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<h1>IMeshLoader.h</h1><a href="_i_mesh_loader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MESH_LOADER_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MESH_LOADER_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
<a name="l00012"></a>00012 {
<a name="l00013"></a>00013 <span class="keyword">namespace </span>io
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015         <span class="keyword">class </span>IReadFile;
<a name="l00016"></a>00016 } <span class="comment">// end namespace io</span>
<a name="l00017"></a>00017 <span class="keyword">namespace </span>scene
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019         <span class="keyword">class </span>IAnimatedMesh;
<a name="l00020"></a>00020 
<a name="l00022"></a>00022 
<a name="l00026"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html">00026</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html" title="Class which is able to load an animated mesh from a file.">IMeshLoader</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">public</span>:
<a name="l00029"></a>00029 
<a name="l00031"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#d20920b323a9902d50e8d09211730d4d">00031</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#d20920b323a9902d50e8d09211730d4d" title="Destructor.">~IMeshLoader</a>() {}
<a name="l00032"></a>00032 
<a name="l00034"></a>00034 
<a name="l00038"></a>00038         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#64bd3f1f17b4ff1f0f4f929c850614f3" title="Returns true if the file might be loaded by this class.">isALoadableFileExtension</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>&amp; filename) <span class="keyword">const</span> = 0;
<a name="l00039"></a>00039 
<a name="l00041"></a>00041 
<a name="l00045"></a>00045         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_loader.html#d09c19dd8c8608f0e49c40102e2aaee1" title="Creates/loads an animated mesh from the file.">createMesh</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* file) = 0;
<a name="l00046"></a>00046 };
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 } <span class="comment">// end namespace scene</span>
<a name="l00050"></a>00050 } <span class="comment">// end namespace irr</span>
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
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