<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a 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href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.png" usemap="#irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map" border="0" alt=""></center> <map name="irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map"> <area href="classirr_1_1scene_1_1_i_particle_emitter.html" alt="irr::scene::IParticleEmitter" shape="rect" coords="0,112,304,136"> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,304,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,304,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <br> <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#7db412dd66d33b05074b59005798fc00">getAnimatedMeshSceneNode</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get mesh we're emitting particles from. <a href="#7db412dd66d33b05074b59005798fc00"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#fe672788259a71157ab26ff334d68c52">getEveryMeshVertex</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices. <a href="#fe672788259a71157ab26ff334d68c52"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#473f626357779e7aaf4080aa41414b4a">getNormalDirectionModifier</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the amount that the normal is divided by for getting a particles direction. <a href="#473f626357779e7aaf4080aa41414b4a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#488fcef26840b57f0f4dd807ab77c663">getType</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get emitter type. <a href="#488fcef26840b57f0f4dd807ab77c663"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a72ac0294ad9b01710e5e935c77a8191">isUsingNormalDirection</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether to use vertex normal for direction, or direction specified. <a href="#a72ac0294ad9b01710e5e935c77a8191"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#ea7018c57995b67aaf86db6df5bf6967">setAnimatedMeshSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *node)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set Mesh to emit particles from. <a href="#ea7018c57995b67aaf86db6df5bf6967"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#dfb1ff0bef8f6a86be81f928f5d27784">setEveryMeshVertex</a> (bool everyMeshVertex=true)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices. <a href="#dfb1ff0bef8f6a86be81f928f5d27784"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#0f7da6d0e149de9169091b3a144632e8">setNormalDirectionModifier</a> (<a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> normalDirectionModifier)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the amount that the normal is divided by for getting a particles direction. <a href="#0f7da6d0e149de9169091b3a144632e8"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#2ce1db214df2ce15444e10460a06859a">setUseNormalDirection</a> (bool useNormalDirection=true)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether to use vertex normal for direction, or direction specified. <a href="#2ce1db214df2ce15444e10460a06859a"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> A particle emitter which emits particles from mesh vertices. <p>Definition at line <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html#l00017">17</a> of file <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="7db412dd66d33b05074b59005798fc00"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode" ref="7db412dd66d33b05074b59005798fc00" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a>* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get mesh we're emitting particles from. <p> </div> </div><p> <a class="anchor" name="fe672788259a71157ab26ff334d68c52"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex" ref="fe672788259a71157ab26ff334d68c52" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices. <p> </div> </div><p> <a class="anchor" name="473f626357779e7aaf4080aa41414b4a"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier" ref="473f626357779e7aaf4080aa41414b4a" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the amount that the normal is divided by for getting a particles direction. <p> </div> </div><p> <a class="anchor" name="488fcef26840b57f0f4dd807ab77c663"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType" ref="488fcef26840b57f0f4dd807ab77c663" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get emitter type. <p> <p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html#8b941d89cd588d45a3b520e997d1594d">irr::scene::IParticleEmitter</a>.</p> <p>Definition at line <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html#l00046">46</a> of file <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>.</p> <p>References <a class="el" href="_i_particle_emitter_8h-source.html#l00020">irr::scene::EPET_ANIMATED_MESH</a>.</p> </div> </div><p> <a class="anchor" name="a72ac0294ad9b01710e5e935c77a8191"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection" ref="a72ac0294ad9b01710e5e935c77a8191" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get whether to use vertex normal for direction, or direction specified. <p> </div> </div><p> <a class="anchor" name="ea7018c57995b67aaf86db6df5bf6967"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode" ref="ea7018c57995b67aaf86db6df5bf6967" args="(IAnimatedMeshSceneNode *node)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> * </td> <td class="paramname"> <em>node</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set Mesh to emit particles from. <p> </div> </div><p> <a class="anchor" name="dfb1ff0bef8f6a86be81f928f5d27784"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex" ref="dfb1ff0bef8f6a86be81f928f5d27784" args="(bool everyMeshVertex=true)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>everyMeshVertex</em> = <code>true</code> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices. <p> </div> </div><p> <a class="anchor" name="0f7da6d0e149de9169091b3a144632e8"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier" ref="0f7da6d0e149de9169091b3a144632e8" args="(f32 normalDirectionModifier)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> <td class="paramname"> <em>normalDirectionModifier</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the amount that the normal is divided by for getting a particles direction. <p> </div> </div><p> <a class="anchor" name="2ce1db214df2ce15444e10460a06859a"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection" ref="2ce1db214df2ce15444e10460a06859a" args="(bool useNormalDirection=true)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>useNormalDirection</em> = <code>true</code> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set whether to use vertex normal for direction, or direction specified. <p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a></ul> </div> <hr size="1"> <address style="align: 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