2010-05-16: Version 1.9.0 released Two player, client-server version available. F11 key now toggles between full-screen mode and window mode. Support for XBox 360 USB Controller. Now requires flatzebra 0.1.5. Fixed compilation warnings to satisfy gcc's -Weffc++ option. 2010-03-30: Version 1.8.4 released Game now pauses automatically when window loses focus. Fixed compilation warnings. 2009-02-26: Version 1.8.3 released Pressing Escape key to quit now brings up a confirmation dialog. Various fixes to compile under GCC 4.3. The XPM files now define "const" character arrays. 2007-12-22: Version 1.8.2 released Games can be saved and loaded. This code is experimental. More corner turn tolerance. (See CORNER_TURN_TOLERANCE in src/BurgerSpaceEngine.cpp.) Updated the GPLv2 `COPYING' file to reflect new FSF address. 2004-05-02: Version 1.8.1 released Links with flatzebra 0.1.1. 2003-06-02: Version 1.8.0 released Adapted to the flatzebra library, the successor of gengameng. New option --z-for-pepper to use the Z key to shoot pepper instead of the Ctrl key. New .desktop file now always installed, and adapted to Desktop Menu Specification. Autoconf macro used to avoid GNU getopt code when compiling on BSD-like systems. When the sound device is not available, the program does not quit. When a game ends, the last level played remains displayed. 2003-01-22: Version 1.7.1 released When requested direction is impossible, last moving direction is attempted. This can be useful to turn corners automatically. 2003-01-11: Version 1.7.0 released Disappointingly stupid sound effects added. Burger ingredients fall twice as fast. Makefiles cleaned up. 2002-04-03: Version 1.6.1 released Adaptation to gengameng 4.1. Contact email address removed from sources. 2001-11-25: Version 1.6 released Compatible with gengameng 4.0. Superfluous inclusion of <X11/keysym.h> now eliminated. ./configure script now has new option --with-gnome-desktop entry (or --without-gnome-desktop-entry) to decide if the installation adds a GNOME .desktop file and a PNG icon file to make BurgerSpace appear in the GNOME Games menu. Default is to add the files. ./configure script also has new option --with-cxx to specify the executable program to use as the C++ compiler. Useful when two versions of g++ (e.g., 2.95.2 and 3.0) cohabitate on a system. 2001-04-27: Version 1.5 released This version uses gengameng 3.0, which is based on SDL (http://www.libsdl.org/). A Windows version is available. 2001-03-30: Version 1.4 released The signature of the onTimeOut() function in src/xtmain.cc has been corrected so that the file compiles on a RedHat 7.0 system. It should not have compiled on my RedHat 6.2 system, because the type of the function was not compatible in principle with XtAppAddTimeOut(). Strangely, NeedFunctionPrototypes is defined when X11/Intrinsic.h is read by g++ (2.95.2 in my case), so the compiler should have seen the type mismatch. RedHat 7.0 uses g++ 2.96, so perhaps that makes the difference. The FocusIn and FocusOut events are now used to turn the keyboard auto-repeat off and on. Version 1.3 of BurgerSpace used the EnterNotify and LeaveNotify (EnterWindowMask and LeaveWindowMask) events instead of FocusIn and FocusOut (FocusChangeMask). This caused inappropriate behavior. 2001-03-23: Version 1.3 released The XtNinput resource is explicitly set to true in the call to XtVaAppInitialize() in src/xtmain.cc. This makes sure that the application request the focus from the window manager. Thanks to David Nusinow for this patch. 2001-01-13: Version 1.2 released Version 1.2 uses gengameng 2.0, which avoids polling the keyboard with XQueryKeymap() and expects instead to be informed of key state changes upon KeyPress and KeyRelease events. See xtmain.cc for an example of how to get those events and how to transmit the information to the game engine. This change seems to solve some of the problems of people who reported that the game did not receive any keyboard input. However, there are still reports of similar problems.