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<title>Irrlicht Engine: irr::scene::IVolumeLightSceneNode Class Reference</title>
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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a>
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<h1>irr::scene::IVolumeLightSceneNode Class Reference</h1><!-- doxytag: class="irr::scene::IVolumeLightSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" --><code>#include &lt;<a class="el" href="_i_volume_light_scene_node_8h-source.html">IVolumeLightSceneNode.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::IVolumeLightSceneNode:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_volume_light_scene_node.png" usemap="#irr::scene::IVolumeLightSceneNode_map" border="0" alt=""></center>
<map name="irr::scene::IVolumeLightSceneNode_map">
<area href="classirr_1_1scene_1_1_i_scene_node.html" alt="irr::scene::ISceneNode" shape="rect" coords="0,112,209,136">
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,209,80">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,209,24">
</map>
</div>

<p>
<a href="classirr_1_1scene_1_1_i_volume_light_scene_node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#564c49d77b974aee4ff0441637b64f8c">getFootColor</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the color of the base of the light.  <a href="#564c49d77b974aee4ff0441637b64f8c"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#77a950374e4f15acc23094e3fa53b484">getSubDivideU</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of segments across the U axis.  <a href="#77a950374e4f15acc23094e3fa53b484"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#f11ccdd1f067d70e6b6ea1973516415f">getSubDivideV</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of segments across the V axis.  <a href="#f11ccdd1f067d70e6b6ea1973516415f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4c589c6b9438619893984d48b56971b">getTailColor</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the color of the tip of the light.  <a href="#a4c589c6b9438619893984d48b56971b"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aeb00bc1d00bdef60d1c3619e4b78325">getType</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node.  <a href="#aeb00bc1d00bdef60d1c3619e4b78325"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#4bbb5ce233b9f8807ca62cbc0d48e5a9">IVolumeLightSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> id, const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;position, const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;rotation, const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;scale)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constructor  <a href="#4bbb5ce233b9f8807ca62cbc0d48e5a9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#334d2b5deac6b939532415195afe5083">setFootColor</a> (const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> inColour)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the color of the base of the light.  <a href="#334d2b5deac6b939532415195afe5083"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#38d9dfc64c70660882c3bed4bfb65aea">setSubDivideU</a> (const <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> inU)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the number of segments across the U axis.  <a href="#38d9dfc64c70660882c3bed4bfb65aea"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#768059900d05389fd7cd832290d085fc">setSubDivideV</a> (const <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> inV)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the number of segments across the V axis.  <a href="#768059900d05389fd7cd832290d085fc"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#3dab2eebd4fd31b0cd3dcb3a35a9251c">setTailColor</a> (const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> inColour)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the color of the tip of the light.  <a href="#3dab2eebd4fd31b0cd3dcb3a35a9251c"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>

<p>Definition at line <a class="el" href="_i_volume_light_scene_node_8h-source.html#l00018">18</a> of file <a class="el" href="_i_volume_light_scene_node_8h-source.html">IVolumeLightSceneNode.h</a>.</p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="4bbb5ce233b9f8807ca62cbc0d48e5a9"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode" ref="4bbb5ce233b9f8807ca62cbc0d48e5a9" args="(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &amp;position, const core::vector3df &amp;rotation, const core::vector3df &amp;scale)" -->
<div class="memitem">
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          <td class="memname">irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&nbsp;</td>
          <td class="paramname"> <em>mgr</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>position</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>rotation</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>scale</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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<p>
constructor 
<p>

<p>Definition at line <a class="el" href="_i_volume_light_scene_node_8h-source.html#l00023">23</a> of file <a class="el" href="_i_volume_light_scene_node_8h-source.html">IVolumeLightSceneNode.h</a>.</p>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="564c49d77b974aee4ff0441637b64f8c"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getFootColor" ref="564c49d77b974aee4ff0441637b64f8c" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> irr::scene::IVolumeLightSceneNode::getFootColor           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>
Returns the color of the base of the light. 
<p>

</div>
</div><p>
<a class="anchor" name="77a950374e4f15acc23094e3fa53b484"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getSubDivideU" ref="77a950374e4f15acc23094e3fa53b484" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::scene::IVolumeLightSceneNode::getSubDivideU           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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      </table>
</div>
<div class="memdoc">

<p>
Returns the number of segments across the U axis. 
<p>

</div>
</div><p>
<a class="anchor" name="f11ccdd1f067d70e6b6ea1973516415f"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getSubDivideV" ref="f11ccdd1f067d70e6b6ea1973516415f" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::scene::IVolumeLightSceneNode::getSubDivideV           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Returns the number of segments across the V axis. 
<p>

</div>
</div><p>
<a class="anchor" name="a4c589c6b9438619893984d48b56971b"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getTailColor" ref="a4c589c6b9438619893984d48b56971b" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> irr::scene::IVolumeLightSceneNode::getTailColor           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Returns the color of the tip of the light. 
<p>

</div>
</div><p>
<a class="anchor" name="aeb00bc1d00bdef60d1c3619e4b78325"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getType" ref="aeb00bc1d00bdef60d1c3619e4b78325" args="() const " -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> irr::scene::IVolumeLightSceneNode::getType           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>
Returns type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node. 
<p>

<p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#cb294abaf64a85e11744cce96f99926e">irr::scene::ISceneNode</a>.</p>

<p>Definition at line <a class="el" href="_i_volume_light_scene_node_8h-source.html#l00030">30</a> of file <a class="el" href="_i_volume_light_scene_node_8h-source.html">IVolumeLightSceneNode.h</a>.</p>

<p>References <a class="el" href="_e_scene_node_types_8h-source.html#l00079">irr::scene::ESNT_VOLUME_LIGHT</a>.</p>

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</div><p>
<a class="anchor" name="334d2b5deac6b939532415195afe5083"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setFootColor" ref="334d2b5deac6b939532415195afe5083" args="(const video::SColor inColour)=0" -->
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          <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setFootColor           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&nbsp;</td>
          <td class="paramname"> <em>inColour</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Sets the color of the base of the light. 
<p>

</div>
</div><p>
<a class="anchor" name="38d9dfc64c70660882c3bed4bfb65aea"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setSubDivideU" ref="38d9dfc64c70660882c3bed4bfb65aea" args="(const u32 inU)=0" -->
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          <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setSubDivideU           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>inU</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Sets the number of segments across the U axis. 
<p>

</div>
</div><p>
<a class="anchor" name="768059900d05389fd7cd832290d085fc"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setSubDivideV" ref="768059900d05389fd7cd832290d085fc" args="(const u32 inV)=0" -->
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          <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setSubDivideV           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>inV</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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      </table>
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<p>
Sets the number of segments across the V axis. 
<p>

</div>
</div><p>
<a class="anchor" name="3dab2eebd4fd31b0cd3dcb3a35a9251c"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setTailColor" ref="3dab2eebd4fd31b0cd3dcb3a35a9251c" args="(const video::SColor inColour)=0" -->
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          <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setTailColor           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&nbsp;</td>
          <td class="paramname"> <em>inColour</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Sets the color of the tip of the light. 
<p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_volume_light_scene_node_8h-source.html">IVolumeLightSceneNode.h</a></ul>
</div>
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