<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::ISceneNodeAnimatorCameraFPS Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">ISceneNodeAnimatorCameraFPS</a> </div> <div class="contents"> <h1>irr::scene::ISceneNodeAnimatorCameraFPS Class Reference</h1><!-- doxytag: class="irr::scene::ISceneNodeAnimatorCameraFPS" --><!-- doxytag: inherits="irr::scene::ISceneNodeAnimator" -->Special <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator for FPS cameras. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_scene_node_animator_camera_f_p_s_8h-source.html">ISceneNodeAnimatorCameraFPS.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::ISceneNodeAnimatorCameraFPS:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.png" usemap="#irr::scene::ISceneNodeAnimatorCameraFPS_map" border="0" alt=""></center> <map name="irr::scene::ISceneNodeAnimatorCameraFPS_map"> <area href="classirr_1_1scene_1_1_i_scene_node_animator.html" alt="irr::scene::ISceneNodeAnimator" shape="rect" coords="134,112,392,136"> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,258,80"> <area href="classirr_1_1_i_event_receiver.html" alt="irr::IEventReceiver" shape="rect" coords="268,56,526,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,258,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#d6a4eda64fd3ba984f3adf479f89078b">getMoveSpeed</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the speed of movement in units per millisecond. <a href="#d6a4eda64fd3ba984f3adf479f89078b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#b8ef30073df3084712346e1a84be6a9e">getRotateSpeed</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the rotation speed in degrees. <a href="#b8ef30073df3084712346e1a84be6a9e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#be634d0c7b03cc6f5adb9df3f04bacd5">setInvertMouse</a> (bool invert)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets whether the Y axis of the mouse should be inverted. <a href="#be634d0c7b03cc6f5adb9df3f04bacd5"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#449aba2c0047f895e417a872505c02ce">setKeyMap</a> (<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> *map, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> count)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the keyboard mapping for this animator. <a href="#449aba2c0047f895e417a872505c02ce"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#0f9a2f2742a4f7f19bcbba22d7803e96">setMoveSpeed</a> (<a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> moveSpeed)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the speed of movement in units per millisecond. <a href="#0f9a2f2742a4f7f19bcbba22d7803e96"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a2aa1cda142b9221dc702c0d740c1467">setRotateSpeed</a> (<a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> rotateSpeed)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the rotation speed in degrees. <a href="#a2aa1cda142b9221dc702c0d740c1467"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#56cd5340472cc22e08ff17217af8af89">setVerticalMovement</a> (bool allow)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets whether vertical movement should be allowed. <a href="#56cd5340472cc22e08ff17217af8af89"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Special <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator for FPS cameras. <p> This <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator can be attached to a camera to make it act like a first person shooter <p>Definition at line <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h-source.html#l00022">22</a> of file <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h-source.html">ISceneNodeAnimatorCameraFPS.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="d6a4eda64fd3ba984f3adf479f89078b"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed" ref="d6a4eda64fd3ba984f3adf479f89078b" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns the speed of movement in units per millisecond. <p> </div> </div><p> <a class="anchor" name="b8ef30073df3084712346e1a84be6a9e"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed" ref="b8ef30073df3084712346e1a84be6a9e" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Returns the rotation speed in degrees. <p> The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation. </div> </div><p> <a class="anchor" name="be634d0c7b03cc6f5adb9df3f04bacd5"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse" ref="be634d0c7b03cc6f5adb9df3f04bacd5" args="(bool invert)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>invert</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets whether the Y axis of the mouse should be inverted. <p> If enabled then moving the mouse down will cause the camera to look up. It is disabled by default. </div> </div><p> <a class="anchor" name="449aba2c0047f895e417a872505c02ce"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="449aba2c0047f895e417a872505c02ce" args="(SKeyMap *map, u32 count)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td> <td>(</td> <td class="paramtype"><a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> * </td> <td class="paramname"> <em>map</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>count</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets the keyboard mapping for this animator. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>map</em> </td><td>Array of keyboard mappings, see <a class="el" href="structirr_1_1_s_key_map.html" title="Struct storing which key belongs to which action.">irr::SKeyMap</a> </td></tr> <tr><td valign="top"></td><td valign="top"><em>count</em> </td><td>Size of the keyboard map array. </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="0f9a2f2742a4f7f19bcbba22d7803e96"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed" ref="0f9a2f2742a4f7f19bcbba22d7803e96" args="(f32 moveSpeed)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> <td class="paramname"> <em>moveSpeed</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets the speed of movement in units per millisecond. <p> </div> </div><p> <a class="anchor" name="a2aa1cda142b9221dc702c0d740c1467"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed" ref="a2aa1cda142b9221dc702c0d740c1467" args="(f32 rotateSpeed)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> <td class="paramname"> <em>rotateSpeed</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the rotation speed in degrees. <p> </div> </div><p> <a class="anchor" name="56cd5340472cc22e08ff17217af8af89"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement" ref="56cd5340472cc22e08ff17217af8af89" args="(bool allow)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>allow</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets whether vertical movement should be allowed. <p> If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled. </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_scene_node_animator_camera_f_p_s_8h-source.html">ISceneNodeAnimatorCameraFPS.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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