<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IMeshSceneNode.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IMeshSceneNode.h</h1><a href="_i_mesh_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MESH_SCENE_NODE_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="keyword">namespace </span>irr <a name="l00011"></a>00011 { <a name="l00012"></a>00012 <span class="keyword">namespace </span>scene <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="keyword">class </span>IMesh; <a name="l00016"></a>00016 <a name="l00017"></a>00017 <a name="l00019"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">00019</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html" title="A scene node displaying a static mesh.">IMeshSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> <a name="l00020"></a>00020 { <a name="l00021"></a>00021 <span class="keyword">public</span>: <a name="l00022"></a>00022 <a name="l00024"></a>00024 <a name="l00026"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#491d6cac4ec270ab01c24e27c88e6ca4">00026</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#491d6cac4ec270ab01c24e27c88e6ca4" title="Constructor.">IMeshSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other...">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, <a name="l00027"></a>00027 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& position = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(0,0,0), <a name="l00028"></a>00028 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(0,0,0), <a name="l00029"></a>00029 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& scale = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(1,1,1)) <a name="l00030"></a>00030 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {} <a name="l00031"></a>00031 <a name="l00033"></a>00033 <a name="l00034"></a>00034 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#8d7e98ddfb990bfc354c9c410a4d788f" title="Sets a new mesh to display.">setMesh</a>(<a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* mesh) = 0; <a name="l00035"></a>00035 <a name="l00037"></a>00037 <a name="l00038"></a>00038 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#fe540de69bc3a058919cd5ce465be634" title="Get the currently defined mesh for display.">getMesh</a>(<span class="keywordtype">void</span>) = 0; <a name="l00039"></a>00039 <a name="l00041"></a>00041 <a name="l00044"></a>00044 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#3bae73b4f7b1a6b265a62ece964c008f" title="Sets if the scene node should not copy the materials of the mesh but use them in...">setReadOnlyMaterials</a>(<span class="keywordtype">bool</span> readonly) = 0; <a name="l00045"></a>00045 <a name="l00047"></a>00047 <a name="l00049"></a>00049 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#1d7de4331b84480598f636c929418e3d" title="Check if the scene node should not copy the materials of the mesh but use them in...">isReadOnlyMaterials</a>() <span class="keyword">const</span> = 0; <a name="l00050"></a>00050 }; <a name="l00051"></a>00051 <a name="l00052"></a>00052 } <span class="comment">// end namespace scene</span> <a name="l00053"></a>00053 } <span class="comment">// end namespace irr</span> <a name="l00054"></a>00054 <a name="l00055"></a>00055 <a name="l00056"></a>00056 <span class="preprocessor">#endif</span> <a name="l00057"></a>00057 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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