<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: Member List</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="contents"> <h1>irr::scene::SMD3MeshBuffer Member List</h1>This is the complete list of members for <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a>, including all inherited members.<p><table> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#6e402da53b536f3c3e9e7f31bc014a0e">Indices</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#d63f5bd9e98ea3dd821b8a6133666149">MeshHeader</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#4d73fb1a22e00df168b3df5096f21334">Shader</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#c72cc6a2ce79ef3f1492e1a4b7d65681">Tex</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#3419a3f2f28cd6067505e8f0f818c408">Vertices</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr> </table></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> 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