<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IBillboardTextSceneNode.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IBillboardTextSceneNode.h</h1><a href="_i_billboard_text_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_billboard_scene_node_8h.html">IBillboardSceneNode.h</a>"</span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="keyword">namespace </span>irr <a name="l00011"></a>00011 { <a name="l00012"></a>00012 <span class="keyword">namespace </span>scene <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <a name="l00016"></a>00016 <a name="l00021"></a><a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html">00021</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html" title="A billboard text scene node.">IBillboardTextSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html" title="A billboard scene node.">IBillboardSceneNode</a> <a name="l00022"></a>00022 { <a name="l00023"></a>00023 <span class="keyword">public</span>: <a name="l00024"></a>00024 <a name="l00026"></a><a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#758a6a0ec2f76ee7623f19a55f1e7c4b">00026</a> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#758a6a0ec2f76ee7623f19a55f1e7c4b" title="Constructor.">IBillboardTextSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other...">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, <a name="l00027"></a>00027 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& position = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(0,0,0)) <a name="l00028"></a>00028 : <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html" title="A billboard scene node.">IBillboardSceneNode</a>(parent, mgr, id, position) {} <a name="l00029"></a>00029 <a name="l00031"></a>00031 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#506ca9b0ef160993fc44f4e0b5b97b63" title="Sets the size of the billboard.">setSize</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& size) = 0; <a name="l00032"></a>00032 <a name="l00034"></a>00034 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#ead5178207d887357fb7f3fbddcc51d6" title="Returns the size of the billboard.">getSize</a>() <span class="keyword">const</span> = 0; <a name="l00035"></a>00035 <a name="l00037"></a>00037 <a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#aa65d10d3a49206728c47b148a64bb4a" title="Set the color of all vertices of the billboard.">setColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> & overallColor) = 0; <a name="l00039"></a>00039 <a name="l00041"></a>00041 <a name="l00043"></a>00043 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#aa65d10d3a49206728c47b148a64bb4a" title="Set the color of all vertices of the billboard.">setColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> & topColor, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> & bottomColor) = 0; <a name="l00044"></a>00044 <a name="l00046"></a>00046 <a name="l00048"></a>00048 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#c142a04e455811d5a3efa47ce2499d18" title="Gets the color of the top and bottom vertices of the billboard.">getColor</a>(<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> & topColor, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> & bottomColor) <span class="keyword">const</span> = 0; <a name="l00049"></a>00049 <a name="l00051"></a>00051 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#b404347cd57f64bb559cca8bed8caa53" title="sets the text string">setText</a>(<span class="keyword">const</span> <span class="keywordtype">wchar_t</span>* text) = 0; <a name="l00052"></a>00052 <a name="l00054"></a>00054 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html#05e1db5ef9af3ff0ab2750ba584583ef" title="sets the color of the text">setTextColor</a>(<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> color) = 0; <a name="l00055"></a>00055 }; <a name="l00056"></a>00056 <a name="l00057"></a>00057 } <span class="comment">// end namespace scene</span> <a name="l00058"></a>00058 } <span class="comment">// end namespace irr</span> <a name="l00059"></a>00059 <a name="l00060"></a>00060 <a name="l00061"></a>00061 <span class="preprocessor">#endif</span> <a name="l00062"></a>00062 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>