First of all, if you're on Gentoo Linux or some othe Portage-based system, then there's no need to continue; you can find QTads ebuilds in the "interactive-fiction" overlay; simply add it with the "layman" utility and then emerge the "games-engines/qtads" package. QTads uses qmake as its build system. To build it: cd <directory where you unpacked the QTads sources> qmake make This will create a "qtads" binary which you can then copy and run from anywhere. There are no files that need to be installed. For it to build correctly, you will need to have the needed libraries along with their development headers/tools installed. At this time, this would be: Qt4 "Core" and "GUI" modules Qt4 development tools (qmake, uic, etc.) SDL SDL_mixer SDL_sound Most Linux distributions provide the development versions in packages that have "-dev" appended to the package name. On Ubuntu and Debian, it is usually enough to install the following packages in order to be able to build QTads: libqt4-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev Debian Lenny users should note that even though QTads will build and run with Qt 4.4 (Lenny only offers that version), the results will be less than satisfactory. For good results, Qt 4.5 or higher is recommended.