<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IMeshLoader.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IMeshLoader.h</h1><a href="_i_mesh_loader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MESH_LOADER_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MESH_LOADER_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <span class="keyword">namespace </span>io <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <span class="keyword">class </span>IReadFile; <a name="l00016"></a>00016 } <span class="comment">// end namespace io</span> <a name="l00017"></a>00017 <span class="keyword">namespace </span>scene <a name="l00018"></a>00018 { <a name="l00019"></a>00019 <span class="keyword">class </span>IAnimatedMesh; <a name="l00020"></a>00020 <a name="l00022"></a>00022 <a name="l00026"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html">00026</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html" title="Class which is able to load an animated mesh from a file.">IMeshLoader</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00027"></a>00027 { <a name="l00028"></a>00028 <span class="keyword">public</span>: <a name="l00029"></a>00029 <a name="l00031"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#d20920b323a9902d50e8d09211730d4d">00031</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#d20920b323a9902d50e8d09211730d4d" title="Destructor.">~IMeshLoader</a>() {} <a name="l00032"></a>00032 <a name="l00034"></a>00034 <a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#64bd3f1f17b4ff1f0f4f929c850614f3" title="Returns true if the file might be loaded by this class.">isALoadableFileExtension</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <span class="keyword">const</span> = 0; <a name="l00039"></a>00039 <a name="l00041"></a>00041 <a name="l00045"></a>00045 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#d09c19dd8c8608f0e49c40102e2aaee1" title="Creates/loads an animated mesh from the file.">createMesh</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* file) = 0; <a name="l00046"></a>00046 }; <a name="l00047"></a>00047 <a name="l00048"></a>00048 <a name="l00049"></a>00049 } <span class="comment">// end namespace scene</span> <a name="l00050"></a>00050 } <span class="comment">// end namespace irr</span> <a name="l00051"></a>00051 <a name="l00052"></a>00052 <span class="preprocessor">#endif</span> <a name="l00053"></a>00053 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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