<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IShadowVolumeSceneNode Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">IShadowVolumeSceneNode</a> </div> <div class="contents"> <h1>irr::scene::IShadowVolumeSceneNode Class Reference</h1><!-- doxytag: class="irr::scene::IShadowVolumeSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" -->Scene node for rendering a shadow volume into a stencil buffer. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_shadow_volume_scene_node_8h-source.html">IShadowVolumeSceneNode.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::IShadowVolumeSceneNode:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_shadow_volume_scene_node.png" usemap="#irr::scene::IShadowVolumeSceneNode_map" border="0" alt=""></center> <map name="irr::scene::IShadowVolumeSceneNode_map"> <area href="classirr_1_1scene_1_1_i_scene_node.html" alt="irr::scene::ISceneNode" shape="rect" coords="0,112,227,136"> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,227,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,227,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_shadow_volume_scene_node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html#a2d604d5c4ec96b053c7f711a1ade25e">IShadowVolumeSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> id)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">constructor <a href="#a2d604d5c4ec96b053c7f711a1ade25e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html#69af3aa713c909106bacccdbab01184d">setShadowMesh</a> (const <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *mesh)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the mesh from which the shadow volume should be generated. <a href="#69af3aa713c909106bacccdbab01184d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html#3fa8470e9aa103a449eb365bfff4ef13">updateShadowVolumes</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Updates the shadow volumes for current light positions. <a href="#3fa8470e9aa103a449eb365bfff4ef13"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Scene node for rendering a shadow volume into a stencil buffer. <p>Definition at line <a class="el" href="_i_shadow_volume_scene_node_8h-source.html#l00017">17</a> of file <a class="el" href="_i_shadow_volume_scene_node_8h-source.html">IShadowVolumeSceneNode.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="a2d604d5c4ec96b053c7f711a1ade25e"></a><!-- doxytag: member="irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode" ref="a2d604d5c4ec96b053c7f711a1ade25e" args="(ISceneNode *parent, ISceneManager *mgr, s32 id)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> <td class="paramname"> <em>parent</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> * </td> <td class="paramname"> <em>mgr</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"> <em>id</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> constructor <p> <p>Definition at line <a class="el" href="_i_shadow_volume_scene_node_8h-source.html#l00022">22</a> of file <a class="el" href="_i_shadow_volume_scene_node_8h-source.html">IShadowVolumeSceneNode.h</a>.</p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="69af3aa713c909106bacccdbab01184d"></a><!-- doxytag: member="irr::scene::IShadowVolumeSceneNode::setShadowMesh" ref="69af3aa713c909106bacccdbab01184d" args="(const IMesh *mesh)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IShadowVolumeSceneNode::setShadowMesh </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * </td> <td class="paramname"> <em>mesh</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Sets the mesh from which the shadow volume should be generated. <p> To optimize shadow rendering, use a simpler mesh for shadows. </div> </div><p> <a class="anchor" name="3fa8470e9aa103a449eb365bfff4ef13"></a><!-- doxytag: member="irr::scene::IShadowVolumeSceneNode::updateShadowVolumes" ref="3fa8470e9aa103a449eb365bfff4ef13" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IShadowVolumeSceneNode::updateShadowVolumes </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Updates the shadow volumes for current light positions. <p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_shadow_volume_scene_node_8h-source.html">IShadowVolumeSceneNode.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td 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