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<h1>IGeometryCreator.h</h1><a href="_i_geometry_creator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GEOMETRY_CREATOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GEOMETRY_CREATOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_i_image_8h.html">IImage.h</a>"</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 <span class="keyword">namespace </span>video
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016         <span class="keyword">class </span>IVideoDriver;
<a name="l00017"></a>00017         <span class="keyword">class </span>SMaterial;
<a name="l00018"></a>00018 }
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="keyword">namespace </span>scene
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html">00025</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html" title="Helper class for creating geometry on the fly.">IGeometryCreator</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">public</span>:
<a name="l00028"></a>00028 
<a name="l00030"></a>00030 
<a name="l00034"></a>00034         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#43a1310362ad8e682c21375b2b9de39b" title="Creates a simple cube mesh.">createCubeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; size=<a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(5.f,5.f,5.f)) <span class="keyword">const</span> =0;
<a name="l00035"></a>00035 
<a name="l00037"></a>00037 
<a name="l00046"></a>00046         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#85cb5d4271a1ef4ba1706b15f70ae391" title="Create a pseudo-random mesh representing a hilly terrain.">createHillPlaneMesh</a>(
<a name="l00047"></a>00047                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; tileSize,
<a name="l00048"></a>00048                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;u32&gt;</a>&amp; tileCount,
<a name="l00049"></a>00049                         <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>* material, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> hillHeight,
<a name="l00050"></a>00050                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; countHills,
<a name="l00051"></a>00051                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; textureRepeatCount) <span class="keyword">const</span> =0;
<a name="l00052"></a>00052 
<a name="l00054"></a>00054 
<a name="l00069"></a>00069         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#7cf8a80a7d76d91ab9a2a1d5f63d4eea" title="Create a terrain mesh from an image representing a heightfield.">createTerrainMesh</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* texture,
<a name="l00070"></a>00070                         <a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* heightmap,
<a name="l00071"></a>00071                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; stretchSize,
<a name="l00072"></a>00072                         <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> maxHeight, <a class="code" href="classirr_1_1video_1_1_i_video_driver.html" title="Interface to driver which is able to perform 2d and 3d graphics functions.">video::IVideoDriver</a>* driver,
<a name="l00073"></a>00073                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;u32&gt;</a>&amp; defaultVertexBlockSize,
<a name="l00074"></a>00074                         <span class="keywordtype">bool</span> debugBorders=<span class="keyword">false</span>) <span class="keyword">const</span> =0;
<a name="l00075"></a>00075 
<a name="l00077"></a>00077 
<a name="l00090"></a>00090         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#ba5b1b9a614c211eeb7a9f88d8e3ec50" title="Create an arrow mesh, composed of a cylinder and a cone.">createArrowMesh</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCylinder = 4,
<a name="l00091"></a>00091                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCone = 8, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> height = 1.f,
<a name="l00092"></a>00092                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> cylinderHeight = 0.6f, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCylinder = 0.05f,
<a name="l00093"></a>00093                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCone = 0.3f, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCylinder = 0xFFFFFFFF,
<a name="l00094"></a>00094                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCone = 0xFFFFFFFF) <span class="keyword">const</span> =0;
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 
<a name="l00098"></a>00098 
<a name="l00104"></a>00104         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#b97eb5f80cc08b4611cd56a968a98521" title="Create a sphere mesh.">createSphereMesh</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius = 5.f,
<a name="l00105"></a>00105                         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountX = 16, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountY = 16) <span class="keyword">const</span> =0;
<a name="l00106"></a>00106 
<a name="l00108"></a>00108 
<a name="l00117"></a>00117         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#87143de278ac305bc37dc905e800f5f8" title="Create a cylinder mesh.">createCylinderMesh</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length,
<a name="l00118"></a>00118                         <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation,
<a name="l00119"></a>00119                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; color=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff),
<a name="l00120"></a>00120                         <span class="keywordtype">bool</span> closeTop=<span class="keyword">true</span>, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0;
<a name="l00121"></a>00121 
<a name="l00123"></a>00123 
<a name="l00132"></a>00132         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#f532c8fb5558cf274181eb81220db85b" title="Create a cone mesh.">createConeMesh</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length, <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation,
<a name="l00133"></a>00133                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; colorTop=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff),
<a name="l00134"></a>00134                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; colorBottom=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff),
<a name="l00135"></a>00135                         <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0;
<a name="l00136"></a>00136 
<a name="l00138"></a>00138 
<a name="l00147"></a>00147         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#4f4e4a3c266698c375d14c1e19a91407" title="Create a volume light mesh.">createVolumeLightMesh</a>(
<a name="l00148"></a>00148                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideU=32, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideV=32,
<a name="l00149"></a>00149                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> footColor = 0xffffffff,
<a name="l00150"></a>00150                         <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> tailColor = 0xffffffff,
<a name="l00151"></a>00151                         <span class="keyword">const</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> lpDistance = 8.f,
<a name="l00152"></a>00152                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; lightDim = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(1.f,1.2f,1.f)) <span class="keyword">const</span> =0;
<a name="l00153"></a>00153 };
<a name="l00154"></a>00154 
<a name="l00155"></a>00155 
<a name="l00156"></a>00156 } <span class="comment">// end namespace scene</span>
<a name="l00157"></a>00157 } <span class="comment">// end namespace irr</span>
<a name="l00158"></a>00158 
<a name="l00159"></a>00159 <span class="preprocessor">#endif // __I_GEOMETRY_CREATOR_H_INCLUDED__</span>
<a name="l00160"></a>00160 <span class="preprocessor"></span>
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