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<h1>IGUISpriteBank.h</h1><a href="_i_g_u_i_sprite_bank_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GUI_SPRITE_BANK_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_s_color_8h.html">SColor.h</a>"</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="rect_8h.html">rect.h</a>"</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="keyword">namespace </span>irr
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="keyword">namespace </span>video
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018         <span class="keyword">class </span>ITexture;
<a name="l00019"></a>00019 } <span class="comment">// end namespace video</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gui
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 
<a name="l00025"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html">00025</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html" title="A single sprite frame.">SGUISpriteFrame</a>
<a name="l00026"></a>00026 {
<a name="l00027"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#8130d19025844a8714a34b890a3f78e9">00027</a>         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#8130d19025844a8714a34b890a3f78e9">textureNumber</a>;
<a name="l00028"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#e50abab4663399ae98469ef5aa7fe751">00028</a>         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#e50abab4663399ae98469ef5aa7fe751">rectNumber</a>;
<a name="l00029"></a>00029 };
<a name="l00030"></a>00030 
<a name="l00032"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">00032</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html" title="A sprite composed of several frames.">SGUISprite</a>
<a name="l00033"></a>00033 {
<a name="l00034"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#dcd9984253243b689cdcc3cc9226a70f">00034</a>         <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#dcd9984253243b689cdcc3cc9226a70f">SGUISprite</a>() : <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#5d9214fe53601878f5ee581d5d2c28fc">Frames</a>(), <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#66bae841df23d8073323dbfcde69d7cb">frameTime</a>(0) {}
<a name="l00035"></a>00035 
<a name="l00036"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#5d9214fe53601878f5ee581d5d2c28fc">00036</a>         <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array&lt;SGUISpriteFrame&gt;</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#5d9214fe53601878f5ee581d5d2c28fc">Frames</a>;
<a name="l00037"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#66bae841df23d8073323dbfcde69d7cb">00037</a>         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#66bae841df23d8073323dbfcde69d7cb">frameTime</a>;
<a name="l00038"></a>00038 };
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 
<a name="l00042"></a><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">00042</a> <span class="keyword">class </span><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html" title="Sprite bank interface.">IGUISpriteBank</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keyword">public</span>:
<a name="l00045"></a>00045 
<a name="l00047"></a>00047         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array&lt; core::rect&lt;s32&gt;</a> &gt;&amp; <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#d32440617fd62d4d423c2814b2b4470e" title="Returns the list of rectangles held by the sprite bank.">getPositions</a>() = 0;
<a name="l00048"></a>00048 
<a name="l00050"></a>00050         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array&lt; SGUISprite &gt;</a>&amp; <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#275b3d962407ea5b57bd2d526aae0be3" title="Returns the array of animated sprites within the sprite bank.">getSprites</a>() = 0;
<a name="l00051"></a>00051 
<a name="l00053"></a>00053         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a3b81dd3d2bb43acb1ba2357f722196d" title="Returns the number of textures held by the sprite bank.">getTextureCount</a>() <span class="keyword">const</span> = 0;
<a name="l00054"></a>00054 
<a name="l00056"></a>00056         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#8a8c324def2abd4e3e6d84aa7689d056" title="Gets the texture with the specified index.">getTexture</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> = 0;
<a name="l00057"></a>00057 
<a name="l00059"></a>00059         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#bc01d1c9d72b66b78708e0ccf4ad423a" title="Adds a texture to the sprite bank.">addTexture</a>(<a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* texture) = 0;
<a name="l00060"></a>00060 
<a name="l00062"></a>00062         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#1b174b898df47df5fd3b5dcb64e8c076" title="Changes one of the textures in the sprite bank.">setTexture</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* texture) = 0;
<a name="l00063"></a>00063 
<a name="l00065"></a>00065         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#ec335112ba4347aa50c5082e26fe2e9a" title="Draws a sprite in 2d with position and color.">draw2DSprite</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">core::position2di</a>&amp; pos,
<a name="l00066"></a>00066                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html" title="Rectangle template.">core::rect&lt;s32&gt;</a>* clip=0,
<a name="l00067"></a>00067                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; color= <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
<a name="l00068"></a>00068                         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> starttime=0, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> currenttime=0,
<a name="l00069"></a>00069                         <span class="keywordtype">bool</span> loop=<span class="keyword">true</span>, <span class="keywordtype">bool</span> center=<span class="keyword">false</span>) = 0;
<a name="l00070"></a>00070 
<a name="l00072"></a>00072         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#dbfa01705a000248ea92149ad5e975d4" title="Draws a sprite batch in 2d using an array of positions and a color.">draw2DSpriteBatch</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array&lt;u32&gt;</a>&amp; indices, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array&lt;core::position2di&gt;</a>&amp; pos,
<a name="l00073"></a>00073                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html" title="Rectangle template.">core::rect&lt;s32&gt;</a>* clip=0,
<a name="l00074"></a>00074                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; color= <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
<a name="l00075"></a>00075                         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> starttime=0, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> currenttime=0,
<a name="l00076"></a>00076                         <span class="keywordtype">bool</span> loop=<span class="keyword">true</span>, <span class="keywordtype">bool</span> center=<span class="keyword">false</span>) = 0;
<a name="l00077"></a>00077 };
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 } <span class="comment">// end namespace gui</span>
<a name="l00081"></a>00081 } <span class="comment">// end namespace irr</span>
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="preprocessor">#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span>
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