<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IGUISpriteBank.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IGUISpriteBank.h</h1><a href="_i_g_u_i_sprite_bank_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GUI_SPRITE_BANK_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_s_color_8h.html">SColor.h</a>"</span> <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="rect_8h.html">rect.h</a>"</span> <a name="l00012"></a>00012 <a name="l00013"></a>00013 <span class="keyword">namespace </span>irr <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <a name="l00016"></a>00016 <span class="keyword">namespace </span>video <a name="l00017"></a>00017 { <a name="l00018"></a>00018 <span class="keyword">class </span>ITexture; <a name="l00019"></a>00019 } <span class="comment">// end namespace video</span> <a name="l00020"></a>00020 <a name="l00021"></a>00021 <span class="keyword">namespace </span>gui <a name="l00022"></a>00022 { <a name="l00023"></a>00023 <a name="l00025"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html">00025</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html" title="A single sprite frame.">SGUISpriteFrame</a> <a name="l00026"></a>00026 { <a name="l00027"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#8130d19025844a8714a34b890a3f78e9">00027</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#8130d19025844a8714a34b890a3f78e9">textureNumber</a>; <a name="l00028"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#e50abab4663399ae98469ef5aa7fe751">00028</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#e50abab4663399ae98469ef5aa7fe751">rectNumber</a>; <a name="l00029"></a>00029 }; <a name="l00030"></a>00030 <a name="l00032"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">00032</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html" title="A sprite composed of several frames.">SGUISprite</a> <a name="l00033"></a>00033 { <a name="l00034"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#dcd9984253243b689cdcc3cc9226a70f">00034</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#dcd9984253243b689cdcc3cc9226a70f">SGUISprite</a>() : <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#5d9214fe53601878f5ee581d5d2c28fc">Frames</a>(), <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#66bae841df23d8073323dbfcde69d7cb">frameTime</a>(0) {} <a name="l00035"></a>00035 <a name="l00036"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#5d9214fe53601878f5ee581d5d2c28fc">00036</a> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<SGUISpriteFrame></a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#5d9214fe53601878f5ee581d5d2c28fc">Frames</a>; <a name="l00037"></a><a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#66bae841df23d8073323dbfcde69d7cb">00037</a> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html#66bae841df23d8073323dbfcde69d7cb">frameTime</a>; <a name="l00038"></a>00038 }; <a name="l00039"></a>00039 <a name="l00040"></a>00040 <a name="l00042"></a><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">00042</a> <span class="keyword">class </span><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html" title="Sprite bank interface.">IGUISpriteBank</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00043"></a>00043 { <a name="l00044"></a>00044 <span class="keyword">public</span>: <a name="l00045"></a>00045 <a name="l00047"></a>00047 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array< core::rect<s32></a> >& <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#d32440617fd62d4d423c2814b2b4470e" title="Returns the list of rectangles held by the sprite bank.">getPositions</a>() = 0; <a name="l00048"></a>00048 <a name="l00050"></a>00050 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array< SGUISprite ></a>& <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#275b3d962407ea5b57bd2d526aae0be3" title="Returns the array of animated sprites within the sprite bank.">getSprites</a>() = 0; <a name="l00051"></a>00051 <a name="l00053"></a>00053 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a3b81dd3d2bb43acb1ba2357f722196d" title="Returns the number of textures held by the sprite bank.">getTextureCount</a>() <span class="keyword">const</span> = 0; <a name="l00054"></a>00054 <a name="l00056"></a>00056 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#8a8c324def2abd4e3e6d84aa7689d056" title="Gets the texture with the specified index.">getTexture</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> = 0; <a name="l00057"></a>00057 <a name="l00059"></a>00059 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#bc01d1c9d72b66b78708e0ccf4ad423a" title="Adds a texture to the sprite bank.">addTexture</a>(<a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* texture) = 0; <a name="l00060"></a>00060 <a name="l00062"></a>00062 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#1b174b898df47df5fd3b5dcb64e8c076" title="Changes one of the textures in the sprite bank.">setTexture</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* texture) = 0; <a name="l00063"></a>00063 <a name="l00065"></a>00065 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#ec335112ba4347aa50c5082e26fe2e9a" title="Draws a sprite in 2d with position and color.">draw2DSprite</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">core::position2di</a>& pos, <a name="l00066"></a>00066 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html" title="Rectangle template.">core::rect<s32></a>* clip=0, <a name="l00067"></a>00067 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& color= <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255), <a name="l00068"></a>00068 <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> starttime=0, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> currenttime=0, <a name="l00069"></a>00069 <span class="keywordtype">bool</span> loop=<span class="keyword">true</span>, <span class="keywordtype">bool</span> center=<span class="keyword">false</span>) = 0; <a name="l00070"></a>00070 <a name="l00072"></a>00072 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#dbfa01705a000248ea92149ad5e975d4" title="Draws a sprite batch in 2d using an array of positions and a color.">draw2DSpriteBatch</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<u32></a>& indices, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1array.html" title="Self reallocating template array (like stl vector) with additional features.">core::array<core::position2di></a>& pos, <a name="l00073"></a>00073 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html" title="Rectangle template.">core::rect<s32></a>* clip=0, <a name="l00074"></a>00074 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& color= <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255), <a name="l00075"></a>00075 <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> starttime=0, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> currenttime=0, <a name="l00076"></a>00076 <span class="keywordtype">bool</span> loop=<span class="keyword">true</span>, <span class="keywordtype">bool</span> center=<span class="keyword">false</span>) = 0; <a name="l00077"></a>00077 }; <a name="l00078"></a>00078 <a name="l00079"></a>00079 <a name="l00080"></a>00080 } <span class="comment">// end namespace gui</span> <a name="l00081"></a>00081 } <span class="comment">// end namespace irr</span> <a name="l00082"></a>00082 <a name="l00083"></a>00083 <span class="preprocessor">#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__</span> <a name="l00084"></a>00084 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>