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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">ISceneNodeAnimatorFactory</a>
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<h1>irr::scene::ISceneNodeAnimatorFactory Class Reference</h1><!-- doxytag: class="irr::scene::ISceneNodeAnimatorFactory" --><!-- doxytag: inherits="irr::IReferenceCounted" -->Interface for dynamic creation of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animators.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_scene_node_animator_factory_8h-source.html">ISceneNodeAnimatorFactory.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::ISceneNodeAnimatorFactory:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_scene_node_animator_factory.png" usemap="#irr::scene::ISceneNodeAnimatorFactory_map" border="0" alt=""></center>
<map name="irr::scene::ISceneNodeAnimatorFactory_map">
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<p>
<a href="classirr_1_1scene_1_1_i_scene_node_animator_factory-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#093f1fb03d8e1c73ff60c8612b0ba778">createSceneNodeAnimator</a> (const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *typeName, <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *target)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">creates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator based on its type name  <a href="#093f1fb03d8e1c73ff60c8612b0ba778"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#509845a16fa1fdd7241bb10416327eb2">createSceneNodeAnimator</a> (<a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> type, <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *target)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">creates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator based on its type id  <a href="#509845a16fa1fdd7241bb10416327eb2"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#7b6f10b1e602714652636763e8617691">getCreatableSceneNodeAnimatorTypeCount</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns amount of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator types this factory is able to create  <a href="#7b6f10b1e602714652636763e8617691"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#6b423730b46154f5e0c3bcfd21e41755">getCreateableSceneNodeAnimatorType</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> idx) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns type of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type  <a href="#6b423730b46154f5e0c3bcfd21e41755"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#905e896d9fbb0821dd4bf4214b786116">getCreateableSceneNodeAnimatorTypeName</a> (<a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> type) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type  <a href="#905e896d9fbb0821dd4bf4214b786116"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#f33905c1ad6cd478bfbcbda33c82e3bd">getCreateableSceneNodeAnimatorTypeName</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> idx) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type  <a href="#f33905c1ad6cd478bfbcbda33c82e3bd"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#0d4cea06353351227fb0960b4ae8001e">~ISceneNodeAnimatorFactory</a> ()</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface for dynamic creation of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animators. 
<p>
To be able to add custom <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animators to Irrlicht and to make it possible for the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager to save and load those external animators, simply implement this interface and register it in you <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager via <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#f48c93cc41f986f08ed964cc575ee7a0" title="Adds a scene node animator factory to the scene manager.">ISceneManager::registerSceneNodeAnimatorFactory</a>. Note: When implementing your own <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node manager. This is not necessary because the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node manager will <a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab()</a> the factory anyway, and otherwise cyclic references will be created and the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager and all its nodes won't get deallocated. 
<p>Definition at line <a class="el" href="_i_scene_node_animator_factory_8h-source.html#l00027">27</a> of file <a class="el" href="_i_scene_node_animator_factory_8h-source.html">ISceneNodeAnimatorFactory.h</a>.</p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="0d4cea06353351227fb0960b4ae8001e"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::~ISceneNodeAnimatorFactory" ref="0d4cea06353351227fb0960b4ae8001e" args="()" -->
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          <td class="memname">virtual irr::scene::ISceneNodeAnimatorFactory::~ISceneNodeAnimatorFactory           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [inline, virtual]</code></td>
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<p>Definition at line <a class="el" href="_i_scene_node_animator_factory_8h-source.html#l00031">31</a> of file <a class="el" href="_i_scene_node_animator_factory_8h-source.html">ISceneNodeAnimatorFactory.h</a>.</p>

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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="093f1fb03d8e1c73ff60c8612b0ba778"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator" ref="093f1fb03d8e1c73ff60c8612b0ba778" args="(const c8 *typeName, ISceneNode *target)=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>* irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td>
          <td class="paramname"> <em>typeName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>target</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>
creates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator based on its type name 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>typeName,:</em>&nbsp;</td><td>Type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator to add. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>target,:</em>&nbsp;</td><td>Target <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node of the new animator. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns pointer to the new <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator or null if not successful. You need to drop this pointer after calling this, see <a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for details. </dd></dl>

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<a class="anchor" name="509845a16fa1fdd7241bb10416327eb2"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator" ref="509845a16fa1fdd7241bb10416327eb2" args="(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode *target)=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>* irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a>&nbsp;</td>
          <td class="paramname"> <em>type</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>target</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>
creates a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator based on its type id 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>type,:</em>&nbsp;</td><td>Type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator to add. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>target,:</em>&nbsp;</td><td>Target <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node of the new animator. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns pointer to the new <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator or null if not successful. You need to drop this pointer after calling this, see <a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for details. </dd></dl>

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<a class="anchor" name="7b6f10b1e602714652636763e8617691"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount" ref="7b6f10b1e602714652636763e8617691" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::scene::ISceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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returns amount of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator types this factory is able to create 
<p>

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<a class="anchor" name="6b423730b46154f5e0c3bcfd21e41755"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType" ref="6b423730b46154f5e0c3bcfd21e41755" args="(u32 idx) const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>idx</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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returns type of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type 
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<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>idx,:</em>&nbsp;</td><td>Index of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() </td></tr>
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<a class="anchor" name="905e896d9fbb0821dd4bf4214b786116"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName" ref="905e896d9fbb0821dd4bf4214b786116" args="(ESCENE_NODE_ANIMATOR_TYPE type) const =0" -->
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          <td class="memname">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a>&nbsp;</td>
          <td class="paramname"> <em>type</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>
returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>type,:</em>&nbsp;</td><td>Type of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator. </td></tr>
  </table>
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<dl class="return" compact><dt><b>Returns:</b></dt><dd>: Returns name of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type if this factory can create the type, otherwise 0. </dd></dl>

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<a class="anchor" name="f33905c1ad6cd478bfbcbda33c82e3bd"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName" ref="f33905c1ad6cd478bfbcbda33c82e3bd" args="(u32 idx) const =0" -->
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          <td class="memname">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>idx</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>
returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>idx,:</em>&nbsp;</td><td>Index of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator type in this factory. Must be a value between 0 and <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#7b6f10b1e602714652636763e8617691" title="returns amount of scene node animator types this factory is able to create">getCreatableSceneNodeAnimatorTypeCount()</a> </td></tr>
  </table>
</dl>

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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_scene_node_animator_factory_8h-source.html">ISceneNodeAnimatorFactory.h</a></ul>
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