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<!-- Generated by Doxygen 1.5.6 -->
  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>
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<h1>irr::scene::ISceneNodeAnimator Class Reference</h1><!-- doxytag: class="irr::scene::ISceneNodeAnimator" --><!-- doxytag: inherits="irr::io::IAttributeExchangingObject,irr::IEventReceiver" -->Animates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node. Can animate position, rotation, material, and so on.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::ISceneNodeAnimator:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_scene_node_animator.png" usemap="#irr::scene::ISceneNodeAnimator_map" border="0" alt=""></center>
<map name="irr::scene::ISceneNodeAnimator_map">
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="151,56,444,80">
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<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html" alt="irr::scene::ISceneNodeAnimatorCameraFPS" shape="rect" coords="0,168,293,192">
<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html" alt="irr::scene::ISceneNodeAnimatorCameraMaya" shape="rect" coords="303,168,596,192">
<area href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html" alt="irr::scene::ISceneNodeAnimatorCollisionResponse" shape="rect" coords="606,168,899,192">
</map>
</div>

<p>
<a href="classirr_1_1scene_1_1_i_scene_node_animator-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#b2170d133db16de148d0f6841c06bc84">animateNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> timeMs)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Animates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node.  <a href="#b2170d133db16de148d0f6841c06bc84"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#9cc261c12459fc7d3da6c2595d721c0d">createClone</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *newManager=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Creates a clone of this animator.  <a href="#9cc261c12459fc7d3da6c2595d721c0d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#eed52b1fb289dcf456867b3916076cac">getType</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator.  <a href="#eed52b1fb289dcf456867b3916076cac"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#2ea0caa26a5d377fa438dc7c836731fd">hasFinished</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the animator has finished.  <a href="#2ea0caa26a5d377fa438dc7c836731fd"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#75c9e4eb1fa1af868034678fdcdbe15b">isEventReceiverEnabled</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this animator receives events.  <a href="#75c9e4eb1fa1af868034678fdcdbe15b"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#ca20b841bb586cd9654464b001a7b6aa">OnEvent</a> (const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;event)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Event receiver, override this function for camera controlling animators.  <a href="#ca20b841bb586cd9654464b001a7b6aa"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Animates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node. Can animate position, rotation, material, and so on. 
<p>
A <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator is able to animate a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of animators to choose from. You can create <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animators with the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other...">ISceneManager</a> interface. 
<p>Definition at line <a class="el" href="_i_scene_node_animator_8h-source.html#l00030">30</a> of file <a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="b2170d133db16de148d0f6841c06bc84"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::animateNode" ref="b2170d133db16de148d0f6841c06bc84" args="(ISceneNode *node, u32 timeMs)=0" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual void irr::scene::ISceneNodeAnimator::animateNode           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>node</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>timeMs</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Animates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>node</em>&nbsp;</td><td>Node to animate. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>timeMs</em>&nbsp;</td><td>Current time in milli seconds. </td></tr>
  </table>
</dl>

<p>Referenced by <a class="el" href="_i_scene_node_8h-source.html#l00103">irr::scene::ISceneNode::OnAnimate()</a>.</p>

</div>
</div><p>
<a class="anchor" name="9cc261c12459fc7d3da6c2595d721c0d"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::createClone" ref="9cc261c12459fc7d3da6c2595d721c0d" args="(ISceneNode *node, ISceneManager *newManager=0)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>* irr::scene::ISceneNodeAnimator::createClone           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>node</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&nbsp;</td>
          <td class="paramname"> <em>newManager</em> = <code>0</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Creates a clone of this animator. 
<p>
Please note that you will have to drop (<a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a>) the returned pointer after calling this. 
</div>
</div><p>
<a class="anchor" name="eed52b1fb289dcf456867b3916076cac"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::getType" ref="eed52b1fb289dcf456867b3916076cac" args="() const " -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> irr::scene::ISceneNodeAnimator::getType           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Returns type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator. 
<p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h-source.html#l00059">59</a> of file <a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a>.</p>

<p>References <a class="el" href="_e_scene_node_animator_types_8h-source.html#l00047">irr::scene::ESNAT_UNKNOWN</a>.</p>

</div>
</div><p>
<a class="anchor" name="2ea0caa26a5d377fa438dc7c836731fd"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::hasFinished" ref="2ea0caa26a5d377fa438dc7c836731fd" args="(void) const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneNodeAnimator::hasFinished           </td>
          <td>(</td>
          <td class="paramtype">void&nbsp;</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Returns if the animator has finished. 
<p>
This is only valid for non-looping animators with a discrete end state. <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the animator has finished, false if it is still running. </dd></dl>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h-source.html#l00067">67</a> of file <a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a>.</p>

</div>
</div><p>
<a class="anchor" name="75c9e4eb1fa1af868034678fdcdbe15b"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::isEventReceiverEnabled" ref="75c9e4eb1fa1af868034678fdcdbe15b" args="() const " -->
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      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneNodeAnimator::isEventReceiverEnabled           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Returns true if this animator receives events. 
<p>
When attached to an active camera, this animator will be able to respond to events such as mouse and keyboard events. 
<p>Definition at line <a class="el" href="_i_scene_node_animator_8h-source.html#l00047">47</a> of file <a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a>.</p>

</div>
</div><p>
<a class="anchor" name="ca20b841bb586cd9654464b001a7b6aa"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::OnEvent" ref="ca20b841bb586cd9654464b001a7b6aa" args="(const SEvent &amp;event)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">virtual bool irr::scene::ISceneNodeAnimator::OnEvent           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>event</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Event receiver, override this function for camera controlling animators. 
<p>

<p>Implements <a class="el" href="classirr_1_1_i_event_receiver.html#571f744ceffc3b4fe8a81f529163eb97">irr::IEventReceiver</a>.</p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h-source.html#l00053">53</a> of file <a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a>.</p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_scene_node_animator_8h-source.html">ISceneNodeAnimator.h</a></ul>
</div>
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