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<title>Irrlicht Engine: irr::scene::IDummyTransformationSceneNode Class Reference</title>
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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html">IDummyTransformationSceneNode</a>
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<h1>irr::scene::IDummyTransformationSceneNode Class Reference</h1><!-- doxytag: class="irr::scene::IDummyTransformationSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" -->Dummy <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node for adding additional transformations to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a>&gt;</code>
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Inheritance diagram for irr::scene::IDummyTransformationSceneNode:</div>
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<p><center><img src="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.png" usemap="#irr::scene::IDummyTransformationSceneNode_map" border="0" alt=""></center>
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<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,265,80">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,265,24">
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<a href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#95612d8bb225213c907fbf5a2606f0d3">getRelativeTransformationMatrix</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns a reference to the current relative transformation matrix.  <a href="#95612d8bb225213c907fbf5a2606f0d3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#542c82a6fb76e99ea9773b974363fab1">IDummyTransformationSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> id)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#542c82a6fb76e99ea9773b974363fab1"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Dummy <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node for adding additional transformations to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph. 
<p>
This <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node does not render itself, and does not respond to set/getPosition, set/getRotation and set/getScale. Its just a simple <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node that takes a matrix as relative transformation, making it possible to insert any transformation anywhere into the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph. This <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node is for example used by the <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a> for emulating joint <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes when playing skeletal animations. 
<p>Definition at line <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html#l00023">23</a> of file <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a>.</p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="542c82a6fb76e99ea9773b974363fab1"></a><!-- doxytag: member="irr::scene::IDummyTransformationSceneNode::IDummyTransformationSceneNode" ref="542c82a6fb76e99ea9773b974363fab1" args="(ISceneNode *parent, ISceneManager *mgr, s32 id)" -->
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          <td class="memname">irr::scene::IDummyTransformationSceneNode::IDummyTransformationSceneNode           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&nbsp;</td>
          <td class="paramname"> <em>mgr</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em></td><td>&nbsp;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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Constructor. 
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<p>Definition at line <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html#l00028">28</a> of file <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a>.</p>

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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="95612d8bb225213c907fbf5a2606f0d3"></a><!-- doxytag: member="irr::scene::IDummyTransformationSceneNode::getRelativeTransformationMatrix" ref="95612d8bb225213c907fbf5a2606f0d3" args="()=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a>&amp; irr::scene::IDummyTransformationSceneNode::getRelativeTransformationMatrix           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>
Returns a reference to the current relative transformation matrix. 
<p>
This is the matrix, this <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node uses instead of scale, translation and rotation. 
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a></ul>
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