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<title>Irrlicht Engine: irr::scene::IAnimatedMeshMD2 Class Reference</title>
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<!-- Generated by Doxygen 1.5.6 -->
  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html">IAnimatedMeshMD2</a>
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<h1>irr::scene::IAnimatedMeshMD2 Class Reference</h1><!-- doxytag: class="irr::scene::IAnimatedMeshMD2" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" -->Interface for using some special functions of MD2 meshes.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_animated_mesh_m_d2_8h-source.html">IAnimatedMeshMD2.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::IAnimatedMeshMD2:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_animated_mesh_m_d2.png" usemap="#irr::scene::IAnimatedMeshMD2_map" border="0" alt=""></center>
<map name="irr::scene::IAnimatedMeshMD2_map">
<area href="classirr_1_1scene_1_1_i_animated_mesh.html" alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,184,136">
<area href="classirr_1_1scene_1_1_i_mesh.html" alt="irr::scene::IMesh" shape="rect" coords="0,56,184,80">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,184,24">
</map>
</div>

<p>
<a href="classirr_1_1scene_1_1_i_animated_mesh_m_d2-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#bb4479ea266ea54230bf21c36319b323">getAnimationCount</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get amount of md2 animations in this file.  <a href="#bb4479ea266ea54230bf21c36319b323"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#a619158d0fc11ea1032d838abf3566ca">getAnimationName</a> (<a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> nr) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get name of md2 animation.  <a href="#a619158d0fc11ea1032d838abf3566ca"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#4d52cae663c479d88296561ec961410a">getFrameLoop</a> (const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *name, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outBegin, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outEnd, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outFPS) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get frame loop data for a special MD2 animation type, identified by name.  <a href="#4d52cae663c479d88296561ec961410a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#0bab7f9b11fd11f1fa8f2cd6e085b596">getFrameLoop</a> (<a class="el" href="namespaceirr_1_1scene.html#08d4a84966e1d2886d0d57e4acbb4f19">EMD2_ANIMATION_TYPE</a> l, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outBegin, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outEnd, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outFPS) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get frame loop data for a default MD2 animation type.  <a href="#0bab7f9b11fd11f1fa8f2cd6e085b596"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface for using some special functions of MD2 meshes. 
<p>Definition at line <a class="el" href="_i_animated_mesh_m_d2_8h-source.html#l00045">45</a> of file <a class="el" href="_i_animated_mesh_m_d2_8h-source.html">IAnimatedMeshMD2.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="bb4479ea266ea54230bf21c36319b323"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getAnimationCount" ref="bb4479ea266ea54230bf21c36319b323" args="() const =0" -->
<div class="memitem">
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> irr::scene::IAnimatedMeshMD2::getAnimationCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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      </table>
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<p>
Get amount of md2 animations in this file. 
<p>

</div>
</div><p>
<a class="anchor" name="a619158d0fc11ea1032d838abf3566ca"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getAnimationName" ref="a619158d0fc11ea1032d838abf3566ca" args="(s32 nr) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::IAnimatedMeshMD2::getAnimationName           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>nr</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Get name of md2 animation. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>nr,:</em>&nbsp;</td><td>Zero based index of animation. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="4d52cae663c479d88296561ec961410a"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getFrameLoop" ref="4d52cae663c479d88296561ec961410a" args="(const c8 *name, s32 &amp;outBegin, s32 &amp;outEnd, s32 &amp;outFPS) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::IAnimatedMeshMD2::getFrameLoop           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td>
          <td class="paramname"> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>outBegin</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>outEnd</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>outFPS</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td> const<code> [pure virtual]</code></td>
        </tr>
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<p>
Get frame loop data for a special MD2 animation type, identified by name. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>name</em>&nbsp;</td><td>Name of the animation. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>outBegin</em>&nbsp;</td><td>The returned beginning frame for animation type specified. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>outEnd</em>&nbsp;</td><td>The returned ending frame for the animation type specified. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>outFPS</em>&nbsp;</td><td>The number of frames per second, this animation should be played at. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>beginframe, endframe and frames per second for a special MD2 animation type. </dd></dl>

</div>
</div><p>
<a class="anchor" name="0bab7f9b11fd11f1fa8f2cd6e085b596"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getFrameLoop" ref="0bab7f9b11fd11f1fa8f2cd6e085b596" args="(EMD2_ANIMATION_TYPE l, s32 &amp;outBegin, s32 &amp;outEnd, s32 &amp;outFPS) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IAnimatedMeshMD2::getFrameLoop           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#08d4a84966e1d2886d0d57e4acbb4f19">EMD2_ANIMATION_TYPE</a>&nbsp;</td>
          <td class="paramname"> <em>l</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>outBegin</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>outEnd</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>outFPS</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get frame loop data for a default MD2 animation type. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>l</em>&nbsp;</td><td>The EMD2_ANIMATION_TYPE to get the frames for. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>outBegin</em>&nbsp;</td><td>The returned beginning frame for animation type specified. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>outEnd</em>&nbsp;</td><td>The returned ending frame for the animation type specified. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>outFPS</em>&nbsp;</td><td>The number of frames per second, this animation should be played at. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>beginframe, endframe and frames per second for a default MD2 animation type. </dd></dl>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_animated_mesh_m_d2_8h-source.html">IAnimatedMeshMD2.h</a></ul>
</div>
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    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
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