<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IDummyTransformationSceneNode Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" 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href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::IDummyTransformationSceneNode:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.png" usemap="#irr::scene::IDummyTransformationSceneNode_map" border="0" alt=""></center> <map name="irr::scene::IDummyTransformationSceneNode_map"> <area href="classirr_1_1scene_1_1_i_scene_node.html" alt="irr::scene::ISceneNode" shape="rect" coords="0,112,265,136"> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,265,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,265,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#95612d8bb225213c907fbf5a2606f0d3">getRelativeTransformationMatrix</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns a reference to the current relative transformation matrix. <a href="#95612d8bb225213c907fbf5a2606f0d3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html#542c82a6fb76e99ea9773b974363fab1">IDummyTransformationSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> id)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#542c82a6fb76e99ea9773b974363fab1"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Dummy <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node for adding additional transformations to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph. <p> This <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node does not render itself, and does not respond to set/getPosition, set/getRotation and set/getScale. Its just a simple <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node that takes a matrix as relative transformation, making it possible to insert any transformation anywhere into the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph. This <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node is for example used by the <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a> for emulating joint <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes when playing skeletal animations. <p>Definition at line <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html#l00023">23</a> of file <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="542c82a6fb76e99ea9773b974363fab1"></a><!-- doxytag: member="irr::scene::IDummyTransformationSceneNode::IDummyTransformationSceneNode" ref="542c82a6fb76e99ea9773b974363fab1" args="(ISceneNode *parent, ISceneManager *mgr, s32 id)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::IDummyTransformationSceneNode::IDummyTransformationSceneNode </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> <td class="paramname"> <em>parent</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> * </td> <td class="paramname"> <em>mgr</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"> <em>id</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Constructor. <p> <p>Definition at line <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html#l00028">28</a> of file <a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a>.</p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="95612d8bb225213c907fbf5a2606f0d3"></a><!-- doxytag: member="irr::scene::IDummyTransformationSceneNode::getRelativeTransformationMatrix" ref="95612d8bb225213c907fbf5a2606f0d3" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1_c_matrix4.html">core::matrix4</a>& irr::scene::IDummyTransformationSceneNode::getRelativeTransformationMatrix </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns a reference to the current relative transformation matrix. <p> This is the matrix, this <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node uses instead of scale, translation and rotation. </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_dummy_transformation_scene_node_8h-source.html">IDummyTransformationSceneNode.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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