<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::ICollisionCallback Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">ICollisionCallback</a> </div> <div class="contents"> <h1>irr::scene::ICollisionCallback Class Reference</h1><!-- doxytag: class="irr::scene::ICollisionCallback" --><!-- doxytag: inherits="irr::IReferenceCounted" -->Callback interface for catching events of collisions. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_scene_node_animator_collision_response_8h-source.html">ISceneNodeAnimatorCollisionResponse.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::ICollisionCallback:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_collision_callback.png" usemap="#irr::scene::ICollisionCallback_map" border="0" alt=""></center> <map name="irr::scene::ICollisionCallback_map"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,171,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_collision_callback-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html#35791df17defc6fd301dccef1cae596a">onCollision</a> (const <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> &animator)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Will be called when a collision occurrs. <a href="#35791df17defc6fd301dccef1cae596a"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Callback interface for catching events of collisions. <p> Implement this interface and use <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#2b97f977b446200c5dd22230aec5d275" title="Sets a callback interface which will be called if a collision occurs.">ISceneNodeAnimatorCollisionResponse::setCollisionCallback</a> to be able to be notified if a collision has occurred. <p>Definition at line <a class="el" href="_i_scene_node_animator_collision_response_8h-source.html#l00022">22</a> of file <a class="el" href="_i_scene_node_animator_collision_response_8h-source.html">ISceneNodeAnimatorCollisionResponse.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="35791df17defc6fd301dccef1cae596a"></a><!-- doxytag: member="irr::scene::ICollisionCallback::onCollision" ref="35791df17defc6fd301dccef1cae596a" args="(const ISceneNodeAnimatorCollisionResponse &animator)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::ICollisionCallback::onCollision </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> & </td> <td class="paramname"> <em>animator</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Will be called when a collision occurrs. <p> See <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#2b97f977b446200c5dd22230aec5d275" title="Sets a callback interface which will be called if a collision occurs.">ISceneNodeAnimatorCollisionResponse::setCollisionCallback</a> for more information. <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>animator,:</em> </td><td>Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. </td></tr> </table> </dl> <dl compact><dt><b>Return values:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>true</em> </td><td>if the collision was handled in the animator. The animator's target node will *not* be stopped at the collision point, but will instead move fully to the location that triggered the collision check. </td></tr> <tr><td valign="top"></td><td valign="top"><em>false</em> </td><td>if the collision was not handled in the animator. The animator's target node will be moved to the collision position. </td></tr> </table> </dl> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_scene_node_animator_collision_response_8h-source.html">ISceneNodeAnimatorCollisionResponse.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:13 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>