<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IAnimatedMeshMD3 Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">IAnimatedMeshMD3</a> </div> <div class="contents"> <h1>irr::scene::IAnimatedMeshMD3 Class Reference</h1><!-- doxytag: class="irr::scene::IAnimatedMeshMD3" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" -->Interface for using some special functions of MD3 meshes. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_animated_mesh_m_d3_8h-source.html">IAnimatedMeshMD3.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::IAnimatedMeshMD3:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_animated_mesh_m_d3.png" usemap="#irr::scene::IAnimatedMeshMD3_map" border="0" alt=""></center> <map name="irr::scene::IAnimatedMeshMD3_map"> <area href="classirr_1_1scene_1_1_i_animated_mesh.html" alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,184,136"> <area href="classirr_1_1scene_1_1_i_mesh.html" alt="irr::scene::IMesh" shape="rect" coords="0,56,184,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,184,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d3-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#c6b6b53da9413b4404bcad0e68561bcb">getOriginalMesh</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">get the original md3 mesh. <a href="#c6b6b53da9413b4404bcad0e68561bcb"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#1de2fa2fc55ab8fb7f881f3e9a9b0d78">getTagList</a> (<a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> frame, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> detailLevel, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> startFrameLoop, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> endFrameLoop)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">get the tag list of the mesh. <a href="#1de2fa2fc55ab8fb7f881f3e9a9b0d78"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html#e72d5c1bbef975834ddb3fdf8d73e608">setInterpolationShift</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> shift, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> loopMode)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">tune how many frames you want to render inbetween. <a href="#e72d5c1bbef975834ddb3fdf8d73e608"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Interface for using some special functions of MD3 meshes. <p>Definition at line <a class="el" href="_i_animated_mesh_m_d3_8h-source.html#l00302">302</a> of file <a class="el" href="_i_animated_mesh_m_d3_8h-source.html">IAnimatedMeshMD3.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="c6b6b53da9413b4404bcad0e68561bcb"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD3::getOriginalMesh" ref="c6b6b53da9413b4404bcad0e68561bcb" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a>* irr::scene::IAnimatedMeshMD3::getOriginalMesh </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> get the original md3 mesh. <p> </div> </div><p> <a class="anchor" name="1de2fa2fc55ab8fb7f881f3e9a9b0d78"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD3::getTagList" ref="1de2fa2fc55ab8fb7f881f3e9a9b0d78" args="(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a>* irr::scene::IAnimatedMeshMD3::getTagList </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"> <em>frame</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"> <em>detailLevel</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"> <em>startFrameLoop</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"> <em>endFrameLoop</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> get the tag list of the mesh. <p> </div> </div><p> <a class="anchor" name="e72d5c1bbef975834ddb3fdf8d73e608"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD3::setInterpolationShift" ref="e72d5c1bbef975834ddb3fdf8d73e608" args="(u32 shift, u32 loopMode)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IAnimatedMeshMD3::setInterpolationShift </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>shift</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>loopMode</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> tune how many frames you want to render inbetween. <p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_animated_mesh_m_d3_8h-source.html">IAnimatedMeshMD3.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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