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<h1>irr::scene::SSkinMeshBuffer Member List</h1>This is the complete list of members for <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#ded60392b4d793804bbf417c6bafa5f9">append</a>(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#5395bc06c4c6b1c9a82dbdd56916a9e0">append</a>(const IMeshBuffer *const other)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#1dcb79c984be875e380fdfbd06aac9c3">BoundingBox</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f3460f6a2bb4b53b60d03d162f0d6fa6">boundingBoxNeedsRecalculated</a>(void)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0a215a10465a8843592e1a915b85badc">BoundingBoxNeedsRecalculated</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fb11502ceed0bd242ad649640424342e">ChangedID_Index</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#fae4be231ee666b4bbbd90f350fede24">ChangedID_Vertex</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c268c31db2dfccc79fd33b3310c38f2c">getBoundingBox</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d3bfa036fd7c83e2cfdf54e203cdd00">getChangedID_Index</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#051aca501508833542346a7b3c19618a">getChangedID_Vertex</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c35850a7342374d2c92d26914bf79992">getHardwareMappingHint_Index</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#dda398a26db07949b46a66f7c9ae9e7c">getHardwareMappingHint_Vertex</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#03deef62a32690687e25d1bb0b0e71ec">getIndexCount</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c64c09c7791d7250634f9d7062070df6">getIndexType</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f2418f3b61624bfbba2064661e99c946">getIndices</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#da6af60ed1545fd0b3372ddbb71ada5e">getIndices</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#0d537a041dcea6838c77ae5fde948a72">getMaterial</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#5e4a6cc69dac5ac75d43d8e89a23da2b">getMaterial</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#7ee1dbe5338a89f498cfb98faea108ef">getNormal</a>(u32 i) const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#86dee74eed1ce223051a1aba6685a944">getNormal</a>(u32 i)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f031b0cc23b9be8a80ec07ba1a437b7b">getPosition</a>(u32 i) const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#4d7588e1c5f393d9ad05a0e50c9f7b17">getPosition</a>(u32 i)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3de445a3761c782180a6bc39ff205768">getTCoords</a>(u32 i) const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#c2995b2452443d6bcad0a940e8218c3e">getTCoords</a>(u32 i)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3773a0f0d5995080960d9d098f9f051e">getVertex</a>(u32 index)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6f717d48ed099d289a8ae9dcac98fb5e">getVertexCount</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#32edb76bac0ee3df278e25bd596d73ab">getVertexType</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b46d8adaed6e6ca247ab8d8488beb714">getVertices</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f9671765c9d6be2b6d99878e1bdb1b9d">getVertices</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#6430e6bbf9abe0e48dc8508940752ef7">Indices</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#3c691988b9544262f3cd41fd98862c90">MappingHint_Index</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a92476e7ecc90ef0a99329e8001b142e">MappingHint_Vertex</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#26696caeaa46d3ddfd64044f0dd3c99c">Material</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#8016b91a20a04e07a57fea027538124c">MoveTo_2TCoords</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2a6bea9977487eb466fdd91261060a49">MoveTo_Tangents</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#f8c6cebb57afc1264a3a153288ace5e0">recalculateBoundingBox</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#b4d3b6c78a4a3cfe368af4c89350497f">setBoundingBox</a>(const core::aabbox3df &amp;box)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#e4c0ce6333329191929e2023c9727a3a">setDirty</a>(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#bee3db2badc118f0024a75eb86bc823b">setHardwareMappingHint</a>(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a80de8556499e8038b037ea39e702b93">SSkinMeshBuffer</a>(video::E_VERTEX_TYPE vt=video::EVT_STANDARD)</td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#dde89fd222671ba3206953695355099d">Transformation</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#433b423a7915bdf8c5cd6dba042ba617">VertexType</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#2f34efd80c1e0dc1eb28d3752a0f9d04">Vertices_2TCoords</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#278fd48e44cf83873d3404ea90f76344">Vertices_Standard</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2eb2c0274152cfd734bf48994d00a82">Vertices_Tangents</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
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