di &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::gui::IGUISpriteBank::draw2DSprite </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>index</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> & </td> <td class="paramname"> <em>pos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>< <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> > * </td> <td class="paramname"> <em>clip</em> = <code>0</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> & </td> <td class="paramname"> <em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255)</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>starttime</em> = <code>0</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>currenttime</em> = <code>0</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>loop</em> = <code>true</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>center</em> = <code>false</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Draws a sprite in 2d with position and color. <p> </div> </div><p> <a class="anchor" name="dbfa01705a000248ea92149ad5e975d4"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::draw2DSpriteBatch" ref="dbfa01705a000248ea92149ad5e975d4" args="(const core::array< u32 > &indices, const core::array< core::position2di > &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::gui::IGUISpriteBank::draw2DSpriteBatch </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> > & </td> <td class="paramname"> <em>indices</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1core_1_1vector2d.html">core::position2di</a> > & </td> <td class="paramname"> <em>pos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>< <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> > * </td> <td class="paramname"> <em>clip</em> = <code>0</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> & </td> <td class="paramname"> <em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255)</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>starttime</em> = <code>0</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>currenttime</em> = <code>0</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>loop</em> = <code>true</code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>center</em> = <code>false</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Draws a sprite batch in 2d using an array of positions and a color. <p> </div> </div><p> <a class="anchor" name="d32440617fd62d4d423c2814b2b4470e"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getPositions" ref="d32440617fd62d4d423c2814b2b4470e" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a><<a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>> >& irr::gui::IGUISpriteBank::getPositions </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns the list of rectangles held by the sprite bank. <p> </div> </div><p> <a class="anchor" name="275b3d962407ea5b57bd2d526aae0be3"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getSprites" ref="275b3d962407ea5b57bd2d526aae0be3" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> >& irr::gui::IGUISpriteBank::getSprites </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns the array of animated sprites within the sprite bank. <p> </div> </div><p> <a class="anchor" name="8a8c324def2abd4e3e6d84aa7689d056"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getTexture" ref="8a8c324def2abd4e3e6d84aa7689d056" args="(u32 index) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a>* irr::gui::IGUISpriteBank::getTexture </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>index</em> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Gets the texture with the specified index. <p> </div> </div><p> <a class="anchor" name="a3b81dd3d2bb43acb1ba2357f722196d"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getTextureCount" ref="a3b81dd3d2bb43acb1ba2357f722196d" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::gui::IGUISpriteBank::getTextureCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns the number of textures held by the sprite bank. <p> </div> </div><p> <a class="anchor" name="1b174b898df47df5fd3b5dcb64e8c076"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::setTexture" ref="1b174b898df47df5fd3b5dcb64e8c076" args="(u32 index, video::ITexture *texture)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::gui::IGUISpriteBank::setTexture </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>index</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> * </td> <td class="paramname"> <em>texture</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Changes one of the textures in the sprite bank. <p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_g_u_i_sprite_bank_8h-source.html">IGUISpriteBank.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a 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Generated on Sun Jan 10 09:24:11 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>